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vcmi/lib/battle/BattleProxy.h

61 lines
1.6 KiB
C++

/*
* BattleProxy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CBattleInfoCallback.h"
#include "IBattleState.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE BattleProxy : public CBattleInfoCallback, public IBattleState
{
public:
using Subject = std::shared_ptr<CBattleInfoCallback>;
BattleProxy(Subject subject_);
~BattleProxy();
//////////////////////////////////////////////////////////////////////////
// IBattleInfo
const IBattleInfo * getBattle() const override;
std::optional<PlayerColor> getPlayerID() const override;
int32_t getActiveStackID() const override;
TStacks getStacksIf(TStackFilter predicate) const override;
battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
BattleField getBattlefieldType() const override;
TerrainId getTerrainType() const override;
ObstacleCList getAllObstacles() const override;
PlayerColor getSidePlayer(ui8 side) const override;
const CArmedInstance * getSideArmy(ui8 side) const override;
const CGHeroInstance * getSideHero(ui8 side) const override;
ui8 getTacticDist() const override;
ui8 getTacticsSide() const override;
const CGTownInstance * getDefendedTown() const override;
EWallState getWallState(EWallPart partOfWall) const override;
EGateState getGateState() const override;
uint32_t getCastSpells(ui8 side) const override;
int32_t getEnchanterCounter(ui8 side) const override;
const IBonusBearer * getBonusBearer() const override;
protected:
Subject subject;
};
VCMI_LIB_NAMESPACE_END