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5269e845fd
However, I've got no idea how to restore its animation to alive state.
208 lines
13 KiB
Plaintext
208 lines
13 KiB
Plaintext
//creatures' abilities description
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//first line: use abilities from ZCRTRAIT.TXT [0 - no, 1 - yes]
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//next lines: + [CREATURE_ID] [ABILITY] [value] [subtype] [additional info] [comment to the end of line] /*adding ability*/
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// or: - [CREATURE_ID] [ABILITY] /*removing ability*/
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// or: 0 /*end of ability descriptions*/
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1
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+ 0 CHARGE_IMMUNITY 0 0 0 //pikeman immunity to Champion charge bonus
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+ 1 CHARGE_IMMUNITY 0 0 0 //halberdier immunity to Champion charge bonus
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+ 4 ADDITIONAL_RETALIATION 1 0 0 //griffins retaliate twice
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+ 5 UNLIMITED_RETALIATIONS 0 0 0 //royal griffins retaliate always
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+ 12 HATE 50 54 0 //angels hate devils
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+ 12 HATE 50 55 0 //angels hate archdevils
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+ 13 HATE 50 54 0 //archangels hate devils
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+ 13 HATE 50 55 0 //archangels hate arch
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+ 13 SPELLCASTER 0 38 0 //archangels cast resurrection
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+ 13 SPECIFIC_SPELL_POWER 100 38 0 // 100 hp per Archangel
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+ 16 MAGIC_RESISTANCE 20 0 0 //dwarf's magic resistance 20%
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+ 17 MAGIC_RESISTANCE 40 0 0 //battle dwarf's magic resistance 40%
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+ 20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //pegasus makes spell cost higher for enemy mage
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+ 21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //silver pegasus makes spell cost higher for enemy mage
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+ 22 SPELL_AFTER_ATTACK 100 72 0 //dendroids cast bind
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+ 23 SPELL_AFTER_ATTACK 100 72 0 //dendroid guards cast bind
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+ 24 SPELL_AFTER_ATTACK 20 62 0 //unicorns cast blind with 20% probability
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+ 24 SPELL_RESISTANCE_AURA 0 55 0 //unicorn
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+ 25 SPELL_AFTER_ATTACK 20 62 0 //war unicorns cast blind with 20% probability
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+ 25 SPELL_RESISTANCE_AURA 20 55 0 //war unicorn
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+ 26 LEVEL_SPELL_IMMUNITY 3 0 0 //green dragon's spell immunity
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+ 26 TWO_HEX_ATTACK_BREATH 0 0 0 //green dragon's breath
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+ 26 DRAGON_NATURE 0 0 0 //green dragon is a dragon
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+ 27 LEVEL_SPELL_IMMUNITY 4 0 0 //gold dragon's spell immunity
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+ 27 TWO_HEX_ATTACK_BREATH 0 0 0 //gold dragon's breath
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+ 27 DRAGON_NATURE 0 0 0 //gold dragon is a dragon
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+ 30 NON_LIVING 0 0 0 //stone gargoyles are non-living
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+ 31 NON_LIVING 0 0 0 //obsidian gargoyles are non-living
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+ 32 NON_LIVING 0 0 0 //stone golems are non-living
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+ 32 SPELL_DAMAGE_REDUCTION 50 -1 0 //stone golems reduce dmg from spells
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+ 33 NON_LIVING 0 0 0 //iron golems are non-living
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+ 33 SPELL_DAMAGE_REDUCTION 75 -1 0 //iron golems reduce dmg from spells
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+ 34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //mages reduce spell cost
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+ 35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //archmages reduce spell cost //genies hate efreets
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+ 36 HATE 50 52 0 //genies hate efreet sultans
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+ 36 HATE 50 53 0 //master genies hate efreets
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+ 37 HATE 50 52 0 //master genies hate efreet sultans
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+ 37 HATE 50 53 0
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+ 37 RANDOM_SPELLCASTER 0 0 0 //master genies cast spells
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+ 37 CREATURE_ENCHANT_POWER 6 0 0 //spells last 6 turns
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+ 38 BLOCKS_RETALIATION 0 0 0 //nagas block retaliation
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+ 39 BLOCKS_RETALIATION 0 0 0 //naga queens block retaliation
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+ 40 SPELL_IMMUNITY 0 50 0 //giants are immune to mind spells (sorrow)
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+ 40 SPELL_IMMUNITY 0 59 0 //giants are immune to mind spells (berserk)
