mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
88 lines
1.5 KiB
C++
88 lines
1.5 KiB
C++
/*
|
|
* BattleFake.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include "mock_BonusBearer.h"
|
|
#include "mock_battle_IBattleState.h"
|
|
#include "mock_battle_Unit.h"
|
|
#include "mock_scripting_Pool.h"
|
|
|
|
#include "../../lib/JsonNode.h"
|
|
#include "../../lib/NetPacksBase.h"
|
|
#include "../../lib/battle/CBattleInfoCallback.h"
|
|
|
|
namespace test
|
|
{
|
|
namespace battle
|
|
{
|
|
using namespace ::testing;
|
|
|
|
using ::battle::Unit;
|
|
using ::battle::Units;
|
|
using ::battle::UnitFilter;
|
|
|
|
class UnitFake : public UnitMock
|
|
{
|
|
public:
|
|
void addNewBonus(const std::shared_ptr<Bonus> & b);
|
|
|
|
void makeAlive();
|
|
void makeDead();
|
|
|
|
void redirectBonusesToFake();
|
|
|
|
void expectAnyBonusSystemCall();
|
|
|
|
private:
|
|
BonusBearerMock bonusFake;
|
|
};
|
|
|
|
class UnitsFake
|
|
{
|
|
public:
|
|
std::vector<std::shared_ptr<UnitFake>> allUnits;
|
|
|
|
UnitFake & add(ui8 side);
|
|
|
|
battle::Units getUnitsIf(battle::UnitFilter predicate) const;
|
|
|
|
void setDefaultBonusExpectations();
|
|
};
|
|
|
|
class BattleFake : public CBattleInfoCallback, public BattleStateMock
|
|
{
|
|
std::shared_ptr<scripting::PoolMock> pool;
|
|
public:
|
|
BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
|
|
virtual ~BattleFake();
|
|
|
|
void setUp();
|
|
|
|
void setupEmptyBattlefield();
|
|
|
|
scripting::Pool * getContextPool() const override;
|
|
|
|
template <typename T>
|
|
void accept(T * pack)
|
|
{
|
|
pack->applyBattle(this);
|
|
}
|
|
|
|
protected:
|
|
|
|
private:
|
|
};
|
|
|
|
}
|
|
}
|