mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
15138c23de
* removed logger streams * (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
|
|
* CCallbackBase.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
#include "../GameConstants.h"
|
|
|
|
#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return X; }
|
|
|
|
class CGameState;
|
|
struct BattleInfo;
|
|
|
|
class CBattleInfoEssentials;
|
|
|
|
//Basic class for various callbacks (interfaces called by players to get info about game and so forth)
|
|
class DLL_LINKAGE CCallbackBase
|
|
{
|
|
const BattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable
|
|
|
|
const BattleInfo * getBattle() const;
|
|
|
|
protected:
|
|
CGameState * gs;
|
|
boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
|
|
|
|
CCallbackBase(CGameState * GS, boost::optional<PlayerColor> Player);
|
|
CCallbackBase();
|
|
|
|
void setBattle(const BattleInfo * B);
|
|
bool duringBattle() const;
|
|
|
|
public:
|
|
boost::optional<PlayerColor> getPlayerID() const;
|
|
|
|
friend class CBattleInfoEssentials;
|
|
};
|
|
|