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vcmi/lib/mapObjects/CGPandoraBox.h
Ivan Savenko 716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00

73 lines
2.3 KiB
C++

/*
* CGPandoraBox.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CRewardableObject.h"
#include "../ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
{
public:
using CRewardableObject::CRewardableObject;
MetaString message;
void initObj(vstd::RNG & rand) override;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CRewardableObject&>(*this);
h & message;
}
protected:
void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
virtual void init();
void serializeJsonOptions(JsonSerializeFormat & handler) override;
};
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
{
public:
using CGPandoraBox::CGPandoraBox;
bool removeAfterVisit = false; //true if event is removed after occurring
std::set<PlayerColor> availableFor; //players whom this event is available for
bool computerActivate = false; //true if computer player can activate this event
bool humanActivate = false; //true if human player can activate this event
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGPandoraBox &>(*this);
h & removeAfterVisit;
h & availableFor;
h & computerActivate;
h & humanActivate;
}
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
protected:
void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
void init() override;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void activated(IGameEventCallback & gameEvents, const CGHeroInstance * h) const;
};
VCMI_LIB_NAMESPACE_END