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vcmi/AI/StupidAI
alexvins 4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
..
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StupidAI.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
StupidAI.cpp * Fixed #1417 — infinite loop of AI trying to visit allied creture generator 2013-08-25 13:03:29 +00:00
StupidAI.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
StupidAI.vcxproj Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00