mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
ba9e3dca9d
- Replaced CModInfo class with constant ModDescription class - Simplified mod loading logic - Extracted some functionality from ModHandler into separate classes for future reuse by Launcher
163 lines
4.3 KiB
C++
163 lines
4.3 KiB
C++
/*
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* modsettings.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "modsettings.h"
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#include "ui_modsettings.h"
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#include "../mapcontroller.h"
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#include "../../lib/modding/ModDescription.h"
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#include "../../lib/modding/CModHandler.h"
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#include "../../lib/mapping/CMapService.h"
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void traverseNode(QTreeWidgetItem * item, std::function<void(QTreeWidgetItem*)> action)
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{
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// Do something with item
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action(item);
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for (int i = 0; i < item->childCount(); ++i)
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traverseNode(item->child(i), action);
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}
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ModSettings::ModSettings(QWidget *parent) :
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AbstractSettings(parent),
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ui(new Ui::ModSettings)
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{
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ui->setupUi(this);
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}
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ModSettings::~ModSettings()
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{
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delete ui;
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}
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void ModSettings::initialize(MapController & c)
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{
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AbstractSettings::initialize(c);
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//mods management
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//collect all active mods
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QMap<QString, QTreeWidgetItem*> addedMods;
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QSet<QString> modsToProcess;
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ui->treeMods->blockSignals(true);
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auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const ModDescription & modInfo)
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{
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auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.getName()), QString::fromStdString(modInfo.getVersion().toString())});
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item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.getID())));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(0, controller->map()->mods.count(modInfo.getID()) ? Qt::Checked : Qt::Unchecked);
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//set parent check
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if(parent && item->checkState(0) == Qt::Checked)
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parent->setCheckState(0, Qt::Checked);
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return item;
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};
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for(const auto & modName : VLC->modh->getActiveMods())
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{
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QString qmodName = QString::fromStdString(modName);
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if(qmodName.split(".").size() == 1)
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{
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const auto & modInfo = VLC->modh->getModInfo(modName);
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addedMods[qmodName] = createModTreeWidgetItem(nullptr, modInfo);
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ui->treeMods->addTopLevelItem(addedMods[qmodName]);
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}
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else
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{
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modsToProcess.insert(qmodName);
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}
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}
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for(auto qmodIter = modsToProcess.begin(); qmodIter != modsToProcess.end();)
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{
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auto qmodName = *qmodIter;
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auto pieces = qmodName.split(".");
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assert(pieces.size() > 1);
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pieces.pop_back();
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auto qs = pieces.join(".");
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if(addedMods.count(qs))
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{
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const auto & modInfo = VLC->modh->getModInfo(qmodName.toStdString());
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addedMods[qmodName] = createModTreeWidgetItem(addedMods[qs], modInfo);
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modsToProcess.erase(qmodIter);
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qmodIter = modsToProcess.begin();
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}
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else
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++qmodIter;
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}
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ui->treeMods->blockSignals(false);
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}
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void ModSettings::update()
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{
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//Mod management
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auto widgetAction = [&](QTreeWidgetItem * item)
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{
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if(item->checkState(0) == Qt::Checked)
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{
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auto modName = item->data(0, Qt::UserRole).toString().toStdString();
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controller->map()->mods[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
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}
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};
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controller->map()->mods.clear();
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for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
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{
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QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
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traverseNode(item, widgetAction);
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}
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}
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void ModSettings::updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods)
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{
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//Mod management
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auto widgetAction = [&](QTreeWidgetItem * item)
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{
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auto modName = item->data(0, Qt::UserRole).toString().toStdString();
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item->setCheckState(0, mods.count(modName) ? Qt::Checked : Qt::Unchecked);
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};
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for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
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{
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QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
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traverseNode(item, widgetAction);
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}
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}
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void ModSettings::on_modResolution_map_clicked()
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{
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updateModWidgetBasedOnMods(MapController::modAssessmentMap(*controller->map()));
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}
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void ModSettings::on_modResolution_full_clicked()
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{
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updateModWidgetBasedOnMods(MapController::modAssessmentAll());
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}
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void ModSettings::on_treeMods_itemChanged(QTreeWidgetItem *item, int column)
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{
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//set state for children
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for (int i = 0; i < item->childCount(); ++i)
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item->child(i)->setCheckState(0, item->checkState(0));
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//set state for parent
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ui->treeMods->blockSignals(true);
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if(item->checkState(0) == Qt::Checked)
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{
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while(item->parent())
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{
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item->parent()->setCheckState(0, Qt::Checked);
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item = item->parent();
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}
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}
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ui->treeMods->blockSignals(false);
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}
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