mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
90fd75e66c
* Sprite/Bitmap handlers moved to VCMI_Lib * Moved volume sliders 1px down for better look
546 lines
17 KiB
C++
546 lines
17 KiB
C++
#include "../stdafx.h"
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#include "Graphics.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../SDL_Extensions.h"
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#include <boost/assign/std/vector.hpp>
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#include <sstream>
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#include <iomanip>
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#include <boost/thread.hpp>
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#include <boost/function.hpp>
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#include <boost/bind.hpp>
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#include <boost/assign/std/vector.hpp>
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#include "../CThreadHelper.h"
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#include "../CGameInfo.h"
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#include "../hch/CLodHandler.h"
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#include "../lib/VCMI_Lib.h"
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using namespace boost::assign;
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using namespace CSDL_Ext;
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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/*
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* Graphics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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Graphics * graphics = NULL;
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SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
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{
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char buf[10];
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for (int i=from;i<to;i++)
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{
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SDL_itoa(curh->getPrimSkillLevel(i),buf,10);
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printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
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}
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return ret;
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}
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SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
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{
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char buf[10];
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blueToPlayersAdv(hInfo,curh->tempOwner);
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SDL_Surface * ret = SDL_DisplayFormat(hInfo);
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
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printAt(curh->name,75,15,GEOR13,zwykly,ret);
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drawPrimarySkill(curh, ret);
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for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
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{
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blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
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SDL_itoa((*i).second.second,buf,10);
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printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
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}
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blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
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SDL_itoa(curh->mana,buf,10);
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printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
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blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
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blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
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return ret;
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}
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SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
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{
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char buf[10];
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blueToPlayersAdv(tInfo,curh->tempOwner);
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SDL_Surface * ret = SDL_DisplayFormat(tInfo);
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
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printAt(curh->name,75,15,GEOR13,zwykly,ret);
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int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
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blitAt(forts->ourImages[pom].bitmap,115,42,ret);
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if((pom=curh->hallLevel())>=0)
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blitAt(halls->ourImages[pom].bitmap,77,42,ret);
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SDL_itoa(curh->dailyIncome(),buf,10);
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printAtMiddle(buf,167,70,GEORM,zwykly,ret);
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for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
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{
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if(!i->second.second)
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continue;
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blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
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SDL_itoa((*i).second.second,buf,10);
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printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
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}
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//blit town icon
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pom = curh->subID*2;
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if (!curh->hasFort())
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pom += F_NUMBER*2;
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if(curh->builded >= MAX_BUILDING_PER_TURN)
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pom++;
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if(curh->garrisonHero)
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blitAt(graphics->heroInGarrison,158,87,ret);
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blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
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return ret;
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}
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void Graphics::loadPaletteAndColors()
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{
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std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
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playerColorPalette = new SDL_Color[256];
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neutralColor = new SDL_Color;
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playerColors = new SDL_Color[PLAYER_LIMIT];
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int startPoint = 24; //beginning byte; used to read
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for(int i=0; i<256; ++i)
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{
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SDL_Color col;
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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col.unused = pals[startPoint++];
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playerColorPalette[i] = col;
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}
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//colors initialization
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int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
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int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
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for(int i=0;i<8;i++)
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{
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playerColors[i].r = kolory[i].x;
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playerColors[i].g = kolory[i].y;
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playerColors[i].b = kolory[i].z;
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playerColors[i].unused = 0;
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}
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neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
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std::ifstream bback("config/mageBg.txt");
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while(!bback.eof())
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{
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bback >> pals;
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guildBgs.push_back(pals);
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}
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bback.close();
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}
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void Graphics::initializeBattleGraphics()
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{
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std::ifstream bback("config/battleBack.txt");
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battleBacks.resize(26);
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for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
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{
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int am;
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bback>>am;
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battleBacks[i].resize(am);
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for(int f=0; f<am; ++f)
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{
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bback>>battleBacks[i][f];
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}
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}
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//initializing battle hero animation
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std::ifstream bher("config/battleHeroes.txt");
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int numberofh;
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bher>>numberofh;
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battleHeroes.resize(numberofh);
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for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
