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vcmi/lib/mapObjects/CRewardableObject.cpp
2014-08-08 15:53:04 +03:00

1071 lines
30 KiB
C++

/*
*
* CRewardableObject.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRewardableObject.h"
#include "../CHeroHandler.h"
#include "../CGeneralTextHandler.h"
#include "../CSoundBase.h"
#include "../NetPacks.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "CObjectClassesHandler.h"
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
{
if (dayOfWeek != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
return false;
}
for (auto & reqStack : creatures)
{
size_t count = 0;
for (auto slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
if (heroStack->type == reqStack.type)
count += heroStack->count;
}
if (count < reqStack.count) //not enough creatures of this kind
return false;
}
if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
return false;
if (minLevel > hero->level)
return false;
for (size_t i=0; i<primary.size(); i++)
{
if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
return false;
}
for (auto & skill : secondary)
{
if (skill.second > hero->getSecSkillLevel(skill.first))
return false;
}
for (auto & art : artifacts)
{
if (!hero->hasArt(art))
return false;
}
return true;
}
std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
{
std::vector<ui32> ret;
for (size_t i=0; i<info.size(); i++)
{
const CVisitInfo & visit = info[i];
if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
&& visit.limiter.heroAllowed(hero))
{
logGlobal->debugStream() << "Reward " << i << " is allowed";
ret.push_back(i);
}
}
return ret;
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index) -> void
{
logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
// show message only if it is not empty
if (!info[index].message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
iw.text = info[index].message;
info[index].reward.loadComponents(iw.components);
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
grantReward(index, h);
};
auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
{
BlockingDialog sd(canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.soundID = soundID;
sd.text = onSelect;
for (auto index : rewards)
sd.components.push_back(info[index].reward.getDisplayedComponent());
cb->showBlockingDialog(&sd);
};
if (!wasVisited(h))
{
auto rewards = getAvailableRewards(h);
logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
switch (rewards.size())
{
case 0: // no available rewards, e.g. empty flotsam
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
if (!onEmpty.toString().empty())
iw.text = onEmpty;
else
iw.text = onVisited;
cb->showInfoDialog(&iw);
break;
}
case 1: // one reward. Just give it with message
{
if (canRefuse)
selectRewardsMessage(rewards);
else
grantRewardWithMessage(rewards[0]);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (selectMode) {
case SELECT_PLAYER: // player must select
selectRewardsMessage(rewards);
break;
case SELECT_FIRST: // give first available
grantRewardWithMessage(rewards[0]);
break;
case SELECT_RANDOM: // select one randomly //TODO: use weights
grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
break;
}
return;
}
}
}
else
{
logGlobal->debugStream() << "Revisiting already visited object";
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
if (!onVisited.toString().empty())
iw.text = onVisited;
else
iw.text = onEmpty;
cb->showInfoDialog(&iw);
}
}
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(info[selectedReward], hero);
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer == 0)
return; // player refused
if (answer > 0 && answer-1 < info.size())
{
auto list = getAvailableRewards(hero);
grantReward(list[answer - 1], hero);
}
else
{
throw std::runtime_error("Unhandled choice");
}
}
void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
{
// no implementation, virtual function for overrides
}
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
cb->sendAndApply(&cov);
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(info[rewardID], hero);
}
void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
{
assert(hero);
