mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
|
|
* LuaScriptModule.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "LuaScriptModule.h"
|
|
#include "LuaScriptingContext.h"
|
|
#include "LuaSpellEffect.h"
|
|
|
|
#ifdef __GNUC__
|
|
#define strcpy_s(a, b, c) strncpy(a, c, b)
|
|
#endif
|
|
|
|
const char *g_cszAiName = "Lua interpreter";
|
|
|
|
extern "C" DLL_EXPORT void GetAiName(char * name)
|
|
{
|
|
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
|
|
}
|
|
|
|
extern "C" DLL_EXPORT void GetNewModule(std::shared_ptr<scripting::Module> & out)
|
|
{
|
|
out = std::make_shared<scripting::LuaScriptModule>();
|
|
}
|
|
|
|
namespace scripting
|
|
{
|
|
|
|
LuaScriptModule::LuaScriptModule() = default;
|
|
LuaScriptModule::~LuaScriptModule() = default;
|
|
|
|
std::string LuaScriptModule::compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const
|
|
{
|
|
//TODO: pre-compile to byte code
|
|
//LuaJit bytecode in architecture agnostic, but is not backward compatible and completely incompatible with Lua
|
|
return source;
|
|
}
|
|
|
|
std::shared_ptr<ContextBase> LuaScriptModule::createContextFor(const Script * source, const Environment * env) const
|
|
{
|
|
return std::make_shared<LuaContext>(source, env);
|
|
}
|
|
|
|
void LuaScriptModule::registerSpellEffect(spells::effects::Registry * registry, const Script * source) const
|
|
{
|
|
registry->add(source->getName(), std::make_shared<spells::effects::LuaSpellEffectFactory>(source));
|
|
}
|
|
|
|
|
|
}
|