mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
608 lines
11 KiB
C++
608 lines
11 KiB
C++
/*
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* LuaScriptingContext.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "LuaScriptingContext.h"
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#include <vstd/StringUtils.h>
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#include <vcmi/events/EventBus.h>
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#include <vcmi/ServerCallback.h>
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#include "LuaStack.h"
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#include "api/Registry.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/battle/IBattleInfoCallback.h"
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#include "../../lib/CGameInfoCallback.h"
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namespace scripting
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{
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const std::string LuaContext::STATE_FIELD = "DATA";
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LuaContext::LuaContext(const Script * source, const Environment * env_)
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: ContextBase(env_->logger()),
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script(source),
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env(env_)
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{
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L = luaL_newstate();
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static const std::vector<luaL_Reg> STD_LIBS =
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{
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{"", luaopen_base},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_BITLIBNAME, luaopen_bit}
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};
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for(const luaL_Reg & lib : STD_LIBS)
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{
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lua_pushcfunction(L, lib.func);
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lua_pushstring(L, lib.name);
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lua_call(L, 1, 0);
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}
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popAll();
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cleanupGlobals();
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popAll();
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lua_newtable(L);
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modules = std::make_shared<LuaReference>(L);
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popAll();
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registerCore();
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popAll();
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LuaStack S(L);
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S.push(env->game());
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lua_setglobal(L, "GAME");
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S.push(env->battle());
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lua_setglobal(L, "BATTLE");
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S.push(env->eventBus());
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lua_setglobal(L, "EVENT_BUS");
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S.push(env->services());
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lua_setglobal(L, "SERVICES");
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popAll();
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}
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LuaContext::~LuaContext()
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{
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modules.reset();
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scriptClosure.reset();
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lua_close(L);
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}
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void LuaContext::cleanupGlobals()
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{
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LuaStack S(L);
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S.clear();
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S.pushNil();
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lua_setglobal(L, "collectgarbage");
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S.pushNil();
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lua_setglobal(L, "dofile");
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S.pushNil();
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lua_setglobal(L, "load");
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S.pushNil();
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lua_setglobal(L, "loadfile");
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S.pushNil();
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lua_setglobal(L, "loadstring");
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S.pushNil();
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lua_setglobal(L, "print");
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S.clear();
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lua_getglobal(L, LUA_STRLIBNAME);
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S.push("dump");
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S.pushNil();
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lua_rawset(L, -3);
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S.clear();
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lua_getglobal(L, LUA_MATHLIBNAME);
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S.push("random");
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S.pushNil();
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lua_rawset(L, -3);
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S.push("randomseed");
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S.pushNil();
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lua_rawset(L, -3);
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S.clear();
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}
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void LuaContext::run(ServerCallback * server, const JsonNode & initialState)
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{
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{
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LuaStack S(L);
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S.push(server);
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lua_setglobal(L, "SERVER");
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S.clear();
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}
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run(initialState);
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// {
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// LuaStack S(L);
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// S.pushNil();
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// lua_setglobal(L, "SERVER");
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// S.clear();
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// }
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}
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void LuaContext::run(const JsonNode & initialState)
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{
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setGlobal(STATE_FIELD, initialState);
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int ret = luaL_loadbuffer(L, script->getSource().c_str(), script->getSource().size(), script->getName().c_str());
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if(ret)
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{
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logger->error("Script '%s' failed to load, error: %s", script->getName(), toStringRaw(-1));
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popAll();
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return;
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}
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scriptClosure = std::make_shared<LuaReference>(L);
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popAll();
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scriptClosure->push();
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ret = lua_pcall(L, 0, 0, 0);
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if(ret)
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{
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logger->error("Script '%s' failed to run, error: '%s'", script->getName(), toStringRaw(-1));
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popAll();
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}
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}
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int LuaContext::errorRetVoid(const std::string & message)
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{
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logger->error(message);
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popAll();
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return 0;
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}
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JsonNode LuaContext::callGlobal(const std::string & name, const JsonNode & parameters)
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{
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LuaStack S(L);
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lua_getglobal(L, name.c_str());
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if(!S.isFunction(-1))
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{
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boost::format fmt("%s is not a function");
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fmt % name;
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logger->error(fmt.str());
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S.clear();
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return JsonNode();
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}
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int argc = parameters.Vector().size();
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for(int idx = 0; idx < argc; idx++)
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S.push(parameters.Vector()[idx]);
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if(lua_pcall(L, argc, 1, 0))
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{
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std::string error = lua_tostring(L, -1);
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boost::format fmt("Lua function %s failed with message: %s");
