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vcmi/lib/spells/BonusCaster.cpp
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

81 lines
2.0 KiB
C++

/*
* BonusCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusCaster.h"
#include <vcmi/spells/Spell.h>
#include "../battle/Unit.h"
#include "../bonuses/Bonus.h"
#include "../VCMI_Lib.h"
#include "../CSkillHandler.h"
#include "../CHeroHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_):
ProxyCaster(actualCaster_),
bonus(std::move(bonus_))
{
}
BonusCaster::~BonusCaster() = default;
void BonusCaster::getCasterName(MetaString & text) const
{
switch(bonus->source)
{
case BonusSource::ARTIFACT:
text.replaceName(bonus->sid.as<ArtifactID>());
break;
case BonusSource::SPELL_EFFECT:
text.replaceName(bonus->sid.as<SpellID>());
break;
case BonusSource::CREATURE_ABILITY:
text.replaceNamePlural(bonus->sid.as<CreatureID>());
break;
case BonusSource::SECONDARY_SKILL:
text.replaceTextID(bonus->sid.as<SecondarySkill>().toEntity(VLC)->getNameTextID());
break;
case BonusSource::HERO_SPECIAL:
text.replaceTextID(bonus->sid.as<HeroTypeID>().toEntity(VLC)->getNameTextID());
break;
default:
actualCaster->getCasterName(text);
break;
}
}
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
const bool singleTarget = attacked.size() == 1;
const int textIndex = singleTarget ? 195 : 196;
text.appendLocalString(EMetaText::GENERAL_TXT, textIndex);
getCasterName(text);
text.replaceName(spell->getId());
if(singleTarget)
attacked.at(0)->addNameReplacement(text, true);
}
void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
{
logGlobal->error("Unexpected call to BonusCaster::spendMana");
}
} // namespace spells
VCMI_LIB_NAMESPACE_END