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{
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bher>>battleHeroes[i];
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}
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//initialization of AC->def name mapping
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std::ifstream acd;
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acd.open("config/AC_desc.txt", std::ios::binary);
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if(!acd.is_open())
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{
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tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
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}
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else
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{
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std::string buf;
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acd>>buf;
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int ACid, numberOfDefs;
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while(true)
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{
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std::vector< std::string > toAdd;
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acd>>ACid;
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if(ACid == -1)
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break;
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acd>>numberOfDefs;
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for(int g=0; g<numberOfDefs; ++g)
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{
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acd>>buf;
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toAdd.push_back(buf);
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}
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battleACToDef[ACid] = toAdd;
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}
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}
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spellEffectsPics = CDefHandler::giveDef("SpellInt.def");
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}
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Graphics::Graphics()
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{
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slotsPos.push_back(std::pair<int,int>(44,82));
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slotsPos.push_back(std::pair<int,int>(80,82));
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slotsPos.push_back(std::pair<int,int>(116,82));
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slotsPos.push_back(std::pair<int,int>(26,131));
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slotsPos.push_back(std::pair<int,int>(62,131));
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slotsPos.push_back(std::pair<int,int>(98,131));
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slotsPos.push_back(std::pair<int,int>(134,131));
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CDefHandler *smi, *smi2;
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
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tasks += boost::bind(&Graphics::loadHeroFlags,this);
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tasks += boost::bind(&Graphics::loadHeroPortraits,this);
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tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
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tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
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tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
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tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
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tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
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tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
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tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
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tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
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tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
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tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
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tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
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tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
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tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
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tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
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tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
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tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
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tasks += GET_DEF(pskillsb,"PSKILL.DEF");
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tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
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tasks += GET_DEF(resources,"RESOUR82.DEF");
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tasks += GET_DEF(un44,"UN44.DEF");
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tasks += GET_DEF(smallIcons,"ITPA.DEF");
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tasks += GET_DEF(resources32,"RESOURCE.DEF");
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tasks += GET_DEF(smi,"CPRSMALL.DEF");
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tasks += GET_DEF(smi2,"TWCRPORT.DEF");
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tasks += GET_DEF(flags,"CREST58.DEF");
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tasks += GET_DEF(abils32,"SECSK32.DEF");
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tasks += GET_DEF(abils44,"SECSKILL.DEF");
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tasks += GET_DEF(abils82,"SECSK82.DEF");
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tasks += GET_DEF(spellscr,"SPELLSCR.DEF");
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std::ifstream ifs("config/cr_bgs.txt");
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int id;
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std::string name;
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while(!ifs.eof())
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{
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ifs >> id >> name;
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tasks += GET_SURFACE(backgrounds[id],name);
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name.replace(0,5,"TPCAS");
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tasks += GET_SURFACE(backgroundsm[id],name);
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}
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CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
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th.run();
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//handling 32x32px imgs
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smi->notFreeImgs = true;
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for (size_t i=0; i<smi->ourImages.size(); ++i)
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{
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smallImgs[i-2] = smi->ourImages[i].bitmap;
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}
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delete smi;
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smi2->notFreeImgs = true;
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for (size_t i=0; i<smi2->ourImages.size(); ++i)
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{
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bigImgs[i-2] = smi2->ourImages[i].bitmap;
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}
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delete smi2;
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}
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void Graphics::loadHeroPortraits()
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{
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std::ifstream of("config/portrety.txt");
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int numberOfPortraits;
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of>>numberOfPortraits;
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for (int j=0; j<numberOfPortraits; j++)
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{
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int ID;
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of>>ID;
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std::string path;
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of>>path;
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portraitSmall.push_back(BitmapHandler::loadBitmap(path));
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for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
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{
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if(path[ff]=='S')
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{
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path[ff]='L';
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break;
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}
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}
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portraitLarge.push_back(BitmapHandler::loadBitmap(path));
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SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
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}
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of.close();
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}
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void Graphics::loadHeroAnim()
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{
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heroAnims.resize(F_NUMBER * 2);
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std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
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rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
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std::make_pair(2,14), std::make_pair(3,15);
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for(size_t i=0; i<heroAnims.size(); ++i)
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{
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std::stringstream nm;
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nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
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std::string name = nm.str();