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fmt % name % error;
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logger->error(fmt.str());
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S.clear();
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return JsonNode();
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}
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JsonNode ret;
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pop(ret);
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S.balance();
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return ret;
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}
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JsonNode LuaContext::callGlobal(ServerCallback * cb, const std::string & name, const JsonNode & parameters)
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{
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LuaStack S(L);
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S.push(cb);
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lua_setglobal(L, "SERVER");
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auto ret = callGlobal(name, parameters);
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S.pushNil();
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lua_setglobal(L, "SERVER");
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return ret;
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}
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void LuaContext::getGlobal(const std::string & name, int & value)
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{
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LuaStack S(L);
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lua_getglobal(L, name.c_str());
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lua_Integer temp;
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if(S.tryGetInteger(-1, temp))
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value = static_cast<int>(temp);
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else
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value = 0;
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S.balance();
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}
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void LuaContext::getGlobal(const std::string & name, std::string & value)
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{
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LuaStack S(L);
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lua_getglobal(L, name.c_str());
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if(!S.tryGet(-1, value))
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value.clear();
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S.balance();
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}
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void LuaContext::getGlobal(const std::string & name, double & value)
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{
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LuaStack S(L);
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lua_getglobal(L, name.c_str());
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if(!S.tryGet(-1, value))
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value = 0.0;
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S.balance();
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}
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void LuaContext::getGlobal(const std::string & name, JsonNode & value)
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{
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LuaStack S(L);
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lua_getglobal(L, name.c_str());
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pop(value);
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S.balance();
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}
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void LuaContext::setGlobal(const std::string & name, int value)
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{
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lua_pushinteger(L, static_cast<lua_Integer>(value));
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lua_setglobal(L, name.c_str());
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}
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void LuaContext::setGlobal(const std::string & name, const std::string & value)
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{
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lua_pushlstring(L, value.c_str(), value.size());
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lua_setglobal(L, name.c_str());
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}
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void LuaContext::setGlobal(const std::string & name, double value)
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{
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lua_pushnumber(L, value);
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lua_setglobal(L, name.c_str());
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}
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void LuaContext::setGlobal(const std::string & name, const JsonNode & value)
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{
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LuaStack S(L);
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S.push(value);
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lua_setglobal(L, name.c_str());
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S.balance();
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}
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JsonNode LuaContext::saveState()
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{
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JsonNode data;
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getGlobal(STATE_FIELD, data);
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return std::move(data);
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}
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void LuaContext::pop(JsonNode & value)
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{
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auto type = lua_type(L, -1);
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switch(type)
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{
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case LUA_TNUMBER:
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value.Float() = lua_tonumber(L, -1);
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break;
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case LUA_TBOOLEAN:
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value.Bool() = (lua_toboolean(L, -1) != 0);
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break;
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case LUA_TSTRING:
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value.String() = toStringRaw(-1);
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break;
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case LUA_TTABLE:
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{
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JsonNode asVector(JsonNode::JsonType::DATA_VECTOR);
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JsonNode asStruct(JsonNode::JsonType::DATA_STRUCT);
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lua_pushnil(L); /* first key */
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while(lua_next(L, -2) != 0)
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{
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/* 'key' (at index -2) and 'value' (at index -1) */
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JsonNode fieldValue;
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pop(fieldValue);
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if(lua_type(L, -1) == LUA_TNUMBER)
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{
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auto key = lua_tointeger(L, -1);
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if(key > 0)
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{
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if(asVector.Vector().size() < key)
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asVector.Vector().resize(key);
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--key;
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asVector.Vector().at(key) = fieldValue;
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}
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}
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else if(lua_isstring(L, -1))
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{
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auto key = toStringRaw(-1);
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asStruct[key] = fieldValue;
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}
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}
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if(!asVector.Vector().empty())
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{
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std::swap(value, asVector);
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}
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else
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{
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std::swap(value, asStruct);
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}
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}
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break;
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default:
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value.clear();
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break;
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}
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lua_pop(L, 1);
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}
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void LuaContext::push(const std::string & value)
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{
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lua_pushlstring(L, value.c_str(), value.size());
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}
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void LuaContext::push(lua_CFunction f, void * opaque)
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{
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lua_pushlightuserdata(L, opaque);
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lua_pushcclosure(L, f, 1);
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}
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void LuaContext::popAll()
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{
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lua_settop(L, 0);
