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vcmi/lib/vstd/StringUtils.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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671 B
C++

#include "StdInc.h"
#include <vstd/StringUtils.h>
namespace vstd
{
DLL_LINKAGE std::vector<std::string> split(std::string s, std::string separators)
{
std::vector<std::string> result;
boost::split(result, s, boost::is_any_of(separators));
return result;
}
DLL_LINKAGE std::pair<std::string, std::string> splitStringToPair(std::string input, char separator)
{
std::pair<std::string, std::string> ret;
size_t splitPos = input.find(separator);
if (splitPos == std::string::npos)
{
ret.first.clear();
ret.second = input;
}
else
{
ret.first = input.substr(0, splitPos);
ret.second = input.substr(splitPos + 1);
}
return ret;
}
}