assert(hero->tempOwner.isValidPlayer());
assert(stacks.empty());
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
cb->giveResources(hero->tempOwner, info.reward.resources);
for (auto & entry : info.reward.secondary)
{
int current = hero->getSecSkillLevel(entry.first);
if( (current != 0 && current < entry.second) ||
(hero->canLearnSkill() ))
{
cb->changeSecSkill(hero, entry.first, entry.second);
}
}
for(int i=0; i< info.reward.primary.size(); i++)
if(info.reward.primary[i] > 0)
cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
si64 expToGive = 0;
expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
expToGive += hero->calculateXp(info.reward.gainedExp);
if (expToGive)
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
// hero is not blocked by levelup dialog - grant remainer immediately
if (!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(info, hero);
}
}
void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
{
if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
{
si32 mana = hero->mana;
if (info.reward.manaPercentage >= 0)
mana = hero->manaLimit() * info.reward.manaPercentage / 100;
cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
}
if(info.reward.movePoints || info.reward.movePercentage >= 0)
{
SetMovePoints smp;
smp.hid = hero->id;
smp.val = hero->movement;
if (info.reward.movePercentage >= 0) // percent from max
smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
cb->setMovePoints(&smp);
}
for (const Bonus & bonus : info.reward.bonuses)
{
assert(bonus.source == Bonus::OBJECT);
assert(bonus.sid == ID);
GiveBonus gb;
gb.who = GiveBonus::HERO;
gb.bonus = bonus;
gb.id = hero->id.getNum();
cb->giveHeroBonus(&gb);
}
for (ArtifactID art : info.reward.artifacts)
cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
if (!info.reward.spells.empty())
{
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
cb->changeSpells(hero, true, spellsToGive);
}
if (!info.reward.creatures.empty())
{
CCreatureSet creatures;
for (auto & crea : info.reward.creatures)
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
cb->giveCreatures(this, hero, creatures, false);
}
onRewardGiven(hero);
if (info.reward.removeObject)
cb->removeObject(this);
}
bool CRewardableObject::wasVisited (PlayerColor player) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
case VISIT_BONUS:
return false;
case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
for (auto & visit : info)
{
if (visit.numOfGrants != 0)
return true;
}
case VISIT_HERO:
return false;
case VISIT_PLAYER:
return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
default:
return false;
}
}
bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
return false;
case VISIT_BONUS:
return h->hasBonusFrom(Bonus::OBJECT, ID);
case VISIT_HERO:
return h->visitedObjects.count(ObjectInstanceID(id));
default:
return wasVisited(h->tempOwner);
}
}
void CRewardInfo::loadComponents(std::vector<Component> & comps) const
{
for (auto comp : extraComponents)
comps.push_back(comp);
if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
for (size_t i=0; i<primary.size(); i++)
{
if (primary[i] !=0)
comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
}
for (auto & entry : secondary)
comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
for (auto & entry : artifacts)
comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
for (auto & entry : spells)
comps.push_back(Component(Component::SPELL, entry, 1, 0));
for (auto & entry : creatures)
comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
for (size_t i=0; i<resources.size(); i++)
{
if (resources[i] !=0)
comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
}
}
Component CRewardInfo::getDisplayedComponent() const
{
std::vector<Component> comps;
loadComponents(comps);
assert(!comps.empty());
return comps.front();
}
// FIXME: copy-pasted from CObjectHandler
static std::string & visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
return VLC->generaltexth->allTexts[id];
}
std::string CRewardableObject::getHoverText(PlayerColor player) const
{
if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
return getObjectName() + " " + visitedTxt(wasVisited(player));
