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629d934810
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC) * new logging system (use log0 - log5 for different priorities and colors (at msvc)) * using lists for storing activated interface objects * more proper closing of server
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef VCMI_LIB_H
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#define VCMI_LIB_H
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#include "../global.h"
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class CLodHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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//class CAbilityHandler;
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class CSpellHandler;
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//class CPreGameTextHandler;
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class CBuildingHandler;
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class CObjectHandler;
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//class CMusicHandler;
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//class CSemiLodHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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//class CGeneralTextHandler;
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//class CConsoleHandler;
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//class CPathfinder;
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//class CGameState;
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class LibClasses
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{
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public:
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//CGameState * state;
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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//CAbilityHandler * abilh;
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CSpellHandler * spellh;
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//CPreGameTextHandler * preth;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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//CGeneralTextHandler * generaltexth;
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//CConsoleHandler * consoleh;
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//CPathfinder * pathf;
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};
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extern DLL_EXPORT LibClasses * VLC;
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DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
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DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
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#endif //VCMI_LIB_H
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