1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/bonuses/CBonusSystemNode.cpp
K 462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00

646 lines
15 KiB
C++

/*
* CBonusSystemNode.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBonusSystemNode.h"
#include "Limiters.h"
#include "Updaters.h"
#include "Propagators.h"
VCMI_LIB_NAMESPACE_BEGIN
std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
constexpr bool CBonusSystemNode::cachingEnabled = true;
std::shared_ptr<Bonus> CBonusSystemNode::getLocalBonus(const CSelector & selector)
{
auto ret = bonuses.getFirst(selector);
if(ret)
return ret;
return nullptr;
}
std::shared_ptr<const Bonus> CBonusSystemNode::getFirstBonus(const CSelector & selector) const
{
auto ret = bonuses.getFirst(selector);
if(ret)
return ret;
TCNodes lparents;
getParents(lparents);
for(const CBonusSystemNode *pname : lparents)
{
ret = pname->getFirstBonus(selector);
if (ret)
return ret;
}
return nullptr;
}
void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
{
for(const auto * elem : parentsToInherit)
out.insert(elem);
}
void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
{
for(auto * parent : parentsToInherit)
{
out.insert(parent);
parent->getAllParents(out);
}
}
void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & selector) const
{
//out has been reserved sufficient capacity at getAllBonuses() call
BonusList beforeUpdate;
TCNodes lparents;
getAllParents(lparents);
if(!lparents.empty())
{
//estimate on how many bonuses are missing yet - must be positive
beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size()));
}
else
{
beforeUpdate.reserve(bonuses.size()); //at most all local bonuses
}
for(const auto * parent : lparents)
{
parent->getAllBonusesRec(beforeUpdate, selector);
}
bonuses.getAllBonuses(beforeUpdate);
for(const auto & b : beforeUpdate)
{
//We should not run updaters on non-selected bonuses
auto updated = selector(b.get()) && b->updater
? getUpdatedBonus(b, b->updater)
: b;
//do not add bonus with updater
bool bonusExists = false;
for(const auto & bonus : out)
{
if (bonus == updated)
bonusExists = true;
if (bonus->updater && bonus->updater == updated->updater)
bonusExists = true;
}
if (!bonusExists)
out.push_back(updated);
}
}
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
if (CBonusSystemNode::cachingEnabled)
{
// Exclusive access for one thread
boost::lock_guard<boost::mutex> lock(sync);
// If the bonus system tree changes(state of a single node or the relations to each other) then
// cache all bonus objects. Selector objects doesn't matter.
if (cachedLast != treeChanged)
{
BonusList allBonuses;
allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses
cachedBonuses.clear();
cachedRequests.clear();
getAllBonusesRec(allBonuses, Selector::all);
limitBonuses(allBonuses, cachedBonuses);
cachedBonuses.stackBonuses();
cachedLast = treeChanged;
}
// If a bonus system request comes with a caching string then look up in the map if there are any
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
if(!cachingStr.empty())
{
auto it = cachedRequests.find(cachingStr);
if(it != cachedRequests.end())
{
//Cached list contains bonuses for our query with applied limiters
return it->second;
}
}
//We still don't have the bonuses (didn't returned them from cache)
//Perform bonus selection
auto ret = std::make_shared<BonusList>();
cachedBonuses.getBonuses(*ret, selector, limit);
// Save the results in the cache
if(!cachingStr.empty())
cachedRequests[cachingStr] = ret;
return ret;
}
else
{
return getAllBonusesWithoutCaching(selector, limit);
}
}
TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit) const
{
auto ret = std::make_shared<BonusList>();
// Get bonus results without caching enabled.