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}
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std::string LuaContext::toStringRaw(int index)
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{
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size_t len = 0;
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auto raw = lua_tolstring(L, index, &len);
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return std::string(raw, len);
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}
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void LuaContext::registerCore()
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{
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push(&LuaContext::require, this);
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lua_setglobal(L, "require");
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push(&LuaContext::logError, this);
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lua_setglobal(L, "logError");
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popAll();//just in case
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for(auto & registar : api::Registry::get()->getCoreData())
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{
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registar.second->pushMetatable(L); //table
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modules->push(); //table modules
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push(registar.first); //table modules name
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lua_pushvalue(L, -3); //table modules name table
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lua_rawset(L, -3);
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popAll();
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}
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}
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int LuaContext::require(lua_State * L)
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{
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LuaContext * self = static_cast<LuaContext *>(lua_touserdata(L, lua_upvalueindex(1)));
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if(!self)
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{
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lua_pushstring(L, "internal error");
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lua_error(L);
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return 0;
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}
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return self->loadModule();
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}
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int LuaContext::loadModule()
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{
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int argc = lua_gettop(L);
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if(argc < 1)
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return errorRetVoid("Module name required");
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//if module is loaded already, assume that module name is valid
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modules->push();
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lua_pushvalue(L, -2);
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lua_rawget(L, -2);
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if(lua_istable(L, -1))
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{
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lua_replace(L, 1);
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lua_settop(L, 1);
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return 1;
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}
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//continue with more checks
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if(!lua_isstring(L, 1))
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return errorRetVoid("Module name must be string");
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std::string resourceName = toStringRaw(1);
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if(resourceName.empty())
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return errorRetVoid("Module name is empty");
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auto temp = vstd::split(resourceName, ":");
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std::string scope;
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std::string modulePath;
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if(temp.size() <= 1)
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{
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modulePath = temp.at(0);
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}
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else
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{
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scope = temp.at(0);
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modulePath = temp.at(1);
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}
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if(scope.empty())
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{
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auto registar = api::Registry::get()->find(modulePath);
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if(!registar)
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{
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return errorRetVoid("Module not found: "+modulePath);
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}
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registar->pushMetatable(L);
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}
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else if(scope == "core")
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{
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// boost::algorithm::replace_all(modulePath, boost::is_any_of("\\/ "), "");
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boost::algorithm::replace_all(modulePath, ".", "/");
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auto loader = CResourceHandler::get("core");
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modulePath = "scripts/lib/" + modulePath;
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ResourceID id(modulePath, EResType::LUA);
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if(!loader->existsResource(id))
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return errorRetVoid("Module not found: "+modulePath);
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auto rawData = loader->load(id)->readAll();
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auto sourceText = std::string((char *)rawData.first.get(), rawData.second);
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int ret = luaL_loadbuffer(L, sourceText.c_str(), sourceText.size(), modulePath.c_str());
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if(ret)
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return errorRetVoid(toStringRaw(-1));
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ret = lua_pcall(L, 0, 1, 0);
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if(ret)
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{
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logger->error("Module '%s' failed to run, error: %s", modulePath, toStringRaw(-1));
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popAll();
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return 0;
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}
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}
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else
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{
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//todo: also allow loading scripts from same scope
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return errorRetVoid("No access to scope "+scope);
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}
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modules->push(); //name table modules
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lua_pushvalue(L, 1);//name table modules name
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if(!lua_isstring(L, -1))
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return errorRetVoid("Module name corrupted");
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lua_pushvalue(L, -3);//name table modules name table
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lua_rawset(L, -3);//name table modules
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lua_pop(L, 1);//name table
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lua_replace(L, 1);//table table
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lua_settop(L, 1);//table
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return 1;
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}
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int LuaContext::print(lua_State * L)
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{
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//TODO:
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lua_settop(L, 0);
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return 0;
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}
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int LuaContext::printImpl()
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{
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//TODO:
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return 0;
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}
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int LuaContext::logError(lua_State * L)
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{
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LuaContext * self = static_cast<LuaContext *>(lua_touserdata(L, lua_upvalueindex(1)));
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if(!self)
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{
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lua_pushstring(L, "internal error");
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lua_error(L);
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return 0;
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}
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return self->logErrorImpl();
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}
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int LuaContext::logErrorImpl()
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{
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LuaStack S(L);
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std::string message;
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|
|
|
if(S.tryGet(1, message))
|
|
logger->error(message);
|
|
|
|
return S.retVoid();
|
|
}
|
|
|
|
|
|
}
|