mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	tak czy siak lua/src jest wykorzystywane w include :( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
 | |
| 
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a
 | |
| // copy of this software and associated documentation files (the "Software"),
 | |
| // to deal in the Software without restriction, including without limitation
 | |
| // the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
| // and/or sell copies of the Software, and to permit persons to whom the
 | |
| // Software is furnished to do so, subject to the following conditions:
 | |
| 
 | |
| // The above copyright notice and this permission notice shall be included
 | |
| // in all copies or substantial portions of the Software.
 | |
| 
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
 | |
| // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
 | |
| // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
 | |
| // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
 | |
| // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
 | |
| // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 | |
| // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
 | |
| // OR OTHER DEALINGS IN THE SOFTWARE.
 | |
| #include "stdafx.h"
 | |
| #include <luabind/lua_include.hpp>
 | |
| 
 | |
| #include <luabind/luabind.hpp>
 | |
| #include <luabind/class_info.hpp>
 | |
| 
 | |
| namespace luabind
 | |
| {
 | |
| 	class_info get_class_info(const object& o)
 | |
| 	{
 | |
| 		lua_State* L = o.interpreter();
 | |
| 	
 | |
| 		class_info result;
 | |
| 	
 | |
| 		o.push(L);
 | |
| 		detail::object_rep* obj = static_cast<detail::object_rep*>(lua_touserdata(L, -1));
 | |
| 		lua_pop(L, 1);
 | |
| 
 | |
| 		result.name = obj->crep()->name();
 | |
| 		obj->crep()->get_table(L);
 | |
| 
 | |
| 		object methods(from_stack(L, -1));
 | |
| 		
 | |
| 		methods.swap(result.methods);
 | |
| 		lua_pop(L, 1);
 | |
| 		
 | |
| 		result.attributes = newtable(L);
 | |
| 
 | |
| 		typedef detail::class_rep::property_map map_type;
 | |
| 		
 | |
| 		std::size_t index = 1;
 | |
| 		
 | |
| 		for (map_type::const_iterator i = obj->crep()->properties().begin();
 | |
| 				i != obj->crep()->properties().end(); ++i)
 | |
| 		{
 | |
| 			result.attributes[index] = i->first;
 | |
| 		}
 | |
| 
 | |
| 		return result;
 | |
| 	}
 | |
| 
 | |
| 	void bind_class_info(lua_State* L)
 | |
| 	{
 | |
| 		module(L)
 | |
| 		[
 | |
| 			class_<class_info>("class_info_data")
 | |
| 				.def_readonly("name", &class_info::name)
 | |
| 				.def_readonly("methods", &class_info::methods)
 | |
| 				.def_readonly("attributes", &class_info::attributes),
 | |
| 		
 | |
| 			def("class_info", &get_class_info)
 | |
| 		];
 | |
| 	}
 | |
| }
 | |
| 
 |