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vcmi/client/widgets/Slider.cpp
2024-08-09 15:30:04 +00:00

340 lines
7.7 KiB
C++

/*
* Slider.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Slider.h"
#include "Buttons.h"
#include "../gui/MouseButton.h"
#include "../gui/Shortcut.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
{
double newPosition = 0;
if(getOrientation() == Orientation::HORIZONTAL)
{
newPosition = cursorPosition.x - pos.x - 24;
newPosition *= positions;
newPosition /= (pos.w - 48);
}
else
{
newPosition = cursorPosition.y - pos.y - 24;
newPosition *= positions;
newPosition /= (pos.h - 48);
}
int positionInteger = std::round(newPosition);
if(positionInteger != value)
{
scrollTo(static_cast<int>(newPosition));
}
}
void CSlider::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
if (getOrientation() == Orientation::VERTICAL)
Scrollable::gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
else
mouseDragged(currentPosition, lastUpdateDistance);
}
void CSlider::setScrollBounds(const Rect & bounds )
{
scrollBounds = bounds;
}
void CSlider::clearScrollBounds()
{
scrollBounds = std::nullopt;
}
int CSlider::getAmount() const
{
return amount;
}
int CSlider::getValue() const
{
return value;
}
void CSlider::setValue(int to, bool callCallbacks)
{
scrollTo(value);
}
int CSlider::getCapacity() const
{
return capacity;
}
void CSlider::scrollBy(int amount)
{
scrollTo(value + amount);
}
void CSlider::updateSliderPos()
{
if(getOrientation() == Orientation::HORIZONTAL)
{
if(positions)
{
double part = static_cast<double>(value) / positions;
part*=(pos.w-48);
int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
slider->moveBy(Point(newPos, 0));
}
else
slider->moveTo(Point(pos.x+16, pos.y));
}
else
{
if(positions)
{
double part = static_cast<double>(value) / positions;
part*=(pos.h-48);
int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
slider->moveBy(Point(0, newPos));
}
else
slider->moveTo(Point(pos.x, pos.y+16));
}
}
void CSlider::scrollTo(int to, bool callCallbacks)
{
vstd::amax(to, 0);
vstd::amin(to, positions);
//same, old position?
if(value == to)
return;
value = to;
updateSliderPos();
if (callCallbacks)
moved(getValue());
}
void CSlider::clickPressed(const Point & cursorPosition)
{
if(!slider->isBlocked())
{
double pw = 0;
double rw = 0;
if(getOrientation() == Orientation::HORIZONTAL)
{
pw = cursorPosition.x-pos.x-25;
rw = pw / static_cast<double>(pos.w - 48);
}
else
{
pw = cursorPosition.y-pos.y-24;
rw = pw / (pos.h-48);
}
// click on area covered by buttons -> ignore, will be handled by left/right buttons
if (!vstd::iswithin(rw, 0, 1))
return;
slider->clickPressed(cursorPosition);
scrollTo((int)(rw * positions + 0.5));
return;
}
}
bool CSlider::receiveEvent(const Point &position, int eventType) const
{
if (eventType == LCLICK)
{
return pos.isInside(position) && !left->pos.isInside(position) && !right->pos.isInside(position);
}
if(eventType != WHEEL && eventType != GESTURE)
{
return CIntObject::receiveEvent(position, eventType);
}
if (!scrollBounds)
return true;
Rect testTarget = *scrollBounds + pos.topLeft();
return testTarget.isInside(position);
}
CSlider::CSlider(Point position, int totalw, const SliderMovingFunctor & Moved, int Capacity, int Amount, int Value, Orientation orientation, CSlider::EStyle style)
: Scrollable(LCLICK | DRAG, position, orientation ),
capacity(Capacity),
amount(Amount),
value(Value),
moved(Moved)
{
OBJECT_CONSTRUCTION;
setAmount(amount);
vstd::amax(value, 0);
