mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
311 lines
11 KiB
Objective-C
311 lines
11 KiB
Objective-C
#import "AppDelegate.h"
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@implementation AppDelegate
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- (void)applicationDidFinishLaunching:(NSNotification*)aNotification
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{
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installationCompleted = NO;
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outputDir = [[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/../../Data"];
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tempDir = NSTemporaryDirectory();
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}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender
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{
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return YES;
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}
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- (void)download:(NSURLDownload*)download didReceiveResponse:(NSURLResponse*)response
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{
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self->bytesRecieved = 0;
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self->bytesExpected = [response expectedContentLength];
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}
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- (void)download:(NSURLDownload*)download didReceiveDataOfLength:(NSUInteger)length
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{
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self->bytesRecieved += length;
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[self showProgressText:[NSString stringWithFormat:@"Downloading WoG archive: %3.1f Mb / %3.1f Mb",
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self->bytesRecieved / 1024.0f / 1024.0f, self->bytesExpected / 1024.0f / 1024.0f]];
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}
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- (void)download:(NSURLDownload*)download decideDestinationWithSuggestedFilename:(NSString*)filename
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{
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[download setDestination:[tempDir stringByAppendingString:@"/wog.zip"] allowOverwrite:YES];
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}
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- (void)downloadDidFinish:(NSURLDownload*)download
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{
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[self showProgressText:@"Downloading WoG archive: completed"];
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[self nextAction];
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}
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- (void)download:(NSURLDownload*)download didFailWithError:(NSError*)error
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{
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[self showProgressText:@"Downloading WoG archive: failed"];
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[self showErrorText:[error localizedDescription]];
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}
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- (void)nextAction
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{
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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SEL sel = NSSelectorFromString(actions[0]);
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[actions removeObjectAtIndex:0];
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@try {
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[self performSelector:sel];
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}
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@catch (NSException* e) {
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[self showErrorText:[e name]];
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}
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});
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}
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- (int)runTask:(NSString*)executable withArgs:(NSArray*)args withWorkingDir:(NSString*)workingDir withPipe:(NSPipe*)pipe
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{
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if (![executable hasPrefix:@"/usr/"]) {
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executable = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:executable];
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}
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NSTask* task = [[NSTask alloc] init];
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[task setLaunchPath:executable];
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if (workingDir != nil) {
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[task setCurrentDirectoryPath:workingDir];
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}
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if (pipe != nil) {
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[task setStandardOutput:pipe];
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}
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[task setArguments:args];
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[task launch];
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[task waitUntilExit];
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return [task terminationStatus];
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}
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- (void)validateAction
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{
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// Before starting anything run validations
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if (![[NSFileManager defaultManager] fileExistsAtPath:[self.cd1TextField stringValue]]) {
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return [self showErrorText:@"Please select existing file"];
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}
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// Show progress controls
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[self.progressIndicator setHidden:NO];
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[self.progressIndicator startAnimation:self];
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[self showProgressText:@"Installing VCMI..."];
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[self nextAction];
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}
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- (void)downloadWogArchive
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{
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// First of all we need to download WoG archive
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// Downloading should be done on main thread because of callbacks
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dispatch_async(dispatch_get_main_queue(), ^{
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NSURL* url = [NSURL URLWithString:@"http://download.vcmi.eu/WoG/wog.zip"];
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self.download = [[NSURLDownload alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self];
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});
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}
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- (void)unzipWogArchive
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{
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// Then we unzip downloaded WoG archive
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[self showProgressText:@"Unzipping WoG archive"];
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if ([self runTask:@"/usr/bin/unzip" withArgs:@[@"-qo", [tempDir stringByAppendingString:@"/wog.zip"], @"-d", outputDir] withWorkingDir:nil withPipe:nil] != 0) {
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return [self showErrorText:@"Failed to unzip WoG archive"];
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}
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[self nextAction];
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}
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- (void)extractGameData
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{
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// Then we extract game data from provided iso files using unshield or from innosetup exe
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if ([[self.cd1TextField stringValue] hasSuffix:@".exe"]) {
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[self innoexctract];
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} else {
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[self unshield];
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}
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[self nextAction];
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}
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- (void)innoexctract
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{
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// Extraction via innoextact is pretty straightforward
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[self showProgressText:@"Extracting game data using innoextract..."];
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if ([self runTask:@"/innoextract" withArgs:@[[self.cd1TextField stringValue]] withWorkingDir:tempDir withPipe:nil] != 0) {
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[self showErrorText:@"Failed to exctract game data using innoextract"];
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}
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dataDir = [tempDir stringByAppendingString:@"/app"];
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}
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- (NSString*)attachDiskImage:(NSString*)path
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{
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[self showProgressText:[NSString stringWithFormat:@"Mounting image \"%@\"", path]];
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// Run hdiutil to mount specified disk image
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NSPipe* pipe = [NSPipe pipe];
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if ([self runTask:@"/usr/bin/hdiutil" withArgs:@[@"attach", path] withWorkingDir:nil withPipe:pipe] != 0) {
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[NSException raise:[NSString stringWithFormat:@"Failed to mount \"%@\"", path] format:nil];
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}
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// Capture hdiutil output to get mounted disk image filesystem path
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NSFileHandle* file = [pipe fileHandleForReading];
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NSString* output = [[NSString alloc] initWithData:[file readDataToEndOfFile] encoding:NSUTF8StringEncoding];
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NSRegularExpression* regex = [NSRegularExpression regularExpressionWithPattern:@"(/Volumes/.*)$" options:0 error:nil];
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NSTextCheckingResult* match = [regex firstMatchInString:output options:0 range:NSMakeRange(0, [output length])];
