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https://github.com/vcmi/vcmi.git
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2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
42 lines
819 B
C++
42 lines
819 B
C++
/*
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* BattleStateInfoForRetreat.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BattleSide.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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class Unit;
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}
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class CGHeroInstance;
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class DLL_LINKAGE BattleStateInfoForRetreat
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{
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public:
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bool canFlee;
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bool canSurrender;
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bool isLastTurnBeforeDie;
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BattleSide ourSide;
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std::vector<const battle::Unit *> ourStacks;
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std::vector<const battle::Unit *> enemyStacks;
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const CGHeroInstance * ourHero;
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const CGHeroInstance * enemyHero;
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int turnsSkippedByDefense;
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BattleStateInfoForRetreat();
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uint64_t getOurStrength() const;
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uint64_t getEnemyStrength() const;
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};
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VCMI_LIB_NAMESPACE_END
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