mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
30 lines
720 B
C++
30 lines
720 B
C++
/*
|
|
* SiegeInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
#include "../GameConstants.h"
|
|
|
|
//only for use in BattleInfo
|
|
struct DLL_LINKAGE SiegeInfo
|
|
{
|
|
std::array<si8, EWallPart::PARTS_COUNT> wallState;
|
|
EGateState gateState;
|
|
|
|
SiegeInfo();
|
|
|
|
// return EWallState decreased by value of damage points
|
|
static EWallState::EWallState applyDamage(EWallState::EWallState state, unsigned int value);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & wallState;
|
|
h & gateState;
|
|
}
|
|
};
|