Logo
Explore Help
Register Sign In
games/vcmi
Watch 1
Star 0
Fork 0
mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
Files
4222f7e01f20e17fb4e59a84ac7129d80dc84725
vcmi/lib/networkPacks
T
History
Ivan Savenko 241da5937d First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
..
ArtifactLocation.h
suggested changes
2025-05-17 19:01:04 +02:00
BattleChanges.h
…
Component.h
…
EInfoWindowMode.h
…
EntityChanges.h
…
EOpenWindowMode.h
…
NetPacksBase.h
Split CConnection into GameConnection and IGameConnection classes
2025-07-19 18:04:20 +03:00
NetPacksLib.cpp
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
NetPackVisitor.h
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
ObjProperty.h
…
PacksForClient.h
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
PacksForClientBattle.h
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
PacksForLobby.h
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
PacksForServer.h
Merge pull request #5700 from IvanSavenko/gamestate_pack_visitor
2025-05-14 11:53:15 +03:00
SaveLocalState.h
…
SetRewardableConfiguration.h
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-10 17:51:35 +03:00
SetStackEffect.h
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-10 17:51:35 +03:00
StackLocation.h
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
TradeItem.h
…
Powered by Gitea
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API