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+ 40 SPELL_IMMUNITY 0 60 0 //giants are immune to mind spells (hypnotize)
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+ 40 SPELL_IMMUNITY 0 61 0 //giants are immune to mind spells (forgetfulness) //titans hate black dragons
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+ 40 SPELL_IMMUNITY 0 62 0 //giants are immune to mind spells (blind)
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+ 41 HATE 50 83 0
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+ 41 SPELL_IMMUNITY 0 50 0 //titans are immune to mind spells (sorrow)
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+ 41 SPELL_IMMUNITY 0 59 0 //titans are immune to mind spells (berserk)
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+ 41 SPELL_IMMUNITY 0 60 0 //titans are immune to mind spells (hypnotize)
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+ 41 SPELL_IMMUNITY 0 61 0 //titans are immune to mind spells (forgetfulness)
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+ 41 SPELL_IMMUNITY 0 62 0 //titans are immune to mind spells (blind)
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+ 43 MANA_CHANNELING 20 0 0 //familiars
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+ 45 SPELL_LIKE_ATTACK 0 21 0 //magogs fire with fireballs
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+ 47 BLOCKS_RETALIATION 0 0 0 //cerberus
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+ 47 THREE_HEADED_ATTACK 0 0 0 //cerberus
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+ 47 THREE_HEADED_ATTACK 0 0 0 //creberus
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+ 51 DAEMON_SUMMONING 0 52 0 //pit lord //Efreeti
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+ 52 FIRE_IMMUNITY 0 0 0 //efreeti //efreeti hate genies
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+ 52 FLYING 0 0 0 //efreeti hate master genies
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+ 52 HATE 50 36 0
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+ 52 HATE 50 37 0
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+ 53 FIRE_IMMUNITY 0 0 0 //efreet sultan //Efreet Sultan
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+ 53 FIRE_SHIELD 0 36 0 //efreet sultans //efreet sultans hate genies
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+ 53 FLYING 0 0 0 //efreet sultans hate master genies
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+ 53 HATE 50 36 0
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+ 53 HATE 50 37 0
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+ 54 BLOCKS_RETALIATION 0 0 0 //devils //devils hate angels
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+ 54 ENEMY_LUCK_DECREASING 1 0 0 //devils //devils hate archangles
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+ 54 HATE 50 12 0
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+ 54 HATE 50 13 0
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+ 55 BLOCKS_RETALIATION 0 0 0 //archdevils //archdevils hate angels
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+ 55 ENEMY_LUCK_DECREASING 1 0 0 //archdevils //archdevils hate archangles
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+ 55 HATE 50 12 0
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+ 55 HATE 50 13 0 //wraith
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+ 60 FULL_HP_REGENERATION 0 1 0 //wight
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+ 61 MANA_DRAIN 2 0 0
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+ 61 FULL_HP_REGENERATION 0 1 0 //wraith
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+ 62 BLOCKS_RETALIATION 0 0 0 //vampires //vampire lords
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+ 63 BLOCKS_RETALIATION 0 0 0 //vampire lords
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+ 63 LIFE_DRAIN 0 0 0
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+ 64 SPELL_LIKE_ATTACK 0 76 0 //liches
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+ 65 SPELL_LIKE_ATTACK 0 76 0 //power liches
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+ 66 SPELL_AFTER_ATTACK 20 42 0 //black knights
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+ 67 DOUBLE_DAMAGE_CHANCE 20 0 0 //vampire lords
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+ 67 SPELL_AFTER_ATTACK 20 42 0 //dread knights
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+ 68 DRAGON_NATURE 0 0 0 //bone dragon is a dragon
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+ 69 SPELL_AFTER_ATTACK 20 75 0 //ghost dragon
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+ 69 DRAGON_NATURE 0 0 0 //ghost dragon is a dragon
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+ 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind
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+ 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind
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+ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
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+ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
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+ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
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+ 76 SPELL_AFTER_ATTACK 20 70 2000 //medusas //minotaurs
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+ 77 SPELL_AFTER_ATTACK 20 70 2000 //medusa queens //minotaur kings
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+ 78 SELF_MORALE 0 0 0
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+ 79 SELF_MORALE 0 0 0
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+ 81 SPELL_AFTER_ATTACK 20 74 0 //scorpicore
