mirror of
https://github.com/vcmi/vcmi.git
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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
390 lines
12 KiB
C++
390 lines
12 KiB
C++
/*
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* CGeneralTextHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "texts/CGeneralTextHandler.h"
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#include "CLegacyConfigParser.h"
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#include "CConfigHandler.h"
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#include "GameSettings.h"
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#include "Languages.h"
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#include "../filesystem/Filesystem.h"
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#include "../mapObjects/CQuest.h"
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VCMI_LIB_NAMESPACE_BEGIN
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/// Detects language and encoding of H3 text files based on matching against pregenerated footprints of H3 file
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void CGeneralTextHandler::detectInstallParameters()
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{
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using LanguageFootprint = std::array<double, 16>;
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static const std::array<LanguageFootprint, 7> knownFootprints =
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{ {
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{ { 0.1602, 0.0000, 0.0357, 0.0054, 0.0038, 0.0017, 0.0077, 0.0214, 0.0000, 0.0000, 0.1264, 0.1947, 0.2012, 0.1406, 0.0480, 0.0532 } },
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{ { 0.0559, 0.0000, 0.1983, 0.0051, 0.0222, 0.0183, 0.4596, 0.2405, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000 } },
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{ { 0.0493, 0.0000, 0.1926, 0.0047, 0.0230, 0.0121, 0.4133, 0.2780, 0.0002, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0259, 0.0008 } },
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{ { 0.0534, 0.0000, 0.1705, 0.0047, 0.0418, 0.0208, 0.4775, 0.2191, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0005, 0.0036, 0.0080 } },
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{ { 0.0534, 0.0000, 0.1701, 0.0067, 0.0157, 0.0133, 0.4328, 0.2540, 0.0001, 0.0043, 0.0000, 0.0244, 0.0000, 0.0000, 0.0181, 0.0071 } },
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{ { 0.0548, 0.0000, 0.1744, 0.0061, 0.0031, 0.0009, 0.0046, 0.0136, 0.0000, 0.0004, 0.0000, 0.0000, 0.0227, 0.0061, 0.4882, 0.2252 } },
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{ { 0.0559, 0.0000, 0.1807, 0.0059, 0.0036, 0.0013, 0.0046, 0.0134, 0.0000, 0.0004, 0.0000, 0.0487, 0.0209, 0.0060, 0.4615, 0.1972 } },
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} };
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static const std::array<std::string, 7> knownLanguages =
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{ {
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"chinese",
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"english",
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"french",
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"german",
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"polish",
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"russian",
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"ukrainian"
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} };
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if(!CResourceHandler::get("core")->existsResource(TextPath::builtin("DATA/GENRLTXT.TXT")))
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{
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Settings language = settings.write["session"]["language"];
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language->String() = "english";
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Settings confidence = settings.write["session"]["languageDeviation"];
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confidence->Float() = 1.0;
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Settings encoding = settings.write["session"]["encoding"];
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encoding->String() = Languages::getLanguageOptions("english").encoding;
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return;
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}
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// load file that will be used for footprint generation
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// this is one of the most text-heavy files in game and consists solely from translated texts
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auto resource = CResourceHandler::get("core")->load(TextPath::builtin("DATA/GENRLTXT.TXT"));
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std::array<size_t, 256> charCount{};
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std::array<double, 16> footprint{};
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std::array<double, 6> deviations{};
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auto data = resource->readAll();
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// compute how often each character occurs in input file
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for (si64 i = 0; i < data.second; ++i)
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charCount[data.first[i]] += 1;
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// and convert computed data into weights
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// to reduce amount of data, group footprint data into 16-char blocks.