vstd::amin(value, positions);
if(style == BROWN)
{
AnimationPath name = AnimationPath::builtin(getOrientation() == Orientation::HORIZONTAL ? "IGPCRDIV.DEF" : "OVBUTN2.DEF");
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
left->setImageOrder(0, 1, 1, 1);
right->setImageOrder(2, 3, 3, 3);
slider->setImageOrder(4, 4, 4, 4);
}
else
{
left = std::make_shared<CButton>(Point(), AnimationPath::builtin(getOrientation() == Orientation::HORIZONTAL ? "SCNRBLF.DEF" : "SCNRBUP.DEF"), CButton::tooltip());
right = std::make_shared<CButton>(Point(), AnimationPath::builtin(getOrientation() == Orientation::HORIZONTAL ? "SCNRBRT.DEF" : "SCNRBDN.DEF"), CButton::tooltip());
slider = std::make_shared<CButton>(Point(), AnimationPath::builtin("SCNRBSL.DEF"), CButton::tooltip());
}
slider->setActOnDown(true);
slider->setSoundDisabled(true);
left->setSoundDisabled(true);
right->setSoundDisabled(true);
if (getOrientation() == Orientation::HORIZONTAL)
right->moveBy(Point(totalw - right->pos.w, 0));
else
right->moveBy(Point(0, totalw - right->pos.h));
left->addCallback(std::bind(&CSlider::scrollPrev,this));
right->addCallback(std::bind(&CSlider::scrollNext,this));
if(getOrientation() == Orientation::HORIZONTAL)
{
pos.h = slider->pos.h;
pos.w = totalw;
}
else
{
pos.w = slider->pos.w;
pos.h = totalw;
}
// for horizontal sliders that act as values selection - add keyboard event to receive left/right click
if (getOrientation() == Orientation::HORIZONTAL)
addUsedEvents(KEYBOARD);
updateSliderPos();
}
CSlider::~CSlider() = default;
void CSlider::block( bool on )
{
left->block(on);
right->block(on);
slider->block(on);
}
void CSlider::setAmount( int to )
{
amount = to;
positions = to - capacity;
vstd::amax(positions, 0);
}
void CSlider::showAll(Canvas & to)
{
to.drawColor(pos, Colors::BLACK);
CIntObject::showAll(to);
}
void CSlider::keyPressed(EShortcut key)
{
int moveDest = value;
switch(key)
{
case EShortcut::MOVE_UP:
if (getOrientation() == Orientation::VERTICAL)
moveDest = value - getScrollStep();
break;
case EShortcut::MOVE_LEFT:
if (getOrientation() == Orientation::HORIZONTAL)
moveDest = value - getScrollStep();
break;
case EShortcut::MOVE_DOWN:
if (getOrientation() == Orientation::VERTICAL)
moveDest = value + getScrollStep();
break;
case EShortcut::MOVE_RIGHT:
if (getOrientation() == Orientation::HORIZONTAL)
moveDest = value + getScrollStep();
break;
case EShortcut::MOVE_PAGE_UP:
moveDest = value - capacity + getScrollStep();
break;
case EShortcut::MOVE_PAGE_DOWN:
moveDest = value + capacity - getScrollStep();
break;
case EShortcut::MOVE_FIRST:
moveDest = 0;
break;
case EShortcut::MOVE_LAST:
moveDest = amount - capacity;
break;
default:
return;
}
scrollTo(moveDest);
}
void CSlider::scrollToMin()
{
scrollTo(0);
}
void CSlider::scrollToMax()
{
scrollTo(amount);
}
SliderNonlinear::SliderNonlinear(Point position, int length, const std::function<void(int)> & Moved, const std::vector<int> & values, int Value, Orientation orientation, EStyle style)
: CSlider(position, length, Moved, 1, values.size(), Value, orientation, style)
, scaledValues(values)
{
}
int SliderNonlinear::getValue() const
{
return scaledValues.at(CSlider::getValue());
}
void SliderNonlinear::setValue(int to, bool callCallbacks)
{
size_t nearest = 0;
for(size_t i = 0; i < scaledValues.size(); ++i)
{
int nearestDistance = std::abs(to - scaledValues[nearest]);
int currentDistance = std::abs(to - scaledValues[i]);
if(currentDistance < nearestDistance)
nearest = i;
}
scrollTo(nearest, callCallbacks);
}