mirror of
https://github.com/vcmi/vcmi.git
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99 lines
3.2 KiB
XML
99 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="BattleAI" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug-win32">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/x86/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="$(#boost.lib32)" />
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</Linker>
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</Target>
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<Target title="Release-win32">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/x86/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add directory="$(#boost.lib32)" />
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</Linker>
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</Target>
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<Target title="Debug-win64">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/x64/" />
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<Option type="3" />
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<Option compiler="gnu_gcc_compiler_x64" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="$(#boost.lib64)" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-pedantic" />
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-std=gnu++11" />
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<Add option="-fexceptions" />
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<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add option="-D_WIN32" />
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<Add directory="$(#boost.include)" />
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<Add directory="../../include" />
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</Compiler>
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<Linker>
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lVCMI_lib" />
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<Add directory="../.." />
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</Linker>
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<Unit filename="AttackPossibility.cpp" />
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<Unit filename="AttackPossibility.h" />
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<Unit filename="BattleAI.cpp" />
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<Unit filename="BattleAI.h" />
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<Unit filename="EnemyInfo.cpp" />
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<Unit filename="EnemyInfo.h" />
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<Unit filename="PotentialTargets.cpp" />
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<Unit filename="PotentialTargets.h" />
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<Unit filename="StackWithBonuses.cpp" />
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<Unit filename="StackWithBonuses.h" />
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<Unit filename="StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="ThreatMap.cpp" />
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<Unit filename="ThreatMap.h" />
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<Unit filename="common.cpp" />
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<Unit filename="common.h" />
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<Unit filename="main.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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