BonusList beforeLimiting;
BonusList afterLimiting;
getAllBonusesRec(beforeLimiting, selector);
limitBonuses(beforeLimiting, afterLimiting);
afterLimiting.getBonuses(*ret, selector, limit);
ret->stackBonuses();
return ret;
}
std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const
{
assert(updater);
return updater->createUpdatedBonus(b, * this);
}
CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
bonuses(true),
exportedBonuses(true),
nodeType(UNKNOWN),
cachedLast(0),
isHypotheticNode(isHypotetic)
{
}
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
bonuses(true),
exportedBonuses(true),
nodeType(NodeType),
cachedLast(0),
isHypotheticNode(false)
{
}
CBonusSystemNode::~CBonusSystemNode()
{
detachFromAll();
if(!children.empty())
{
while(!children.empty())
children.front()->detachFrom(*this);
}
}
void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
{
assert(!vstd::contains(parentsToPropagate, &parent));
parentsToPropagate.push_back(&parent);
attachToSource(parent);
if(!isHypothetic())
{
if(!parent.actsAsBonusSourceOnly())
newRedDescendant(parent);
parent.newChildAttached(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
{
assert(!vstd::contains(parentsToInherit, &parent));
parentsToInherit.push_back(&parent);
if(!isHypothetic())
{
if(parent.actsAsBonusSourceOnly())
parent.newRedDescendant(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
{
assert(vstd::contains(parentsToPropagate, &parent));
if(!isHypothetic())
{
if(!parent.actsAsBonusSourceOnly())
removedRedDescendant(parent);
}
detachFromSource(parent);
if (vstd::contains(parentsToPropagate, &parent))
{
parentsToPropagate -= &parent;
}
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
}
if(!isHypothetic())
{
parent.childDetached(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
{
assert(vstd::contains(parentsToInherit, &parent));
if(!isHypothetic())
{
if(parent.actsAsBonusSourceOnly())
parent.removedRedDescendant(*this);
}
if (vstd::contains(parentsToInherit, &parent))
{
parentsToInherit -= &parent;
}
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
{
removeBonuses(s);
for(CBonusSystemNode * child : children)
child->removeBonusesRecursive(s);
}
void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
{
BonusList bl;
exportedBonuses.getBonuses(bl, s, Selector::all);
for(const auto & b : bl)
{
b->turnsRemain--;
if(b->turnsRemain <= 0)
removeBonus(b);
}
for(CBonusSystemNode *child : children)
child->reduceBonusDurations(s);
}
void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
{
//turnsRemain shouldn't be zero for following durations
if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get()))
{
assert(b->turnsRemain);
}
assert(!vstd::contains(exportedBonuses, b));
exportedBonuses.push_back(b);
exportBonus(b);
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
{
auto bonus = exportedBonuses.getFirst(Selector::typeSubtypeValueType(b->type, b->subtype, b->valType)); //only local bonuses are interesting
if(bonus)
bonus->val += b->val;
else
addNewBonus(std::make_shared<Bonus>(*b)); //duplicate needed, original may get destroyed
}
void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
{
exportedBonuses -= b;
if(b->propagator)
unpropagateBonus(b);
else
bonuses -= b;
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::removeBonuses(const CSelector & selector)
{
BonusList toRemove;
exportedBonuses.getBonuses(toRemove, selector, Selector::all);
for(const auto & bonus : toRemove)
removeBonus(bonus);
}
bool CBonusSystemNode::actsAsBonusSourceOnly() const
{
switch(nodeType)
{
case CREATURE:
case ARTIFACT:
case ARTIFACT_INSTANCE:
return true;
default:
return false;
}
}
void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source)
{
if(b->propagator->shouldBeAttached(this))
{
auto propagated = b->propagationUpdater
? source.getUpdatedBonus(b, b->propagationUpdater)
: b;
bonuses.push_back(propagated);
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
}
TNodes lchildren;
getRedChildren(lchildren);
for(CBonusSystemNode *pname : lchildren)
pname->propagateBonus(b, source);
}
void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
{
if(b->propagator->shouldBeAttached(this))
{
if (bonuses -= b)
logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName());
else
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(), nodeName());
bonuses.remove_if([b](const auto & bonus)
{
if (bonus->propagationUpdater && bonus->propagationUpdater == b->propagationUpdater)
{
treeHasChanged();
return true;
}