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heroAnims[i] = CDefHandler::giveDef(name);
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int pom = 0; //how many groups has been rotated
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for(int o=7; pom<6; ++o)
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{
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for(int p=0;p<6;p++)
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{
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if(heroAnims[i]->ourImages[o].groupNumber==rotations[p].first)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(heroAnims[i]->ourImages[o+e].bitmap);
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nci.groupNumber = rotations[p].second;
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nci.imName = std::string();
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heroAnims[i]->ourImages.push_back(nci);
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if(pom>2) //we need only one frame for groups 13/14/15
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break;
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}
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if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
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o+=8;
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else //there is only one frame of 1/2/3
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o+=1;
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++pom;
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if(p==2 && pom<4) //group1 starts at index 1
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o = 1;
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}
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}
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}
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for(size_t ff=0; ff<heroAnims[i]->ourImages.size(); ++ff)
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{
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CSDL_Ext::alphaTransform(heroAnims[i]->ourImages[ff].bitmap);
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}
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heroAnims[i]->alphaTransformed = true;
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}
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}
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void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
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{
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for(int i=0;i<8;i++)
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(this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
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std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
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rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
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for(int q=0; q<8; ++q)
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{
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for(size_t o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
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{
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for(size_t p=0;p<rotations.size();p++)
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{
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if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
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nci.groupNumber = rotations[p].second;
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nci.imName = std::string();
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(this->*pr.first)[q]->ourImages.push_back(nci);
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}
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o+=8;
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}
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}
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}
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if (mode)
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{
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for(size_t o=0; o<flags4[q]->ourImages.size(); ++o)
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{
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if(flags4[q]->ourImages[o].groupNumber==1)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
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nci.groupNumber = 13;
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nci.imName = std::string();
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flags4[q]->ourImages.push_back(nci);
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}
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o+=8;
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}
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if(flags4[q]->ourImages[o].groupNumber==2)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
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nci.groupNumber = 14;
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nci.imName = std::string();
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flags4[q]->ourImages.push_back(nci);
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}
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o+=8;
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}
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if(flags4[q]->ourImages[o].groupNumber==3)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
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nci.groupNumber = 15;
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nci.imName = std::string();
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flags4[q]->ourImages.push_back(nci);
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}
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o+=8;
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}
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}
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}
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for(size_t ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
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{
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SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
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SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
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);
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}
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(this->*pr.first)[q]->alphaTransformed = true;
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}
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}
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void Graphics::loadHeroFlags()
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{
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using namespace boost::assign;
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timeHandler th;
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std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
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pr[0].first = &Graphics::flags1;
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pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
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("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
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pr[1].first = &Graphics::flags2;
|
|
pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
|
|
("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
|
|
pr[2].first = &Graphics::flags3;
|
|
pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
|
|
("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
|
|
pr[3].first = &Graphics::flags4;
|
|
pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
|
|
("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
|
|
boost::thread_group grupa;
|
|
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
|
|
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
|
|
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
|
|
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
|
|
grupa.join_all();
|
|
tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
|
|
}
|
|
SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
|
|
{
|
|
if (ID==-1)
|
|
return smallIcons->ourImages[0].bitmap;
|
|
else if (ID==-2)
|
|
return smallIcons->ourImages[1].bitmap;
|
|
else if (ID==-3)
|
|
return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
|
|
else if (ID>F_NUMBER || ID<-3)
|
|
#ifndef __GNUC__
|
|
throw new std::exception("Invalid ID");
|
|
#else
|
|
throw new std::exception();
|
|
#endif
|
|
else
|
|
{
|
|
int pom = 3;
|
|
if(!fort)
|
|
pom+=F_NUMBER*2;
|
|
pom += ID*2;
|
|
if (!builded)
|
|
pom--;
|
|
return smallIcons->ourImages[pom].bitmap;
|
|
}
|
|
}
|
|
|
|
void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
|
|
{
|
|
if(player==1) //it is actually blue...
|
|
return;
|
|
if(sur->format->BitsPerPixel == 8)
|
|
{
|
|
for(int i=0; i<32; ++i)
|
|
{
|
|
sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
|
|
}
|
|
}
|
|
else if(sur->format->BitsPerPixel == 24) //should never happen in general
|
|
{
|
|
for(int y=0; y<sur->h; ++y)
|
|
{
|
|
for(int x=0; x<sur->w; ++x)
|
|
{
|
|
Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
|
|
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
|
{
|
|
if(cp[2]>cp[1] && cp[2]>cp[0])
|
|
{
|
|
std::vector<long long int> sort1;
|
|
sort1.push_back(cp[0]);
|
|
sort1.push_back(cp[1]);
|
|
sort1.push_back(cp[2]);
|
|
std::vector< std::pair<long long int, Uint8*> > sort2;
|
|
sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
|
|
sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
|
|
sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
|
|
std::sort(sort1.begin(), sort1.end());
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
if(sort2[1].first>sort2[2].first)
|
|
std::swap(sort2[1], sort2[2]);
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
for(int hh=0; hh<3; ++hh)
|
|
{
|
|
(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(
|
|
(/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
|
|
((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
|
|
)
|
|
{
|
|
std::vector<long long int> sort1;
|
|
sort1.push_back(cp[2]);
|
|
sort1.push_back(cp[1]);
|
|
sort1.push_back(cp[0]);
|
|
std::vector< std::pair<long long int, Uint8*> > sort2;
|
|
sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
|
|
sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
|
|
sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
|
|
std::sort(sort1.begin(), sort1.end());
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
if(sort2[1].first>sort2[2].first)
|
|
std::swap(sort2[1], sort2[2]);
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
for(int hh=0; hh<3; ++hh)
|
|
{
|
|
(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|