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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
205 lines
5.1 KiB
C++
205 lines
5.1 KiB
C++
/*
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* Terrain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TerrainHandler.h"
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#include "GameSettings.h"
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#include "json/JsonNode.h"
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#include "modding/IdentifierStorage.h"
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#include "texts/CGeneralTextHandler.h"
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#include "texts/CLegacyConfigParser.h"
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#include "VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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auto info = std::make_shared<TerrainType>();
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info->id = TerrainId(index);
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info->identifier = identifier;
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info->modScope = scope;
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info->moveCost = static_cast<int>(json["moveCost"].Integer());
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if (json["music"].isVector())
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{
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for (auto const & entry : json["music"].Vector())
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info->musicFilename.push_back(AudioPath::fromJson(entry));
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}
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else
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{
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info->musicFilename.push_back(AudioPath::fromJson(json["music"]));
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}
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info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
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info->horseSound = AudioPath::fromJson(json["horseSound"]);
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info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);
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info->transitionRequired = json["transitionRequired"].Bool();
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info->terrainViewPatterns = json["terrainViewPatterns"].String();
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VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
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const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
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info->minimapUnblocked =
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{
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static_cast<ui8>(unblockedVec[0].Float()),
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static_cast<ui8>(unblockedVec[1].Float()),
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static_cast<ui8>(unblockedVec[2].Float())
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};
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const JsonVector &blockedVec = json["minimapBlocked"].Vector();
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info->minimapBlocked =
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{
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static_cast<ui8>(blockedVec[0].Float()),
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static_cast<ui8>(blockedVec[1].Float()),
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static_cast<ui8>(blockedVec[2].Float())
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};
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info->passabilityType = 0;
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for(const auto& node : json["type"].Vector())
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{
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//Set bits
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const auto & s = node.String();
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if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
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if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
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if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
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if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
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}
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info->river = River::NO_RIVER;
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if(!json["river"].isNull())
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{
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VLC->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier)
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{
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info->river = RiverId(identifier);
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});
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}
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for(const auto & t : json["paletteAnimation"].Vector())
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{
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TerrainPaletteAnimation element{
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static_cast<int>(t["start"].Integer()),
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static_cast<int>(t["length"].Integer())
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};
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info->paletteAnimation.push_back(element);
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}
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info->shortIdentifier = json["shortIdentifier"].String();
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assert(info->shortIdentifier.length() == 2);
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for(const auto & t : json["battleFields"].Vector())
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{
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VLC->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier)
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{
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info->battleFields.emplace_back(identifier);
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});
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}
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for(const auto & t : json["prohibitTransitions"].Vector())
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{
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VLC->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier)
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{
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info->prohibitTransitions.emplace_back(identifier);
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});
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}
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info->rockTerrain = ETerrainId::ROCK;
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if(!json["rockTerrain"].isNull())
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{
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VLC->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
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{
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info->rockTerrain = TerrainId(identifier);
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});
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}
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return info;
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}
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const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "terrain" };
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return typeNames;
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}
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std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
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{
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size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
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objects.resize(dataSize);
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CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT"));
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std::vector<JsonNode> result;
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do
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{
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JsonNode terrain;
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terrain["text"].String() = terrainParser.readString();
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result.push_back(terrain);
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}
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while (terrainParser.endLine());
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return result;
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}
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bool TerrainType::isLand() const
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{
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return !isWater();
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}
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bool TerrainType::isWater() const
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{
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return passabilityType & PassabilityType::WATER;
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}
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bool TerrainType::isRock() const
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{
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return passabilityType & PassabilityType::ROCK;
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}
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bool TerrainType::isPassable() const
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{
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return !isRock();
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}
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bool TerrainType::isSurface() const
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{
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return passabilityType & PassabilityType::SURFACE;
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}
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bool TerrainType::isUnderground() const
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{
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return passabilityType & PassabilityType::SUBTERRANEAN;
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}
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bool TerrainType::isTransitionRequired() const
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{
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return transitionRequired;
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}
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std::string TerrainType::getJsonKey() const
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{
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return modScope + ":" + identifier;
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}
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std::string TerrainType::getNameTextID() const
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{
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return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
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}
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std::string TerrainType::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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VCMI_LIB_NAMESPACE_END
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