return false;
});
}
TNodes lchildren;
getRedChildren(lchildren);
for(CBonusSystemNode *pname : lchildren)
pname->unpropagateBonus(b);
}
void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
{
assert(!vstd::contains(children, &child));
children.push_back(&child);
}
void CBonusSystemNode::childDetached(CBonusSystemNode & child)
{
if(vstd::contains(children, &child))
children -= &child;
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
, child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
}
}
void CBonusSystemNode::detachFromAll()
{
while(!parentsToPropagate.empty())
detachFrom(*parentsToPropagate.front());
while(!parentsToInherit.empty())
detachFromSource(*parentsToInherit.front());
}
bool CBonusSystemNode::isIndependentNode() const
{
return parentsToInherit.empty() && parentsToPropagate.empty() && children.empty();
}
std::string CBonusSystemNode::nodeName() const
{
return std::string("Bonus system node of type ") + typeid(*this).name();
}
std::string CBonusSystemNode::nodeShortInfo() const
{
std::ostringstream str;
str << "'" << typeid(* this).name() << "'";
return str.str();
}
void CBonusSystemNode::deserializationFix()
{
exportBonuses();
}
void CBonusSystemNode::getRedParents(TCNodes & out) const
{
TCNodes lparents;
getParents(lparents);
for(const CBonusSystemNode *pname : lparents)
{
if(pname->actsAsBonusSourceOnly())
{
out.insert(pname);
}
}
if(!actsAsBonusSourceOnly())
{
for(const CBonusSystemNode *child : children)
{
out.insert(child);
}
}
}
void CBonusSystemNode::getRedChildren(TNodes &out)
{
for(CBonusSystemNode *pname : parentsToPropagate)
{
if(!pname->actsAsBonusSourceOnly())
{
out.insert(pname);
}
}
if(actsAsBonusSourceOnly())
{
for(CBonusSystemNode *child : children)
{
out.insert(child);
}
}
}
void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant) const
{
for(const auto & b : exportedBonuses)
{
if(b->propagator)
descendant.propagateBonus(b, *this);
}
TCNodes redParents;
getRedAncestors(redParents); //get all red parents recursively
for(const auto * parent : redParents)
{
for(const auto & b : parent->exportedBonuses)
{
if(b->propagator)
descendant.propagateBonus(b, *this);
}
}
}
void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant) const
{
for(const auto & b : exportedBonuses)
if(b->propagator)
descendant.unpropagateBonus(b);
TCNodes redParents;
getRedAncestors(redParents); //get all red parents recursively
for(auto * parent : redParents)
{
for(const auto & b : parent->exportedBonuses)
if(b->propagator)
descendant.unpropagateBonus(b);
}
}
void CBonusSystemNode::getRedAncestors(TCNodes &out) const
{
getRedParents(out);
TCNodes redParents;
getRedParents(redParents);
for(const CBonusSystemNode * parent : redParents)
parent->getRedAncestors(out);
}
void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
{
if(b->propagator)
propagateBonus(b, *this);
else
bonuses.push_back(b);
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::exportBonuses()
{
for(const auto & b : exportedBonuses)
exportBonus(b);
}
CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
{
return nodeType;
}
const TCNodesVector& CBonusSystemNode::getParentNodes() const
{
return parentsToInherit;
}
void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
{
nodeType = type;
}
BonusList & CBonusSystemNode::getExportedBonusList()
{
return exportedBonuses;
}
const BonusList & CBonusSystemNode::getExportedBonusList() const
{
return exportedBonuses;
}
void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
{
assert(&allBonuses != &out); //todo should it work in-place?
BonusList undecided = allBonuses;
BonusList & accepted = out;
while(true)
{
int undecidedCount = static_cast<int>(undecided.size());
for(int i = 0; i < undecided.size(); i++)
{
auto b = undecided[i];
BonusLimitationContext context = {*b, *this, out, undecided};
auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default
if(decision == ILimiter::EDecision::DISCARD)
{
undecided.erase(i);
i--; continue;
}
else if(decision == ILimiter::EDecision::ACCEPT)
{
accepted.push_back(b);
undecided.erase(i);
i--; continue;
}
else
assert(decision == ILimiter::EDecision::NOT_SURE);
}
if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
return;
}
}
TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
{
auto ret = std::make_shared<BonusList>();
limitBonuses(allBonuses, *ret);
return ret;
}
void CBonusSystemNode::treeHasChanged()
{
treeChanged++;
}
int64_t CBonusSystemNode::getTreeVersion() const
{
return treeChanged;
}
VCMI_LIB_NAMESPACE_END