return getObjectName();
}
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
{
if(visitMode != VISIT_UNLIMITED)
return getObjectName() + " " + visitedTxt(wasVisited(hero));
return getObjectName();
}
void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
{
switch (what)
{
case ObjProperty::REWARD_RESET:
for (auto & visit : info)
visit.numOfGrants = 0;
break;
case ObjProperty::REWARD_SELECT:
selectedReward = val;
info[val].numOfGrants++;
break;
}
}
void CRewardableObject::newTurn() const
{
if (resetDuration != 0 && cb->getDate(Date::DAY) % (resetDuration+1) == 0)
cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
}
CRewardableObject::CRewardableObject():
soundID(soundBase::invalid),
selectMode(0),
selectedReward(0),
resetDuration(0),
canRefuse(false)
{}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Helper, selects random art class based on weights
static int selectRandomArtClass(int treasure, int minor, int major, int relic)
{
int total = treasure + minor + major + relic;
assert(total != 0);
int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
if(hlp < treasure)
return CArtifact::ART_TREASURE;
if(hlp < treasure + minor)
return CArtifact::ART_MINOR;
if(hlp < treasure + minor + major)
return CArtifact::ART_MAJOR;
return CArtifact::ART_RELIC;
}
/// Helper, adds random artifact to reward selecting class based on weights
static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
{
int artClass = selectRandomArtClass(treasure, minor, major, relic);
ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
info.reward.artifacts.push_back(artID);
}
CGPickable::CGPickable()
{
visitMode = VISIT_UNLIMITED;
selectMode = SELECT_PLAYER;
}
void CGPickable::initObj()
{
blockVisit = true;
switch(ID)
{
case Obj::CAMPFIRE:
{
soundID = soundBase::experience;
int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
info.resize(1);
info[0].reward.resources[givenRes] = givenAmm;
info[0].reward.resources[Res::GOLD]= givenAmm * 100;
info[0].message.addTxt(MetaString::ADVOB_TXT,23);
info[0].reward.removeObject = true;
break;
}
case Obj::FLOTSAM:
{
int type = cb->gameState()->getRandomGenerator().nextInt(3);
soundID = soundBase::GENIE;
switch(type)
{
case 0:
info.resize(1);
info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
info[0].reward.removeObject = true;
case 1:
{
info.resize(1);
info[0].reward.resources[Res::WOOD] = 5;
info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
info[0].reward.removeObject = true;
break;
}
case 2:
{
info.resize(1);
info[0].reward.resources[Res::WOOD] = 5;
info[0].reward.resources[Res::GOLD] = 200;
info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
info[0].reward.removeObject = true;
break;
}
case 3:
{
info.resize(1);
info[0].reward.resources[Res::WOOD] = 10;
info[0].reward.resources[Res::GOLD] = 500;
info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
info[0].reward.removeObject = true;
break;
}
}
break;
}
case Obj::SEA_CHEST:
{
soundID = soundBase::chest;
int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
if(hlp < 20)
{
info.resize(1);
info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
info[0].reward.removeObject = true;
}
else if(hlp < 90)
{
info.resize(1);
info[0].reward.resources[Res::GOLD] = 1500;
info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
info[0].reward.removeObject = true;
}
else
{
info.resize(1);
loadRandomArtifact(info[0], 100, 0, 0, 0);
info[0].reward.resources[Res::GOLD] = 1000;
info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
info[0].reward.removeObject = true;
}
}
break;
case Obj::SHIPWRECK_SURVIVOR:
{
soundID = soundBase::experience;
info.resize(1);
loadRandomArtifact(info[0], 55, 20, 20, 5);
info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
info[0].reward.removeObject = true;
}
break;
case Obj::TREASURE_CHEST:
{
int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
if(hlp >= 95)
{
soundID = soundBase::treasure;
info.resize(1);
loadRandomArtifact(info[0], 100, 0, 0, 0);
info[0].message.addTxt(MetaString::ADVOB_TXT,145);
info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
info[0].reward.removeObject = true;
return;
}
else if (hlp >= 65)
{
