mirror of
https://github.com/vcmi/vcmi.git
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192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
/*
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* validator.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "validator.h"
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#include "mapcontroller.h"
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#include "ui_validator.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/MapObjects.h"
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#include "../lib/modding/CModHandler.h"
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#include "../lib/modding/CModInfo.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CHeroHandler.h"
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Validator::Validator(const CMap * map, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Validator)
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{
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ui->setupUi(this);
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show();
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setAttribute(Qt::WA_DeleteOnClose);
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std::array<QString, 2> icons{":/icons/mod-update.png", ":/icons/mod-delete.png"};
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for(auto & issue : Validator::validate(map))
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{
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auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
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ui->listWidget->addItem(item);
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}
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}
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Validator::~Validator()
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{
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delete ui;
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}
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std::list<Validator::Issue> Validator::validate(const CMap * map)
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{
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std::list<Validator::Issue> issues;
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if(!map)
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{
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issues.emplace_back(tr("Map is not loaded"), true);
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return issues;
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}
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try
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{
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//check player settings
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int hplayers = 0;
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int cplayers = 0;
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std::map<int, int> amountOfCastles;
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for(int i = 0; i < map->players.size(); ++i)
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{
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auto & p = map->players[i];
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if(p.canAnyonePlay())
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amountOfCastles[i] = 0;
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if(p.canComputerPlay)
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++cplayers;
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if(p.canHumanPlay)
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++hplayers;
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if(p.allowedFactions.empty())
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issues.emplace_back(QString(tr("No factions allowed for player %1")).arg(i), true);
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}
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if(hplayers + cplayers == 0)
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issues.emplace_back(tr("No players allowed to play this map"), true);
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if(hplayers + cplayers == 1)
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issues.emplace_back(tr("Map is allowed for one player and cannot be started"), true);
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if(!hplayers)
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issues.emplace_back(tr("No human players allowed to play this map"), true);
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std::set<const CHero*> allHeroesOnMap; //used to find hero duplicated
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//checking all objects in the map
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for(auto o : map->objects)
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{
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//owners for objects
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if(o->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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if(dynamic_cast<CGMine*>(o.get()) ||
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dynamic_cast<CGDwelling*>(o.get()) ||
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dynamic_cast<CGTownInstance*>(o.get()) ||
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dynamic_cast<CGGarrison*>(o.get()) ||
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dynamic_cast<CGHeroInstance*>(o.get()))
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{
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issues.emplace_back(QString(tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner")).arg(o->instanceName.c_str()), true);
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}
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}
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if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
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{
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if(!map->players[o->getOwner().getNum()].canAnyonePlay())
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issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true);
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}
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//checking towns
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if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
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{
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bool has = amountOfCastles.count(ins->getOwner().getNum());
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if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
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issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().toString().c_str()), true);
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if(has)
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++amountOfCastles[ins->getOwner().getNum()];
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}
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//checking heroes and prisons
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if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
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{
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if(ins->ID == Obj::PRISON)
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{
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if(ins->getOwner() != PlayerColor::NEUTRAL)
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issues.emplace_back(QString(tr("Prison %1 must be a NEUTRAL")).arg(ins->instanceName.c_str()), true);
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}
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else
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{
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bool has = amountOfCastles.count(ins->getOwner().getNum());
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if(!has)
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issues.emplace_back(QString(tr("Hero %1 must have an owner")).arg(ins->instanceName.c_str()), true);
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}
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if(ins->type)
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{
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if(map->allowedHeroes.count(ins->getHeroType()) == 0)
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issues.emplace_back(QString(tr("Hero %1 is prohibited by map settings")).arg(ins->type->getNameTranslated().c_str()), false);
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if(!allHeroesOnMap.insert(ins->type).second)
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issues.emplace_back(QString(tr("Hero %1 has duplicate on map")).arg(ins->type->getNameTranslated().c_str()), false);
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}
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else if(ins->ID != Obj::RANDOM_HERO)
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issues.emplace_back(QString(tr("Hero %1 has an empty type and must be removed")).arg(ins->instanceName.c_str()), true);
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}
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//checking for arts
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if(auto * ins = dynamic_cast<CGArtifact*>(o.get()))
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{
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if(ins->ID == Obj::SPELL_SCROLL)
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{
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if(ins->storedArtifact)
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{
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if(map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
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issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false);
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}
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else
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issues.emplace_back(QString(tr("Spell scroll %1 doesn't have instance assigned and must be removed")).arg(ins->instanceName.c_str()), true);
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}
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else
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{
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if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifact()) == 0)
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{
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issues.emplace_back(QString(tr("Artifact %1 is prohibited by map settings")).arg(ins->getObjectName().c_str()), false);
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}
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}
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}
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}
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//verification of starting towns
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for(auto & mp : amountOfCastles)
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if(mp.second == 0)
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issues.emplace_back(QString(tr("Player %1 doesn't have any starting town")).arg(mp.first), false);
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//verification of map name and description
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if(map->name.empty())
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issues.emplace_back(tr("Map name is not specified"), false);
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if(map->description.empty())
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issues.emplace_back(tr("Map description is not specified"), false);
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//verificationfor mods
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for(auto & mod : MapController::modAssessmentMap(*map))
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{
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if(!map->mods.count(mod.first))
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{
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issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true);
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}
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}
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}
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catch(const std::exception & e)
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{
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issues.emplace_back(QString(tr("Exception occurs during validation: %1")).arg(e.what()), true);
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}
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catch(...)
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{
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issues.emplace_back(tr("Unknown exception occurs during validation"), true);
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}
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return issues;
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}
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