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+ 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity
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+ 82 TWO_HEX_ATTACK_BREATH 0 0 0 //Red Dragon has breath attack
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+ 82 DRAGON_NATURE 0 0 0 //red dragon is a dragon
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+ 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity
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+ 83 HATE 50 40 0 //Hate Giants
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+ 83 HATE 50 41 0 //Hate Titans
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+ 83 TWO_HEX_ATTACK_BREATH 0 0 0 //Black Dragon has breath attack
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+ 83 DRAGON_NATURE 0 0 0 //black dragon is a dragon
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+ 87 ADDITIONAL_ATTACK 1 0 0 //wolf raider
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+ 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust
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+ 93 SPELL_AFTER_ATTACK 20 77 0 //thunderbirds
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+ 93 SPECIFIC_SPELL_POWER 10 77 0 //10 damage per unit
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+ 96 ENEMY_DEFENCE_REDUCTION 40 0 0 //behemots
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+ 97 ENEMY_DEFENCE_REDUCTION 80 0 0 //ancient behemots
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+ 103 DEATH_STARE 10 0 0 //mighty gorgons
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+ 104 SPELL_AFTER_ATTACK 100 78 0 //serpent fly
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+ 105 SPELL_AFTER_ATTACK 100 45 0 //mighty gorgons
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+ 105 SPELL_AFTER_ATTACK 100 78 0 //dragon fly
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+ 106 SPELL_AFTER_ATTACK 20 70 0 //basilisks
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+ 107 SPELL_AFTER_ATTACK 20 70 0 //greater basilisks
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+ 109 SPELL_AFTER_ATTACK 20 71 0 //Wyvern Monarch
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+ 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras
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+ 110 BLOCKS_RETALIATION 0 0 0 //hydras
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+ 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras
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+ 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras
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+ 112 MORE_DAMAGE_FROM_SPELL 100 17 0 //air elementals are vulnerable to lightning bolt //air elementals are non-living
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+ 112 MORE_DAMAGE_FROM_SPELL 100 19 0 //air elementals are vulnerable to chain lightning
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+ 112 NON_LIVING 0 0 0
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+ 112 SPELL_IMMUNITY 0 23 0 //air elementals are immune to meteor shower
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+ 112 SPELL_IMMUNITY 0 50 0 //air elementals are immune to mind spells (sorrow)
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+ 112 SPELL_IMMUNITY 0 59 0 //air elementals are immune to mind spells (berserk)
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+ 112 SPELL_IMMUNITY 0 60 0 //air elementals are immune to mind spells (hypnotize)
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+ 112 SPELL_IMMUNITY 0 61 0 //air elementals are immune to mind spells (forgetfulness) //earth elementals are non-living
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+ 113 MORE_DAMAGE_FROM_SPELL 100 23 0 //earth elementals are vulnerable to meteor shower
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+ 113 NON_LIVING 0 0 0
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+ 113 SPELL_IMMUNITY 0 17 0 //earth elementals are immune to lightning bolt
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+ 113 SPELL_IMMUNITY 0 19 0 //earth elementals are immune to chain lightning
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+ 113 SPELL_IMMUNITY 0 50 0 //earth elementals are immune to mind spells (sorrow)
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+ 113 SPELL_IMMUNITY 0 59 0 //earth elementals are immune to mind spells (berserk)
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+ 113 SPELL_IMMUNITY 0 60 0 //earth elementals are immune to mind spells (hypnotize)
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+ 113 SPELL_IMMUNITY 0 61 0 //earth elementals are immune to mind spells (forgetfulness)
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+ 114 FIRE_IMMUNITY 0 0 0 //fire elementals are immune to fire spells
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+ 114 MORE_DAMAGE_FROM_SPELL 100 16 0 //fire elementals are vulnerable to ice bolt //fire elementals are non-living
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+ 114 MORE_DAMAGE_FROM_SPELL 100 20 0 //fire elementals are vulnerable to frost ring
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+ 114 NON_LIVING 0 0 0
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+ 114 SPELL_IMMUNITY 0 50 0 //fire elementals are immune to mind spells (sorrow)
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+ 114 SPELL_IMMUNITY 0 59 0 //fire elementals are immune to mind spells (berserk)
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+ 114 SPELL_IMMUNITY 0 60 0 //fire elementals are immune to mind spells (hypnotize) //water elemental should be treated as double-wide
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+ 114 SPELL_IMMUNITY 0 61 0 //fire elementals are immune to mind spells (forgetfulness)