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// While this will reduce precision, it should not affect output
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// since we expect only tiny differences compared to reference footprints
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for (size_t i = 0; i < 256; ++i)
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footprint[i/16] += static_cast<double>(charCount[i]) / data.second;
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logGlobal->debug("Language footprint: %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f",
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footprint[0], footprint[1], footprint[2], footprint[3], footprint[4], footprint[5], footprint[6], footprint[7],
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footprint[8], footprint[9], footprint[10], footprint[11], footprint[12], footprint[13], footprint[14], footprint[15]
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);
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for (size_t i = 0; i < deviations.size(); ++i)
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{
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for (size_t j = 0; j < footprint.size(); ++j)
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deviations[i] += std::abs((footprint[j] - knownFootprints[i][j]));
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}
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size_t bestIndex = boost::range::min_element(deviations) - deviations.begin();
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for (size_t i = 0; i < deviations.size(); ++i)
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logGlobal->debug("Comparing to %s: %f", knownLanguages[i], deviations[i]);
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Settings language = settings.write["session"]["language"];
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language->String() = knownLanguages[bestIndex];
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Settings confidence = settings.write["session"]["languageDeviation"];
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confidence->Float() = deviations[bestIndex];
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Settings encoding = settings.write["session"]["encoding"];
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encoding->String() = Languages::getLanguageOptions(knownLanguages[bestIndex]).encoding;
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}
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void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::string & sourceName)
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{
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CLegacyConfigParser parser(TextPath::builtin(sourceName));
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size_t index = 0;
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do
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{
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registerString( "core", {sourceID, index}, parser.readString());
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index += 1;
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}
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while (parser.endLine());
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}
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CGeneralTextHandler::CGeneralTextHandler():
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victoryConditions(*this, "core.vcdesc" ),
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lossConditions (*this, "core.lcdesc" ),
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colors (*this, "core.plcolors" ),
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tcommands (*this, "core.tcommand" ),
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hcommands (*this, "core.hallinfo" ),
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fcommands (*this, "core.castinfo" ),
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advobtxt (*this, "core.advevent" ),
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restypes (*this, "core.restypes" ),
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randsign (*this, "core.randsign" ),
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overview (*this, "core.overview" ),
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arraytxt (*this, "core.arraytxt" ),
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primarySkillNames(*this, "core.priskill" ),
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jktexts (*this, "core.jktext" ),
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tavernInfo (*this, "core.tvrninfo" ),
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tavernRumors (*this, "core.randtvrn" ),
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turnDurations (*this, "core.turndur" ),
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heroscrn (*this, "core.heroscrn" ),
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tentColors (*this, "core.tentcolr" ),
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levels (*this, "core.skilllev" ),
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zelp (*this, "core.help" ),
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allTexts (*this, "core.genrltxt" ),
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// pseudo-array, that don't have H3 file with same name
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seerEmpty (*this, "core.seerhut.empty" ),
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seerNames (*this, "core.seerhut.names" ),
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capColors (*this, "vcmi.capitalColors" ),
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znpc00 (*this, "vcmi.znpc00" ), // technically - wog
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qeModCommands (*this, "vcmi.quickExchange" )
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{
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readToVector("core.vcdesc", "DATA/VCDESC.TXT" );
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readToVector("core.lcdesc", "DATA/LCDESC.TXT" );
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readToVector("core.tcommand", "DATA/TCOMMAND.TXT" );
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readToVector("core.hallinfo", "DATA/HALLINFO.TXT" );
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readToVector("core.castinfo", "DATA/CASTINFO.TXT" );
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readToVector("core.advevent", "DATA/ADVEVENT.TXT" );
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readToVector("core.restypes", "DATA/RESTYPES.TXT" );
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readToVector("core.randsign", "DATA/RANDSIGN.TXT" );
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readToVector("core.overview", "DATA/OVERVIEW.TXT" );
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readToVector("core.arraytxt", "DATA/ARRAYTXT.TXT" );
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readToVector("core.priskill", "DATA/PRISKILL.TXT" );
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readToVector("core.plcolors", "DATA/PLCOLORS.TXT" );
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readToVector("core.jktext", "DATA/JKTEXT.TXT" );
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readToVector("core.tvrninfo", "DATA/TVRNINFO.TXT" );
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readToVector("core.turndur", "DATA/TURNDUR.TXT" );
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readToVector("core.heroscrn", "DATA/HEROSCRN.TXT" );
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readToVector("core.tentcolr", "DATA/TENTCOLR.TXT" );
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readToVector("core.skilllev", "DATA/SKILLLEV.TXT" );
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readToVector("core.cmpmusic", "DATA/CMPMUSIC.TXT" );
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readToVector("core.minename", "DATA/MINENAME.TXT" );
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readToVector("core.mineevnt", "DATA/MINEEVNT.TXT" );
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readToVector("core.xtrainfo", "DATA/XTRAINFO.TXT" );
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static const std::string QE_MOD_COMMANDS = "DATA/QECOMMANDS.TXT";
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if (CResourceHandler::get()->existsResource(TextPath::builtin(QE_MOD_COMMANDS)))
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readToVector("vcmi.quickExchange", QE_MOD_COMMANDS);
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{
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CLegacyConfigParser parser(TextPath::builtin("DATA/RANDTVRN.TXT"));
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parser.endLine();
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size_t index = 0;
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do
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{
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std::string line = parser.readString();
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if(!line.empty())
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{
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registerString("core", {"core.randtvrn", index}, line);
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index += 1;
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}
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}
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while (parser.endLine());
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}
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{
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CLegacyConfigParser parser(TextPath::builtin("DATA/GENRLTXT.TXT"));
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parser.endLine();
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size_t index = 0;
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do
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{
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registerString("core", {"core.genrltxt", index}, parser.readString());
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index += 1;
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}
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while (parser.endLine());
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}
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{
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CLegacyConfigParser parser(TextPath::builtin("DATA/HELP.TXT"));
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size_t index = 0;
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do
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{
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std::string first = parser.readString();
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std::string second = parser.readString();
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registerString("core", "core.help." + std::to_string(index) + ".hover", first);
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registerString("core", "core.help." + std::to_string(index) + ".help", second);
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index += 1;
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}
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while (parser.endLine());
