mirror of
https://github.com/vcmi/vcmi.git
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760ae7d44a
- AUTHORS file is now in UTF-8 - tags for desktop files - fixed some typos - better reaction on --help and --version commands - vcmibuilder should work with both avconf and ffmpeg
236 lines
5.4 KiB
C++
236 lines
5.4 KiB
C++
#include "StdInc.h"
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#include "VCMIDirs.h"
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/*
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* VCMIDirs.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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static VCMIDirs VCMIDirsGlobal;
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VCMIDirs::VCMIDirs()
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{
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// initialize local directory and create folders to which VCMI needs write access
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boost::filesystem::create_directory(userDataPath());
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boost::filesystem::create_directory(userCachePath());
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boost::filesystem::create_directory(userConfigPath());
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boost::filesystem::create_directory(userSavePath());
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}
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VCMIDirs & VCMIDirs::get()
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{
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return VCMIDirsGlobal;
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}
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//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
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#if defined(_WIN32)
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std::string VCMIDirs::userCachePath() const
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{
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return userDataPath();
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}
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std::string VCMIDirs::userConfigPath() const
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{
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return userDataPath() + "/config";
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}
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std::string VCMIDirs::userSavePath() const
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{
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return userDataPath() + "/Games";
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}
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std::string VCMIDirs::userDataPath() const
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{
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const std::string homeDir = std::getenv("userprofile");
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return homeDir + "\\vcmi";
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//return dataPaths()[0];
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}
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std::string VCMIDirs::libraryPath() const
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{
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return ".";
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}
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std::string VCMIDirs::clientPath() const
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{
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return libraryPath() + "\\" + "VCMI_client.exe";
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}
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std::string VCMIDirs::serverPath() const
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{
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return libraryPath() + "\\" + "VCMI_server.exe";
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}
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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return std::vector<std::string>(1, ".");
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}
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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return basename + ".dll";
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}
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#elif defined(__APPLE__)
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std::string VCMIDirs::userCachePath() const
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{
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return userDataPath();
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}
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std::string VCMIDirs::userConfigPath() const
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{
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return userDataPath() + "/config";
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}
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std::string VCMIDirs::userSavePath() const
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{
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return userDataPath() + "/Games";
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}
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std::string VCMIDirs::userDataPath() const
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{
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// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
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// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
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// UserPath = path([urls[0] path] + "/vcmi").string();
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// ...so here goes a bit of hardcode instead
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std::string home_dir = ".";
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if (getenv("HOME") != nullptr )
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home_dir = getenv("HOME");
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return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();
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}
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std::string VCMIDirs::libraryPath() const
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{
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return ".";
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}
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std::string VCMIDirs::clientPath() const
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{
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return "./vcmiclient";
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}
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std::string VCMIDirs::serverPath() const
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{
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return "./vcmiserver";
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}
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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return std::vector<std::string>(1, "../Data");
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}
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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return "lib" + basename + ".dylib";
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}
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#else
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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return "lib" + basename + ".so";
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}
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std::string VCMIDirs::libraryPath() const
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{
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return M_LIB_DIR;
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}
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std::string VCMIDirs::clientPath() const
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{
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return std::string(M_BIN_DIR) + "/" + "vcmiclient";
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}
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std::string VCMIDirs::serverPath() const
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{
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return std::string(M_BIN_DIR) + "/" + "vcmiserver";
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}
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// $XDG_DATA_HOME, default: $HOME/.local/share
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std::string VCMIDirs::userDataPath() const
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{
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if (getenv("XDG_DATA_HOME") != nullptr )
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return std::string(getenv("XDG_DATA_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.local/share" + "/vcmi";
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return ".";
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}
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std::string VCMIDirs::userSavePath() const
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{
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return userDataPath() + "/Saves";
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}
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// $XDG_CACHE_HOME, default: $HOME/.cache
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std::string VCMIDirs::userCachePath() const
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{
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if (getenv("XDG_CACHE_HOME") != nullptr )
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return std::string(getenv("XDG_CACHE_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.cache" + "/vcmi";
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return ".";
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}
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// $XDG_CONFIG_HOME, default: $HOME/.config
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std::string VCMIDirs::userConfigPath() const
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{
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if (getenv("XDG_CONFIG_HOME") != nullptr )
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return std::string(getenv("XDG_CONFIG_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.config" + "/vcmi";
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return ".";
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}
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// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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// construct list in reverse.
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// in specification first directory has highest priority
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// in vcmi fs last directory has highest priority
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std::vector<std::string> ret;
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if (getenv("HOME") != nullptr ) // compatibility, should be removed after 0.96
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ret.push_back(std::string(getenv("HOME")) + "/.vcmi");
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ret.push_back(M_DATA_DIR);
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if (getenv("XDG_DATA_DIRS") != nullptr)
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{
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std::string dataDirsEnv = getenv("XDG_DATA_DIRS");
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std::vector<std::string> dataDirs;
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boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
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for (auto & entry : boost::adaptors::reverse(dataDirs))
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ret.push_back(entry + "/vcmi");
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}
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else
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{
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ret.push_back("/usr/share/");
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ret.push_back("/usr/local/share/");
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}
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return ret;
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}
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#endif
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std::string VCMIDirs::genHelpString() const
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{
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return
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" game data: " + boost::algorithm::join(dataPaths(), ":") + "\n" +
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" libraries: " + libraryPath() + "\n" +
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" server: " + serverPath() + "\n" +
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"\n" +
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" user data: " + userDataPath() + "\n" +
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" user cache: " + userCachePath() + "\n" +
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" user config: " + userConfigPath() + "\n" +
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" user saves: " + userSavePath() + "\n";
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}
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