soundID = soundBase::chest;
onSelect.addTxt(MetaString::ADVOB_TXT,146);
info.resize(2);
info[0].reward.resources[Res::GOLD] = 2000;
info[1].reward.gainedExp = 1500;
info[0].reward.removeObject = true;
info[1].reward.removeObject = true;
}
else if(hlp >= 33)
{
soundID = soundBase::chest;
onSelect.addTxt(MetaString::ADVOB_TXT,146);
info.resize(2);
info[0].reward.resources[Res::GOLD] = 1500;
info[1].reward.gainedExp = 1000;
info[0].reward.removeObject = true;
info[1].reward.removeObject = true;
}
else
{
soundID = soundBase::chest;
onSelect.addTxt(MetaString::ADVOB_TXT,146);
info.resize(2);
info[0].reward.resources[Res::GOLD] = 1000;
info[1].reward.gainedExp = 500;
info[0].reward.removeObject = true;
info[1].reward.removeObject = true;
}
}
break;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
CGBonusingObject::CGBonusingObject()
{
visitMode = VISIT_BONUS;
selectMode = SELECT_FIRST;
}
void CGBonusingObject::initObj()
{
auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
{
Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
visit.reward.bonuses.push_back(b);
if (type == Bonus::MORALE)
visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
if (type == Bonus::LUCK)
visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
};
auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
{
configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
};
auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
{
visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
soundID = sound;
};
info.resize(1);
switch(ID)
{
case Obj::BUOY:
blockVisit = true;
configureMessage(info[0], 21, 22, soundBase::MORALE);
configureBonus(info[0], Bonus::MORALE, +1, 94);
break;
case Obj::SWAN_POND:
configureMessage(info[0], 29, 30, soundBase::LUCK);
configureBonus(info[0], Bonus::LUCK, 2, 67);
info[0].reward.movePercentage = 0;
break;
case Obj::FAERIE_RING:
configureMessage(info[0], 49, 50, soundBase::LUCK);
configureBonus(info[0], Bonus::LUCK, 1, 71);
break;
case Obj::FOUNTAIN_OF_FORTUNE:
selectMode = SELECT_RANDOM;
info.resize(5);
for (int i=0; i<5; i++)
{
configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
soundID = soundBase::LUCK;
}
onVisited.addTxt(MetaString::ADVOB_TXT, 56);
break;
case Obj::IDOL_OF_FORTUNE:
info.resize(7);
for (int i=0; i<6; i++)
{
info[i].limiter.dayOfWeek = i+1;
configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
soundID = soundBase::experience;
}
onVisited.addTxt(MetaString::ADVOB_TXT, 63);
info.back().limiter.dayOfWeek = 7;
configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
configureBonus(info.back(), Bonus::LUCK, 1, 68);
configureMessage(info.back(), 62, 63, soundBase::experience);
break;
case Obj::MERMAID:
blockVisit = true;
configureMessage(info[0], 83, 82, soundBase::LUCK);
configureBonus(info[0], Bonus::LUCK, 1, 72);
break;
case Obj::RALLY_FLAG:
configureMessage(info[0], 111, 110, soundBase::MORALE);
configureBonus(info[0], Bonus::MORALE, 1, 102);
configureBonus(info[0], Bonus::LUCK, 1, 102);
info[0].reward.movePoints = 400;
break;
case Obj::OASIS:
configureMessage(info[0], 95, 94, soundBase::MORALE);
configureBonus(info[0], Bonus::MORALE, 1, 95);
info[0].reward.movePoints = 800;
break;
case Obj::TEMPLE:
info[0].limiter.dayOfWeek = 7;
info.resize(2);
configureBonus(info[0], Bonus::MORALE, 2, 96);
configureBonus(info[1], Bonus::MORALE, 1, 97);
info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
onVisited.addTxt(MetaString::ADVOB_TXT, 141);
soundID = soundBase::temple;
break;
case Obj::WATERING_HOLE:
configureMessage(info[0], 166, 167, soundBase::MORALE);
configureBonus(info[0], Bonus::MORALE, 1, 100);
info[0].reward.movePoints = 400;
break;
case Obj::FOUNTAIN_OF_YOUTH:
configureMessage(info[0], 57, 58, soundBase::MORALE);
configureBonus(info[0], Bonus::MORALE, 1, 103);
info[0].reward.movePoints = 400;
break;
case Obj::STABLES:
configureMessage(info[0], 137, 136, soundBase::STORE);
configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
info[0].reward.movePoints = 600;
//TODO: upgrade champions to cavaliers
/*
bool someUpgradeDone = false;
for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
{
if(i->second->type->idNumber == CreatureID::CAVALIER)
