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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
/*
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* ApplyDamage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vcmi/Environment.h>
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#include "ApplyDamage.h"
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#include "../../lib/NetPacks.h"
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namespace events
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{
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SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
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{
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static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = make_unique<SubscriptionRegistry<ApplyDamage>>();
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return Instance.get();
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}
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CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
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: env(env_),
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pack(pack_),
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target(target_)
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{
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initalDamage = pack->damageAmount;
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}
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bool CApplyDamage::isEnabled() const
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{
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return true;
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}
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int64_t CApplyDamage::getInitalDamage() const
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{
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return initalDamage;
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}
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int64_t CApplyDamage::getDamage() const
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{
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return pack->damageAmount;
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}
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void CApplyDamage::setDamage(int64_t value)
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{
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pack->damageAmount = value;
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}
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const battle::Unit * CApplyDamage::getTarget() const
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{
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return target.get();
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}
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};
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