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vcmi/lib/serializer/JsonSerializeFormat.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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3.6 KiB
C++

/*
* JsonSerializeFormat.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonSerializeFormat.h"
#include "../JsonNode.h"
//JsonSerializeHelper
JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper && other):
owner(other.owner),
restoreState(false)
{
std::swap(restoreState, other.restoreState);
}
JsonSerializeHelper::~JsonSerializeHelper()
{
if(restoreState)
owner->pop();
}
JsonSerializeFormat * JsonSerializeHelper::operator->()
{
return owner;
}
JsonSerializeHelper::JsonSerializeHelper(JsonSerializeFormat * owner_)
: owner(owner_),
restoreState(true)
{
}
//JsonStructSerializer
JsonStructSerializer::JsonStructSerializer(JsonStructSerializer && other)
: JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
{
}
JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat * owner_)
: JsonSerializeHelper(owner_)
{
}
JsonStructSerializer::~JsonStructSerializer()
{
}
//JsonArraySerializer
JsonArraySerializer::JsonArraySerializer(JsonArraySerializer && other)
: JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
{
}
JsonArraySerializer::JsonArraySerializer(JsonSerializeFormat * owner_):
JsonSerializeHelper(owner_)
{
thisNode = &owner->getCurrent();
}
JsonStructSerializer JsonArraySerializer::enterStruct(const size_t index)
{
owner->pushArrayElement(index);
return JsonStructSerializer(owner);
}
JsonArraySerializer JsonArraySerializer::enterArray(const size_t index)
{
owner->pushArrayElement(index);
return JsonArraySerializer(owner);
}
void JsonArraySerializer::serializeString(const size_t index, std::string & value)
{
owner->pushArrayElement(index);
owner->serializeInternal(value);
owner->pop();
}
void JsonArraySerializer::serializeInt64(const size_t index, int64_t & value)
{
owner->pushArrayElement(index);
owner->serializeInternal(value);
owner->pop();
}
void JsonArraySerializer::resize(const size_t newSize)
{
resize(newSize, JsonNode::JsonType::DATA_NULL);
}
void JsonArraySerializer::resize(const size_t newSize, JsonNode::JsonType type)
{
owner->resizeCurrent(newSize, type);
}
size_t JsonArraySerializer::size() const
{
return thisNode->Vector().size();
}
//JsonSerializeFormat::LIC
JsonSerializeFormat::LIC::LIC(const std::vector<bool> & Standard, const TDecoder Decoder, const TEncoder Encoder):
standard(Standard), decoder(Decoder), encoder(Encoder)
{
any.resize(standard.size(), false);
all.resize(standard.size(), false);
none.resize(standard.size(), false);
}
JsonSerializeFormat::LICSet::LICSet(const std::set<si32>& Standard, const TDecoder Decoder, const TEncoder Encoder):
standard(Standard), decoder(Decoder), encoder(Encoder)
{
}
//JsonSerializeFormat
JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_, const bool updating_)
: saving(saving_),
updating(updating_),
instanceResolver(instanceResolver_)
{
}
JsonStructSerializer JsonSerializeFormat::enterStruct(const std::string & fieldName)
{
pushStruct(fieldName);
return JsonStructSerializer(this);
}
JsonArraySerializer JsonSerializeFormat::enterArray(const std::string & fieldName)
{
pushArray(fieldName);
return JsonArraySerializer(this);
}
void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value)
{
serializeBool<bool>(fieldName, value, true, false, false);
}
void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value, const bool defaultValue)
{
serializeBool<bool>(fieldName, value, true, false, defaultValue);
}