{
cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
someUpgradeDone = true;
}
}
if (someUpgradeDone)
{
grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
iw.components.push_back(Component(Component::CREATURE,11,0,1));
}*/
break;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
CGOnceVisitable::CGOnceVisitable()
{
visitMode = VISIT_ONCE;
selectMode = SELECT_FIRST;
}
void CGOnceVisitable::initObj()
{
switch(ID)
{
case Obj::CORPSE:
{
onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
soundID = soundBase::MYSTERY;
blockVisit = true;
if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
{
info.resize(1);
loadRandomArtifact(info[0], 10, 10, 10, 0);
info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
}
}
break;
case Obj::LEAN_TO:
{
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
info.resize(1);
int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
info[0].reward.resources[type] = value;
info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
}
break;
case Obj::WARRIORS_TOMB:
{
soundID = soundBase::GRAVEYARD;
onSelect.addTxt(MetaString::ADVOB_TXT, 161);
info.resize(2);
loadRandomArtifact(info[0], 30, 50, 25, 5);
Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
info[0].reward.bonuses.push_back(bonus);
info[1].reward.bonuses.push_back(bonus);
info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
}
break;
case Obj::WAGON:
{
soundID = soundBase::GENIE;
onVisited.addTxt(MetaString::ADVOB_TXT, 156);
int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
if(hlp < 40) //minor or treasure art
{
info.resize(1);
loadRandomArtifact(info[0], 10, 10, 0, 0);
info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
}
else if(hlp < 90) //2 - 5 of non-gold resource
{
info.resize(1);
int type = cb->gameState()->getRandomGenerator().nextInt(5);
int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
info[0].reward.resources[type] = value;
info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
}
// or nothing
}
break;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
CGVisitableOPH::CGVisitableOPH()
{
visitMode = VISIT_HERO;
selectMode = SELECT_PLAYER;
}
void CGVisitableOPH::initObj()
{
switch(ID)
{
case Obj::ARENA:
soundID = soundBase::NOMAD;
info.resize(2);
info[0].reward.primary[PrimarySkill::ATTACK] = 2;
info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
onSelect.addTxt(MetaString::ADVOB_TXT, 0);
onVisited.addTxt(MetaString::ADVOB_TXT, 1);
canRefuse = true;
break;
case Obj::MERCENARY_CAMP:
info.resize(1);
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
soundID = soundBase::NOMAD;
info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
onVisited.addTxt(MetaString::ADVOB_TXT, 81);
break;
case Obj::MARLETTO_TOWER:
info.resize(1);
info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
soundID = soundBase::NOMAD;
info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
onVisited.addTxt(MetaString::ADVOB_TXT, 40);
break;
case Obj::STAR_AXIS:
info.resize(1);
info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
soundID = soundBase::gazebo;
info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
onVisited.addTxt(MetaString::ADVOB_TXT, 101);
break;
case Obj::GARDEN_OF_REVELATION:
info.resize(1);
info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
soundID = soundBase::GETPROTECTION;
info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
onVisited.addTxt(MetaString::ADVOB_TXT, 60);
break;
case Obj::LEARNING_STONE:
info.resize(1);
info[0].reward.gainedExp = 1000;
soundID = soundBase::gazebo;
info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
onVisited.addTxt(MetaString::ADVOB_TXT, 144);
break;
case Obj::TREE_OF_KNOWLEDGE:
soundID = soundBase::gazebo;
info.resize(1);
canRefuse = true;
info[0].reward.gainedLevels = 1;
onVisited.addTxt(MetaString::ADVOB_TXT, 147);
info.resize(1);
switch (cb->gameState()->getRandomGenerator().nextInt(2))
{
case 0: // free
onSelect.addTxt(MetaString::ADVOB_TXT, 148);
break;
case 1:
info[0].limiter.resources[Res::GOLD] = 2000;
info[0].reward.resources[Res::GOLD] = -2000;
onSelect.addTxt(MetaString::ADVOB_TXT, 149);
onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
