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vcmi/launcher/lobby/lobby_moc.h
2022-10-30 22:53:05 +04:00

140 lines
2.9 KiB
C++

#ifndef LOBBY_MOC_H
#define LOBBY_MOC_H
#include <QWidget>
#include <QTcpSocket>
#include <QAbstractSocket>
const unsigned int ProtocolVersion = 1;
#ifdef VCMI_WINDOWS
const std::string ProtocolEncoding = "utf16";
#else
const std::string ProtocolEncoding = "utf8";
#endif
class ProtocolError: public std::runtime_error
{
public:
ProtocolError(const char * w): std::runtime_error(w) {}
};
enum ProtocolConsts
{
//client consts
GREETING, USERNAME, MESSAGE, VERSION, CREATE, JOIN, LEAVE, READY,
//server consts
SESSIONS, CREATED, JOINED, KICKED, SRVERROR, CHAT, START, STATUS, HOST
};
const QMap<ProtocolConsts, QString> ProtocolStrings
{
//client consts
{GREETING, "%1<GREETINGS>%2<VER>%3"}, //protocol_version byte, encoding bytes, encoding, name, version
{USERNAME, "<USER>%1"},
{MESSAGE, "<MSG>%1"},
{CREATE, "<NEW>%1<PSWD>%2<COUNT>%3"},
{JOIN, "<JOIN>%1<PSWD>%2"},
{LEAVE, "<LEAVE>%1"}, //session
{READY, "<READY>%1"}, //session
//server consts
{CREATED, "CREATED"},
{SESSIONS, "SESSIONS"}, //amount:session_name:joined_players:total_players:is_protected
{JOINED, "JOIN"}, //session_name:username
{KICKED, "KICK"}, //session_name:username
{START, "START"}, //session_name:uuid
{HOST, "HOST"}, //host_uuid:players_count
{STATUS, "STATUS"}, //joined_players:player_name:is_ready
{SRVERROR, "ERROR"},
{CHAT, "MSG"} //username:message
};
class ServerCommand
{
public:
ServerCommand(ProtocolConsts, const QStringList & arguments);
const ProtocolConsts command;
const QStringList arguments;
};
class SocketLobby : public QObject
{
Q_OBJECT
public:
explicit SocketLobby(QObject *parent = 0);
void connectServer(const QString & host, int port, const QString & username);
void disconnectServer();
void requestNewSession(const QString & session, int totalPlayers, const QString & pswd);
void requestJoinSession(const QString & session, const QString & pswd);
void requestLeaveSession(const QString & session);
void requestReadySession(const QString & session);
void send(const QString &);
signals:
void text(QString);
void receive(QString);
void disconnect();
public slots:
void connected();
void disconnected();
void bytesWritten(qint64 bytes);
void readyRead();
private:
QTcpSocket *socket;
bool isConnected = false;
QString username;
};
namespace Ui {
class Lobby;
}
class Lobby : public QWidget
{
Q_OBJECT
public:
explicit Lobby(QWidget *parent = nullptr);
~Lobby();
private slots:
void on_messageEdit_returnPressed();
void chatMessage(QString);
void dispatchMessage(QString);
void serverCommand(const ServerCommand &);
void on_connectButton_toggled(bool checked);
void on_newButton_clicked();
void on_joinButton_clicked();
void on_buttonLeave_clicked();
void on_buttonReady_clicked();
void onDisconnected();
private:
Ui::Lobby *ui;
SocketLobby socketLobby;
QString hostSession;
QString session;
QString username;
bool startGame = false;
private:
void protocolAssert(bool);
};
#endif // LOBBY_MOC_H