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vcmi/lib/VCMI_Lib.cpp
Ivan Savenko 5deb499e7e Last breaking change into mod system (will explain on forum)
- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00

165 lines
3.6 KiB
C++

#include "StdInc.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CCreatureHandler.h"
#include "CDefObjInfoHandler.h"
#include "CHeroHandler.h"
#include "CObjectHandler.h"
#include "CTownHandler.h"
#include "CBuildingHandler.h"
#include "CSpellHandler.h"
#include "CGeneralTextHandler.h"
#include "CModHandler.h"
#include "IGameEventsReceiver.h"
#include "CStopWatch.h"
#include "VCMIDirs.h"
#include "Filesystem/CResourceLoader.h"
/*
* VCMI_Lib.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
LibClasses * VLC = NULL;
DLL_LINKAGE VCMIDirs GVCMIDirs;
DLL_LINKAGE void preinitDLL(CConsoleHandler *Console, std::ostream *Logfile)
{
console = Console;
logfile = Logfile;
VLC = new LibClasses;
try
{
VLC->loadFilesystem();
}
HANDLE_EXCEPTION;
}
DLL_LINKAGE void loadDLLClasses()
{
try
{
VLC->init();
}
HANDLE_EXCEPTION;
}
void LibClasses::loadFilesystem()
{
CStopWatch totalTime;
CStopWatch loadTime;
CResourceHandler::initialize();
tlog0<<"\t Initialization: "<<loadTime.getDiff()<<std::endl;
CResourceHandler::loadFileSystem("", "ALL/config/filesystem.json");
tlog0<<"\t Data loading: "<<loadTime.getDiff()<<std::endl;
modh = new CModHandler;
tlog0<<"\tMod handler: "<<loadTime.getDiff()<<std::endl;
modh->initialize(CResourceHandler::getAvailableMods());
CResourceHandler::setActiveMods(modh->getActiveMods());
tlog0<<"\t Mod filesystems: "<<loadTime.getDiff()<<std::endl;
tlog0<<"Basic initialization: "<<totalTime.getDiff()<<std::endl;
}
void LibClasses::init()
{
CStopWatch pomtime;
generaltexth = new CGeneralTextHandler;
generaltexth->load();
tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
heroh = new CHeroHandler;
heroh->load();
tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
arth = new CArtHandler;
arth->loadArtifacts(false);
tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
creh = new CCreatureHandler();
creh->loadCreatures();
tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
townh = new CTownHandler;
townh->load();
tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
objh = new CObjectHandler;
objh->loadObjects();
tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
dobjinfo = new CDefObjInfoHandler;
dobjinfo->load();
tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
spellh = new CSpellHandler;
spellh->loadSpells();
tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
modh->loadActiveMods();
modh->reload();
//FIXME: make sure that everything is ok after game restart
//TODO: This should be done every time mod config changes
IS_AI_ENABLED = false;
}
void LibClasses::clear()
{
delete generaltexth;
delete heroh;
delete arth;
delete creh;
delete townh;
delete objh;
delete dobjinfo;
delete spellh;
delete modh;
makeNull();
}
void LibClasses::makeNull()
{
generaltexth = NULL;
heroh = NULL;
arth = NULL;
creh = NULL;
townh = NULL;
objh = NULL;
dobjinfo = NULL;
spellh = NULL;
modh = NULL;
}
LibClasses::LibClasses()
{
//init pointers to handlers
makeNull();
}
void LibClasses::callWhenDeserializing()
{
generaltexth = new CGeneralTextHandler;
generaltexth->load();
arth->loadArtifacts(true);
//modh->recreateHandlers();
//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
}
LibClasses::~LibClasses()
{
clear();
}