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vcmi/lib/battle/Destination.h
MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00

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823 B
C++

/*
* Destination.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BattleHex.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace battle
{
class Unit;
class DLL_LINKAGE Destination
{
public:
Destination();
~Destination() = default;
explicit Destination(const Unit * destination);
explicit Destination(const BattleHex & destination);
explicit Destination(const Unit * destination, const BattleHex & exactHex);
Destination(const Destination & other) = default;
Destination & operator=(const Destination & other) = default;
const Unit * unitValue;
BattleHex hexValue;
};
using Target = std::vector<Destination>;
}
VCMI_LIB_NAMESPACE_END