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return [output substringWithRange:[match range]];
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}
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- (void)detachDiskImage:(NSString*)mountedPath
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{
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if ([self runTask:@"/usr/bin/hdiutil" withArgs:@[@"detach", mountedPath] withWorkingDir:nil withPipe:nil] != 0) {
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[NSException raise:[NSString stringWithFormat:@"Failed to unmount \"%@\"", mountedPath] format:nil];
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}
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}
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- (void)unshield
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{
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// In case of iso files we should mount them first
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// If CD2 is not specified use the same path as for CD1
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NSString* cd1 = [self attachDiskImage:[self.cd1TextField stringValue]];
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NSString* cd2 = [[self.cd2TextField stringValue] isEqualToString:@""] ? cd1 : [self attachDiskImage:[self.cd2TextField stringValue]];
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// Extract
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[self showProgressText:@"Extracting game data using unshield..."];
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if ([self runTask:@"/unshield" withArgs:@[@"-d", tempDir, @"x", [cd1 stringByAppendingString:@"/_setup/data1.cab"]] withWorkingDir:tempDir withPipe:nil] != 0) {
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return [self showErrorText:@"Failed to extract game data using unshield"];
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}
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dataDir = [tempDir stringByAppendingString:@"/Heroes3"];
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if (![[NSFileManager defaultManager] fileExistsAtPath:dataDir]) {
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// Some releases have "Program_Files" folder instead of "Heroes3"
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dataDir = [tempDir stringByAppendingString:@"/Program_Files"];
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}
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// Unmount CD1. Unmount CD2 if needed
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[self detachDiskImage:cd1];
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if (![cd1 isEqualToString:cd2]) {
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[self detachDiskImage:cd2];
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}
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}
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- (void)extractionCompleted
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{
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// After game data is extracted we should move it to destination place
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[self showProgressText:@"Moving items into place"];
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NSFileManager* fileManager = [NSFileManager defaultManager];
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[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/Data"] toPath:[outputDir stringByAppendingString:@"/Data"] error:nil];
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[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/Maps"] toPath:[outputDir stringByAppendingString:@"/Maps"] error:nil];
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if ([fileManager fileExistsAtPath:[dataDir stringByAppendingString:@"/MP3"] isDirectory:nil]) {
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[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/MP3"] toPath:[outputDir stringByAppendingString:@"/Mp3"] error:nil];
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} else {
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[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/Mp3"] toPath:[outputDir stringByAppendingString:@"/Mp3"] error:nil];
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}
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// After everythin is complete we create marker file. VCMI will look for this file to exists on startup and
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// will run this setup otherwise
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system([[NSString stringWithFormat:@"touch %@/game_data_prepared", outputDir] UTF8String]);
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[self showProgressText:@"Installation complete"];
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[self.installButton setTitle:@"Run VCMI"];
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[self.progressIndicator stopAnimation:self];
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[NSApp requestUserAttention:NSCriticalRequest];
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// Hide all progress related controls
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[self.progressIndicator setHidden:YES];
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[self.progressIndicator stopAnimation:self];
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[self.progressLabel setHidden:YES];
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[self.installButton setEnabled:YES];
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installationCompleted = YES;
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}
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- (void)selectFile:(NSArray*)fileTypes withTextField:(NSTextField*)textField
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{
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NSOpenPanel* openPanel = [NSOpenPanel openPanel];
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[openPanel setCanChooseFiles:YES];
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[openPanel setAllowedFileTypes:fileTypes];
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[openPanel setAllowsMultipleSelection:NO];
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if ([openPanel runModal] == NSOKButton) {
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NSString* path = [[openPanel URL] path];
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[textField setStringValue:path];
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}
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}
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- (IBAction)selectCD1:(id)sender
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{
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[self selectFile:@[@"iso", @"exe"] withTextField:self.cd1TextField];
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}
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- (IBAction)selectCD2:(id)sender
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{
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[self selectFile:@[@"iso"] withTextField:self.cd2TextField];
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}
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- (IBAction)install:(id)sender
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{
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if (installationCompleted) {
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// Run vcmi
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system([[NSString stringWithFormat:@"open %@/../../..", [[NSBundle mainBundle] bundlePath]] UTF8String]);
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[NSApp terminate: nil];
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} else {
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// Run installation
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[self.cd1Button setEnabled:NO];
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[self.cd2Button setEnabled:NO];
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[self.installButton setEnabled:NO];
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actions = [NSMutableArray arrayWithObjects:
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@"validateAction",
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@"downloadWogArchive",
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@"unzipWogArchive",
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@"extractGameData",
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@"extractionCompleted",
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nil
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];
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[self nextAction];
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}
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}
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- (void)showProgressText:(NSString*)text
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{
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// All GUI updates should be done on main thread
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dispatch_async(dispatch_get_main_queue(), ^{
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[self.progressLabel setHidden:NO];
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[self.progressLabel setStringValue:text];
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});
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}
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- (void)showErrorText:(NSString*)text
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{
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// All GUI updates should be done on main thread
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dispatch_async(dispatch_get_main_queue(), ^{
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// Show error alert
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NSAlert *alert = [[NSAlert alloc] init];
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[alert setMessageText:@"Error"];
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[alert setInformativeText:text];
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[alert beginSheetModalForWindow:self.window modalDelegate:nil didEndSelector:nil contextInfo:nil];
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// Enable select file buttons again
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[self.cd1Button setEnabled:YES];
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[self.cd2Button setEnabled:YES];
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[self.installButton setEnabled:YES];
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// Hide all progress related controls
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[self.progressIndicator setHidden:YES];
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[self.progressIndicator stopAnimation:self];
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[self.progressLabel setHidden:YES];
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});
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}
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@end
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