break;
case 2:
info[0].limiter.resources[Res::GEMS] = 10;
info[0].reward.resources[Res::GEMS] = -10;
onSelect.addTxt(MetaString::ADVOB_TXT, 151);
onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
break;
}
break;
case Obj::LIBRARY_OF_ENLIGHTENMENT:
{
onVisited.addTxt(MetaString::ADVOB_TXT, 67);
onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
// Don't like this one but don't see any easier approach
CVisitInfo visit;
visit.reward.primary[PrimarySkill::ATTACK] = 2;
visit.reward.primary[PrimarySkill::DEFENSE] = 2;
visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
{
visit.limiter.minLevel = 10 - i * 2;
visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
visit.message.addTxt(MetaString::ADVOB_TXT, 66);
info.push_back(visit);
}
soundID = soundBase::gazebo;
break;
}
case Obj::SCHOOL_OF_MAGIC:
info.resize(2);
info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
info[0].reward.resources[Res::GOLD] = -1000;
info[1].reward.resources[Res::GOLD] = -1000;
onSelect.addTxt(MetaString::ADVOB_TXT, 71);
onVisited.addTxt(MetaString::ADVOB_TXT, 72);
onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
soundID = soundBase::faerie;
canRefuse = true;
break;
case Obj::SCHOOL_OF_WAR:
info.resize(2);
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
info[0].reward.resources[Res::GOLD] = -1000;
info[1].reward.resources[Res::GOLD] = -1000;
onSelect.addTxt(MetaString::ADVOB_TXT, 158);
onVisited.addTxt(MetaString::ADVOB_TXT, 159);
onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
soundID = soundBase::MILITARY;
canRefuse = true;
break;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
CGVisitableOPW::CGVisitableOPW()
{
visitMode = VISIT_ONCE;
selectMode = SELECT_RANDOM;
resetDuration = 7;
}
void CGVisitableOPW::initObj()
{
switch (ID)
{
case Obj::MYSTICAL_GARDEN:
soundID = soundBase::experience;
onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
info.resize(2);
info[0].reward.resources[Res::GEMS] = 5;
info[1].reward.resources[Res::GOLD] = 500;
info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
break;
case Obj::WINDMILL:
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
// 3-6 of any resource but wood and gold
for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
{
for (int val = 3; val <=6; val++)
{
CVisitInfo visit;
visit.reward.resources[resID] = val;
visit.message.addTxt(MetaString::ADVOB_TXT, 92);
info.push_back(visit);
}
}
break;
case Obj::WATER_WHEEL:
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
info.resize(2);
info[0].limiter.dayOfWeek = 7; // double amount on sunday
info[0].reward.resources[Res::GOLD] = 1000;
info[1].reward.resources[Res::GOLD] = 500;
info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
break;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
void CGMagicSpring::initObj()
{
CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
visit.reward.manaPercentage = 200;
visit.message.addTxt(MetaString::ADVOB_TXT, 74);
info.push_back(visit); // two rewards, one for each entrance
info.push_back(visit);
onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
soundID = soundBase::GENIE;
}
std::vector<int3> CGMagicSpring::getVisitableOffsets() const
{
std::vector <int3> visitableTiles;
for(int y = 0; y < 6; y++)
for (int x = 0; x < 8; x++) //starting from left
if (appearance.isVisitableAt(x, y))
visitableTiles.push_back (int3(x, y , 0));
return visitableTiles;
}
int3 CGMagicSpring::getVisitableOffset() const
{
auto visitableTiles = getVisitableOffsets();
if (visitableTiles.size() != info.size())
{
logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
return int3(-1,-1,-1);
}
for (size_t i=0; i<visitableTiles.size(); i++)
{
if (info[i].numOfGrants == 0)
return visitableTiles[i];
}
return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
}
std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
{
auto tiles = getVisitableOffsets();
for (size_t i=0; i<tiles.size(); i++)
{
if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
{
return std::vector<ui32>(1, i);
}
}
// hero is either not on visitable tile (should not happen) or tile is already used
return std::vector<ui32>();
}