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}
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{
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CLegacyConfigParser parser(TextPath::builtin("DATA/SEERHUT.TXT"));
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//skip header
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parser.endLine();
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for (size_t i = 0; i < 6; ++i)
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{
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registerString("core", {"core.seerhut.empty", i}, parser.readString());
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}
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parser.endLine();
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for (size_t i = 0; i < 9; ++i) //9 types of quests
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{
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EQuestMission missionID = static_cast<EQuestMission>(i+1);
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std::string questName = CQuest::missionName(missionID);
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for (size_t j = 0; j < 5; ++j)
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{
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std::string questState = CQuest::missionState(j);
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parser.readString(); //front description
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for (size_t k = 0; k < 6; ++k)
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{
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registerString("core", {"core.seerhut.quest", questName, questState, k}, parser.readString());
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}
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parser.endLine();
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}
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}
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for (size_t k = 0; k < 6; ++k) //Time limit
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{
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registerString("core", {"core.seerhut.time", k}, parser.readString());
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}
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parser.endLine();
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parser.endLine(); // empty line
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parser.endLine(); // header
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for (size_t i = 0; i < 48; ++i)
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{
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registerString("core", {"core.seerhut.names", i}, parser.readString());
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parser.endLine();
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}
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}
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{
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CLegacyConfigParser parser(TextPath::builtin("DATA/CAMPTEXT.TXT"));
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//skip header
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parser.endLine();
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std::string text;
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size_t campaignsCount = 0;
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do
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{
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text = parser.readString();
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if (!text.empty())
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{
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registerString("core", {"core.camptext.names", campaignsCount}, text);
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campaignsCount += 1;
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}
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}
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while (parser.endLine() && !text.empty());
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for (size_t campaign=0; campaign<campaignsCount; campaign++)
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{
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size_t region = 0;
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do // skip empty space and header
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{
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text = parser.readString();
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}
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while (parser.endLine() && text.empty());
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do
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{
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text = parser.readString();
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if (!text.empty())
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{
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registerString("core", {"core.camptext.regions", std::to_string(campaign), region}, text);
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region += 1;
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}
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}
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while (parser.endLine() && !text.empty());
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scenariosCountPerCampaign.push_back(region);
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}
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}
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if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
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{
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if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
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readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );
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}
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}
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int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t count) const
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{
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if(textIndex == 0)
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return 0;
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if(textIndex < 0)
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return -textIndex;
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if(count == 1)
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return textIndex;
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return textIndex + 1;
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}
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size_t CGeneralTextHandler::getCampaignLength(size_t campaignID) const
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{
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assert(campaignID < scenariosCountPerCampaign.size());
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if(campaignID < scenariosCountPerCampaign.size())
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return scenariosCountPerCampaign[campaignID];
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return 0;
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}
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std::string CGeneralTextHandler::getPreferredLanguage()
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{
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assert(!settings["general"]["language"].String().empty());
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return settings["general"]["language"].String();
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}
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std::string CGeneralTextHandler::getInstalledLanguage()
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{
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assert(!settings["session"]["language"].String().empty());
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return settings["session"]["language"].String();
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}
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std::string CGeneralTextHandler::getInstalledEncoding()
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{
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assert(!settings["session"]["encoding"].String().empty());
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return settings["session"]["encoding"].String();
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}
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std::vector<std::string> CGeneralTextHandler::findStringsWithPrefix(const std::string & prefix)
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{
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std::lock_guard globalLock(globalTextMutex);
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std::vector<std::string> result;
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for(const auto & entry : stringsLocalizations)
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{
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if(boost::algorithm::starts_with(entry.first, prefix))
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result.push_back(entry.first);
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}
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return result;
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}
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LegacyTextContainer::LegacyTextContainer(CGeneralTextHandler & owner, std::string basePath):
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owner(owner),
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basePath(std::move(basePath))
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{}
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std::string LegacyTextContainer::operator[](size_t index) const
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{
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return owner.translate(basePath, index);
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}
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LegacyHelpContainer::LegacyHelpContainer(CGeneralTextHandler & owner, std::string basePath):
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owner(owner),
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basePath(std::move(basePath))
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{}
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std::pair<std::string, std::string> LegacyHelpContainer::operator[](size_t index) const
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{
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return {
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owner.translate(basePath + "." + std::to_string(index) + ".hover"),
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owner.translate(basePath + "." + std::to_string(index) + ".help")
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};
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}
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VCMI_LIB_NAMESPACE_END
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