mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
c6b198ce14
* clang warning fixes * use CMake 3.10 due to MXE CI does not have 3.13 yet Co-authored-by: Konstantin <rilian@niisi.ras.ru>
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/*
|
|
* TargetCondition.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ISpellMechanics.h"
|
|
|
|
class JsonNode;
|
|
class JsonSerializeFormat;
|
|
|
|
namespace battle
|
|
{
|
|
class Unit;
|
|
}
|
|
|
|
namespace spells
|
|
{
|
|
class Mechanics;
|
|
|
|
|
|
class DLL_LINKAGE TargetConditionItem : public IReceptiveCheck
|
|
{
|
|
public:
|
|
TargetConditionItem();
|
|
virtual ~TargetConditionItem();
|
|
|
|
virtual void setInverted(bool value) = 0;
|
|
virtual void setExclusive(bool value) = 0;
|
|
|
|
virtual bool isExclusive() const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE TargetConditionItemFactory
|
|
{
|
|
public:
|
|
using Object = std::shared_ptr<TargetConditionItem>;
|
|
|
|
static const TargetConditionItemFactory * getDefault();
|
|
virtual ~TargetConditionItemFactory() = default;
|
|
|
|
virtual Object createAbsoluteLevel() const = 0;
|
|
virtual Object createAbsoluteSpell() const = 0;
|
|
virtual Object createElemental() const = 0;
|
|
virtual Object createNormalLevel() const = 0;
|
|
virtual Object createNormalSpell() const = 0;
|
|
|
|
virtual Object createConfigurable(std::string scope, std::string type, std::string identifier) const = 0;
|
|
|
|
virtual Object createReceptiveFeature() const = 0;
|
|
virtual Object createImmunityNegation() const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE TargetCondition : public IReceptiveCheck
|
|
{
|
|
public:
|
|
using Item = TargetConditionItem;
|
|
using ItemVector = std::vector<std::shared_ptr<Item>>;
|
|
using ItemFactory = TargetConditionItemFactory;
|
|
|
|
ItemVector normal;
|
|
ItemVector absolute;
|
|
ItemVector negation;
|
|
|
|
TargetCondition();
|
|
virtual ~TargetCondition();
|
|
|
|
bool isReceptive(const Mechanics * m, const battle::Unit * target) const override;
|
|
|
|
void serializeJson(JsonSerializeFormat & handler, const ItemFactory * itemFactory);
|
|
protected:
|
|
|
|
private:
|
|
bool check(const ItemVector & condition, const Mechanics * m, const battle::Unit * target) const;
|
|
|
|
void loadConditions(const JsonNode & source, bool exclusive, bool inverted, const ItemFactory * itemFactory);
|
|
};
|
|
|
|
}
|