mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
250 lines
7.7 KiB
C++
250 lines
7.7 KiB
C++
/*
|
|
* CCreatureHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "bonuses/Bonus.h"
|
|
#include "bonuses/CBonusSystemNode.h"
|
|
#include "ConstTransitivePtr.h"
|
|
#include "ResourceSet.h"
|
|
#include "GameConstants.h"
|
|
#include "IHandlerBase.h"
|
|
#include "Color.h"
|
|
#include "filesystem/ResourcePath.h"
|
|
|
|
#include <vcmi/Creature.h>
|
|
#include <vcmi/CreatureService.h>
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace vstd
|
|
{
|
|
class RNG;
|
|
}
|
|
|
|
class CLegacyConfigParser;
|
|
class CCreatureHandler;
|
|
class CCreature;
|
|
class JsonSerializeFormat;
|
|
|
|
class DLL_LINKAGE CCreature : public Creature, public CBonusSystemNode
|
|
{
|
|
friend class CCreatureHandler;
|
|
std::string modScope;
|
|
std::string identifier;
|
|
|
|
std::string getNameTranslated() const override;
|
|
std::string getNameTextID() const override;
|
|
|
|
CreatureID idNumber;
|
|
|
|
FactionID faction = FactionID::NEUTRAL;
|
|
ui8 level = 0; // 0 - unknown; 1-7 for "usual" creatures
|
|
|
|
//stats that are not handled by bonus system
|
|
ui32 fightValue, AIValue, growth, hordeGrowth;
|
|
|
|
bool doubleWide = false;
|
|
|
|
TResources cost; //cost[res_id] - amount of that resource required to buy creature from dwelling
|
|
|
|
public:
|
|
std::string getDescriptionTranslated() const;
|
|
std::string getDescriptionTextID() const;
|
|
|
|
ui32 ammMin; // initial size of stack of these creatures on adventure map (if not set in editor)
|
|
ui32 ammMax;
|
|
|
|
bool special = true; // Creature is not available normally (war machines, commanders, several unused creatures, etc
|
|
bool excludeFromRandomization = false;
|
|
|
|
std::set<CreatureID> upgrades; // IDs of creatures to which this creature can be upgraded
|
|
|
|
AnimationPath animDefName; // creature animation used during battles
|
|
|
|
si32 iconIndex = -1; // index of icon in files like twcrport, used in tests now.
|
|
/// names of files with appropriate icons. Used only during loading
|
|
std::string smallIconName;
|
|
std::string largeIconName;
|
|
|
|
enum class CreatureQuantityId
|
|
{
|
|
FEW = 1,
|
|
SEVERAL,
|
|
PACK,
|
|
LOTS,
|
|
HORDE,
|
|
THRONG,
|
|
SWARM,
|
|
ZOUNDS,
|
|
LEGION
|
|
};
|
|
|
|
struct CreatureAnimation
|
|
{
|
|
struct RayColor {
|
|
ColorRGBA start;
|
|
ColorRGBA end;
|
|
};
|
|
|
|
double timeBetweenFidgets, idleAnimationTime,
|
|
walkAnimationTime, attackAnimationTime;
|
|
int upperRightMissileOffsetX, rightMissileOffsetX, lowerRightMissileOffsetX,
|
|
upperRightMissileOffsetY, rightMissileOffsetY, lowerRightMissileOffsetY;
|
|
|
|
std::vector<double> missileFrameAngles;
|
|
int attackClimaxFrame;
|
|
|
|
AnimationPath projectileImageName;
|
|
std::vector<RayColor> projectileRay;
|
|
|
|
} animation;
|
|
|
|
//sound info
|
|
struct CreatureBattleSounds
|
|
{
|
|
AudioPath attack;
|
|
AudioPath defend;
|
|
AudioPath killed; // was killed or died
|
|
AudioPath move;
|
|
AudioPath shoot; // range attack
|
|
AudioPath wince; // attacked but did not die
|
|
AudioPath startMoving;
|
|
AudioPath endMoving;
|
|
} sounds;
|
|
|
|
ArtifactID warMachine;
|
|
|
|
std::string getNamePluralTranslated() const override;
|
|
std::string getNameSingularTranslated() const override;
|
|
|
|
std::string getNamePluralTextID() const override;
|
|
std::string getNameSingularTextID() const override;
|
|
|
|
FactionID getFaction() const override;
|
|
int32_t getIndex() const override;
|
|
int32_t getIconIndex() const override;
|
|
std::string getJsonKey() const override;
|
|
void registerIcons(const IconRegistar & cb) const override;
|
|
CreatureID getId() const override;
|
|
const IBonusBearer * getBonusBearer() const override;
|
|
|
|
int32_t getAdvMapAmountMin() const override;
|
|
int32_t getAdvMapAmountMax() const override;
|
|
int32_t getAIValue() const override;
|
|
int32_t getFightValue() const override;
|
|
int32_t getLevel() const override;
|
|
int32_t getGrowth() const override;
|
|
int32_t getHorde() const override;
|
|
|
|
int32_t getBaseAttack() const override;
|
|
int32_t getBaseDefense() const override;
|
|
