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	tak czy siak lua/src jest wykorzystywane w include :( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
		
			
				
	
	
		
			58 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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| 
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| // Permission is hereby granted, free of charge, to any person obtaining a
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| // copy of this software and associated documentation files (the "Software"),
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| // to deal in the Software without restriction, including without limitation
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| // the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| // and/or sell copies of the Software, and to permit persons to whom the
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| // Software is furnished to do so, subject to the following conditions:
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| 
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| // The above copyright notice and this permission notice shall be included
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| // in all copies or substantial portions of the Software.
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| 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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| // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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| // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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| // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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| // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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| // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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| // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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| // OR OTHER DEALINGS IN THE SOFTWARE.
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| #include "stdafx.h"
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| #include <luabind/config.hpp>
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| #include <luabind/lua_include.hpp>
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| #include <luabind/detail/object_rep.hpp>
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| #include <luabind/detail/class_rep.hpp>
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| #include <luabind/detail/stack_utils.hpp>
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| 
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| namespace luabind { namespace detail
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| {
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| 	void do_call_member_selection(lua_State* L, char const* name)
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| 	{
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| 		object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, -1));
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| 		lua_pop(L, 1); // pop self
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| 
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| 		obj->crep()->get_table(L); // push the crep table
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| 		lua_pushstring(L, name);
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| 		lua_gettable(L, -2);
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| 		lua_remove(L, -2); // remove the crep table
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| 
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| 		{
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| 			if (!lua_iscfunction(L, -1)) return;
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| 			if (lua_getupvalue(L, -1, 3) == 0) return;
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| 			detail::stack_pop p(L, 1);
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| 			if (lua_touserdata(L, -1) != reinterpret_cast<void*>(0x1337)) return;
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| 		}
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| 
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| 		// this (usually) means the function has not been
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| 		// overridden by lua, call the default implementation
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| 		lua_pop(L, 1);
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| 		obj->crep()->get_default_table(L); // push the crep table
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| 		lua_pushstring(L, name);
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| 		lua_gettable(L, -2);
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| 		assert(!lua_isnil(L, -1));
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| 		lua_remove(L, -2); // remove the crep table
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| 	}
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| }}
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