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+ 115 DOUBLE_WIDE 0 0 0
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+ 115 MORE_DAMAGE_FROM_SPELL 100 13 0 //water elementals are vulnerable to fire wall
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+ 115 MORE_DAMAGE_FROM_SPELL 100 21 0 //water elementals are vulnerable to fireball
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+ 115 MORE_DAMAGE_FROM_SPELL 100 22 0 //water elementals are vulnerable to inferno //water elementals are non-living
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+ 115 MORE_DAMAGE_FROM_SPELL 100 29 0 //water elementals are vulnerable to fire shield
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+ 115 NON_LIVING 0 0 0
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+ 115 SPELL_IMMUNITY 0 16 0 //water elementals are immune to ice bolt
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+ 115 SPELL_IMMUNITY 0 20 0 //water elementals are immune to frost ring
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+ 115 SPELL_IMMUNITY 0 50 0 //water elementals are immune to mind spells (sorrow)
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+ 115 SPELL_IMMUNITY 0 59 0 //water elementals are immune to mind spells (berserk)
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+ 115 SPELL_IMMUNITY 0 60 0 //water elementals are immune to mind spells (hypnotize) //gold golems are non-living
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+ 115 SPELL_IMMUNITY 0 61 0 //water elementals are immune to mind spells (forgetfulness)
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+ 116 NON_LIVING 0 0 0 //diamond golems are non-living
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+ 116 SPELL_DAMAGE_REDUCTION 85 -1 0 //gold golems reduce dmg from spells
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+ 117 NON_LIVING 0 0 0 //psychic elementals shouldn't get morale
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+ 117 SPELL_DAMAGE_REDUCTION 95 -1 0 //diamond golems reduce dmg from spells
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+ 120 NON_LIVING 0 0 0 //magic elementals shouldn't get morale
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+ 121 LEVEL_SPELL_IMMUNITY 5 0 0 //magic elementals are immune to all spells
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+ 121 NON_LIVING 0 0 0 //ice elementals shouldn't get morale
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+ 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide //magma elementals shouldn't get morale
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+ 123 NON_LIVING 0 0 0 //storm elementals shouldn't get morale
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+ 125 NON_LIVING 0 0 0 //energy elementals shouldn't get morale
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+ 127 NON_LIVING 0 0 0
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+ 129 NON_LIVING 0 0 0 //Crystal Dragons do not fly
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+ 131 REBIRTH 20 0 0 //20% of stack is resurrected
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+ 131 CASTS 1 0 0 //Phoenix rebirths once
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+ 132 DRAGON_NATURE 0 0 0 //azure dragon is a dragon
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- 133 FLYING
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+ 133 DRAGON_NATURE 0 0 0 //crystal dragon is a dragon
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+ 134 DRAGON_NATURE 0 0 0 //faerie dragon is a dragon
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+ 135 DRAGON_NATURE 0 0 0 //rust dragon is a dragon
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+ 135 ACID_BREATH 25 0 20 //20% chance to do 25 damage
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+ 135 SPELL_AFTER_ATTACK 100 80 0 //always reduce defense
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+ 136 NO_OBSTACLES_PENALTY 0 0 0 //Enchanter //first aid tent can heal
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+ 137 NO_DISTANCE_PENALTY 0 0 0 //Sharpshooter //Ammo Cart
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+ 137 NO_OBSTACLES_PENALTY 0 0 0 //arrow turret
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+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
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+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
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+ 144 FULL_HP_REGENERATION 0 0 0 //troll
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+ 147 HEALER 0 0 0 //Gorynyches fly
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+ 148 NOT_ACTIVE 0 0 0 //hell hound doesn't fly
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+ 149 SHOOTER 0 0 0 //cerberus doesn't fly
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+ 151 DRAGON_NATURE 0 0 0 //diamond dragon is a dragon //psychic elemental
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+ 154 DRAGON_NATURE 0 0 0 //blood dragon is a dragon //magic elemental
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+ 155 DRAGON_NATURE 0 0 0 //darkness dragon is a dragon
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+ 168 FLYING 0 0 0
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- 46 FLYING
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- 47 FLYING
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- 120 DOUBLE_WIDE
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- 121 DOUBLE_WIDE
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- 157 SHOOTER //Hell Hydra certainly does not shoot
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