int32_t getBaseDamageMin() const override;
|
|
int32_t getBaseDamageMax() const override;
|
|
int32_t getBaseHitPoints() const override;
|
|
int32_t getBaseSpellPoints() const override;
|
|
int32_t getBaseSpeed() const override;
|
|
int32_t getBaseShots() const override;
|
|
|
|
int32_t getRecruitCost(GameResID resIndex) const override;
|
|
TResources getFullRecruitCost() const override;
|
|
bool isDoubleWide() const override; //returns true if unit is double wide on battlefield
|
|
bool hasUpgrades() const override;
|
|
|
|
bool isGood () const;
|
|
bool isEvil () const;
|
|
si32 maxAmount(const TResources &res) const; //how many creatures can be bought
|
|
static CCreature::CreatureQuantityId getQuantityID(const int & quantity);
|
|
static std::string getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId);
|
|
static int estimateCreatureCount(ui32 countID); //reverse version of above function, returns middle of range
|
|
bool isMyUpgrade(const CCreature *anotherCre) const;
|
|
|
|
bool valid() const;
|
|
|
|
void addBonus(int val, BonusType type);
|
|
void addBonus(int val, BonusType type, BonusSubtypeID subtype);
|
|
std::string nodeName() const override;
|
|
|
|
template<typename RanGen>
|
|
int getRandomAmount(RanGen ranGen) const
|
|
{
|
|
if(ammMax == ammMin)
|
|
return ammMax;
|
|
else
|
|
return ammMin + (ranGen() % (ammMax - ammMin));
|
|
}
|
|
|
|
void updateFrom(const JsonNode & data);
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
|
|
CCreature();
|
|
|
|
private:
|
|
static const std::map<CreatureQuantityId, std::string> creatureQuantityRanges;
|
|
};
|
|
|
|
class DLL_LINKAGE CCreatureHandler : public CHandlerBase<CreatureID, Creature, CCreature, CreatureService>
|
|
{
|
|
private:
|
|
void loadJsonAnimation(CCreature * creature, const JsonNode & graphics) const;
|
|
void loadStackExperience(CCreature * creature, const JsonNode & input) const;
|
|
void loadCreatureJson(CCreature * creature, const JsonNode & config) const;
|
|
|
|
/// adding abilities from ZCRTRAIT.TXT
|
|
void loadBonuses(JsonNode & creature, std::string bonuses) const;
|
|
/// load all creatures from H3 files
|
|
void load();
|
|
void loadCommanders();
|
|
/// load creature from json structure
|
|
void load(std::string creatureID, const JsonNode & node);
|
|
/// read cranim.txt file from H3
|
|
void loadAnimationInfo(std::vector<JsonNode> & h3Data) const;
|
|
/// read one line from cranim.txt
|
|
void loadUnitAnimInfo(JsonNode & unit, CLegacyConfigParser & parser) const;
|
|
/// parse crexpbon.txt file from H3
|
|
void loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) const;
|
|
/// help function for parsing CREXPBON.txt
|
|
int stringToNumber(std::string & s) const;
|
|
|
|
protected:
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
std::shared_ptr<CCreature> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
|
|
|
|
public:
|
|
std::set<CreatureID> doubledCreatures; //they get double week
|
|
|
|
//stack exp
|
|
std::vector<std::vector<ui32> > expRanks; // stack experience needed for certain rank, index 0 for other tiers (?)
|
|
std::vector<ui32> maxExpPerBattle; //%, tiers same as above
|
|
si8 expAfterUpgrade;//multiplier in %
|
|
|
|
//Commanders
|
|
BonusList commanderLevelPremy; //bonus values added with each level-up
|
|
std::vector< std::vector <ui8> > skillLevels; //how much of a bonus will be given to commander with every level. SPELL_POWER also gives CASTS and RESISTANCE
|
|
std::vector <std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > > skillRequirements; // first - Bonus, second - which two skills are needed to use it
|
|
|
|
CreatureID pickRandomMonster(vstd::RNG & rand, int tier = -1) const; //tier <1 - CREATURES_PER_TOWN> or -1 for any
|
|
|
|
CCreatureHandler();
|
|
~CCreatureHandler();
|
|
|
|
/// load all stack experience bonuses from H3 files
|
|
void loadCrExpBon(CBonusSystemNode & globalEffects);
|
|
|
|
/// load all stack modifier bonuses from H3 files. TODO: move this to json
|
|
void loadCrExpMod();
|
|
|
|
void afterLoadFinalization() override;
|
|
|
|
std::vector<JsonNode> loadLegacyData() override;
|
|
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|