mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
/*
|
|
* languages.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "languages.h"
|
|
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "../lib/Languages.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
|
|
#include <QComboBox>
|
|
#include <QListWidget>
|
|
|
|
// list of language names, for generation of translations. Do not use directly, use Languages namespace instead
|
|
static const std::array<std::string, 12> languageTranslatedNamesGenerator = {
|
|
{
|
|
QT_TRANSLATE_NOOP("Language", "Chinese"),
|
|
QT_TRANSLATE_NOOP("Language", "English"),
|
|
QT_TRANSLATE_NOOP("Language", "French"),
|
|
QT_TRANSLATE_NOOP("Language", "German"),
|
|
QT_TRANSLATE_NOOP("Language", "Korean"),
|
|
QT_TRANSLATE_NOOP("Language", "Polish"),
|
|
QT_TRANSLATE_NOOP("Language", "Russian"),
|
|
QT_TRANSLATE_NOOP("Language", "Spanish"),
|
|
QT_TRANSLATE_NOOP("Language", "Ukrainian"),
|
|
QT_TRANSLATE_NOOP("Language", "Other (East European)"),
|
|
QT_TRANSLATE_NOOP("Language", "Other (Cyrillic Script)"),
|
|
QT_TRANSLATE_NOOP("Language", "Other (West European)"),
|
|
}
|
|
};
|
|
|
|
static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
|
|
|
|
QString Languages::getHeroesDataLanguage()
|
|
{
|
|
CGeneralTextHandler::detectInstallParameters();
|
|
|
|
QString language = QString::fromStdString(settings["session"]["language"].String());
|
|
double deviation = settings["session"]["languageDeviation"].Float();
|
|
|
|
if(deviation > 0.05)
|
|
return QString();
|
|
return language;
|
|
}
|
|
|
|
QString generateAutodetectedLanguageName(QString const & language)
|
|
{
|
|
std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
|
|
QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
|
|
QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
|
|
|
|
return itemName;
|
|
}
|
|
|
|
QString Languages::generateLanguageName(const Languages::Options & language)
|
|
{
|
|
std::string activeLanguage = settings["general"]["language"].String();
|
|
|
|
QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
|
|
QString nativeName = language.nameNative.c_str();
|
|
|
|
if(!language.hasTranslation)
|
|
return localizedName;
|
|
|
|
if(activeLanguage == language.identifier)
|
|
return nativeName;
|
|
|
|
QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
|
|
|
|
return displayName;
|
|
}
|
|
|
|
void Languages::fillLanguages(QComboBox * widget, bool includeAll)
|
|
{
|
|
widget->blockSignals(true); // we do not want calls caused by initialization
|
|
widget->clear();
|
|
|
|
std::string activeLanguage = includeAll ?
|
|
settings["general"]["gameDataLanguage"].String():
|
|
settings["general"]["language"].String();
|
|
|
|
if (includeAll)
|
|
{
|
|
QString language = getHeroesDataLanguage();
|
|
if (!language.isEmpty())
|
|
widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
|
|
|
|
if (activeLanguage == "auto")
|
|
widget->setCurrentIndex(0);
|
|
}
|
|
|
|
for(const auto & language : Languages::getLanguageList())
|
|
{
|
|
if (!language.hasTranslation && !includeAll)
|
|
continue;
|
|
|
|
QString displayName = generateLanguageName(language);
|
|
QVariant userData = QString::fromStdString(language.identifier);
|
|
|
|
widget->addItem(displayName, userData);
|
|
if(activeLanguage == language.identifier)
|
|
widget->setCurrentIndex(widget->count() - 1);
|
|
}
|
|
|
|
widget->blockSignals(false);
|
|
}
|
|
|
|
void Languages::fillLanguages(QListWidget * widget, bool includeAll)
|
|
{
|
|
widget->blockSignals(true); // we do not want calls caused by initialization
|
|
widget->clear();
|
|
|
|
std::string activeLanguage = includeAll ?
|
|
settings["general"]["gameDataLanguage"].String():
|
|
settings["general"]["language"].String();
|
|
|
|
if (includeAll)
|
|
{
|
|
QString language = getHeroesDataLanguage();
|
|
if (!language.isEmpty())
|
|
{
|
|
widget->addItem(generateAutodetectedLanguageName(language));
|
|
widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
|
|
|
|
if (activeLanguage == "auto")
|
|
widget->setCurrentRow(0);
|
|
}
|
|
}
|
|
|
|
for(const auto & language : Languages::getLanguageList())
|
|
{
|
|
if (!language.hasTranslation && !includeAll)
|
|
continue;
|
|
|
|
QString displayName = generateLanguageName(language);
|
|
QVariant userData = QString::fromStdString(language.identifier);
|
|
|
|
widget->addItem(displayName);
|
|
widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
|
|
if(activeLanguage == language.identifier)
|
|
widget->setCurrentRow(widget->count() - 1);
|
|
}
|
|
widget->blockSignals(false);
|
|
}
|