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221386a39d
Dividing CBattleCallback into smaller files with classes.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* ReachabilityInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ReachabilityInfo.h"
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#include "CStack.h"
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ReachabilityInfo::Parameters::Parameters()
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{
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stack = nullptr;
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perspective = BattlePerspective::ALL_KNOWING;
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attackerOwned = doubleWide = flying = false;
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}
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ReachabilityInfo::Parameters::Parameters(const CStack *Stack)
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{
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stack = Stack;
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perspective = (BattlePerspective::BattlePerspective)(!Stack->attackerOwned);
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startPosition = Stack->position;
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doubleWide = stack->doubleWide();
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attackerOwned = stack->attackerOwned;
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flying = stack->hasBonusOfType(Bonus::FLYING);
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knownAccessible = stack->getHexes();
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}
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ReachabilityInfo::ReachabilityInfo()
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{
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distances.fill(INFINITE_DIST);
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predecessors.fill(BattleHex::INVALID);
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}
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bool ReachabilityInfo::isReachable(BattleHex hex) const
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{
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return distances[hex] < INFINITE_DIST;
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}
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