mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
497 lines
13 KiB
C++
497 lines
13 KiB
C++
/*
|
|
* CommonConstructors.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CommonConstructors.h"
|
|
|
|
#include "CGTownInstance.h"
|
|
#include "CGHeroInstance.h"
|
|
#include "CBank.h"
|
|
#include "../TerrainHandler.h"
|
|
#include "../mapping/CMap.h"
|
|
#include "../CHeroHandler.h"
|
|
#include "../CGeneralTextHandler.h"
|
|
#include "../CCreatureHandler.h"
|
|
#include "JsonRandom.h"
|
|
#include "../CModHandler.h"
|
|
#include "../IGameCallback.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
bool CObstacleConstructor::isStaticObject()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CTownInstanceConstructor::initTypeData(const JsonNode & input)
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
|
|
{
|
|
faction = (*VLC->townh)[index];
|
|
});
|
|
|
|
filtersJson = input["filters"];
|
|
|
|
// change scope of "filters" to scope of object that is being loaded
|
|
// since this filters require to resolve building ID's
|
|
filtersJson.setMeta(input["faction"].meta);
|
|
}
|
|
|
|
void CTownInstanceConstructor::afterLoadFinalization()
|
|
{
|
|
assert(faction);
|
|
for(const auto & entry : filtersJson.Struct())
|
|
{
|
|
filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
|
|
{
|
|
return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).get());
|
|
});
|
|
}
|
|
}
|
|
|
|
bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
|
|
{
|
|
const auto * town = dynamic_cast<const CGTownInstance *>(object);
|
|
|
|
auto buildTest = [&](const BuildingID & id)
|
|
{
|
|
return town->hasBuilt(id);
|
|
};
|
|
|
|
return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
|
|
}
|
|
|
|
CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
{
|
|
CGTownInstance * obj = createTyped(tmpl);
|
|
obj->town = faction->town;
|
|
obj->tempOwner = PlayerColor::NEUTRAL;
|
|
return obj;
|
|
}
|
|
|
|
void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
|
{
|
|
auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
|
|
if(templ)
|
|
object->appearance = templ;
|
|
}
|
|
|
|
void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier(
|
|
"heroClass",
|
|
input["heroClass"],
|
|
[&](si32 index) { heroClass = VLC->heroh->classes[index]; });
|
|
|
|
filtersJson = input["filters"];
|
|
}
|
|
|
|
void CHeroInstanceConstructor::afterLoadFinalization()
|
|
{
|
|
for(const auto & entry : filtersJson.Struct())
|
|
{
|
|
filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
|
|
{
|
|
return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).get());
|
|
});
|
|
}
|
|
}
|
|
|
|
bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
|
|
{
|
|
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
|
|
|
|
auto heroTest = [&](const HeroTypeID & id)
|
|
{
|
|
return hero->type->getId() == id;
|
|
};
|
|
|
|
if(filters.count(templ->stringID))
|
|
{
|
|
return filters.at(templ->stringID).test(heroTest);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
{
|
|
CGHeroInstance * obj = createTyped(tmpl);
|
|
obj->type = nullptr; //FIXME: set to valid value. somehow.
|
|
return obj;
|
|
}
|
|
|
|
void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
|
{
|
|
|
|
}
|
|
|
|
bool CDwellingInstanceConstructor::hasNameTextID() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
|
|
{
|
|
if (input.Struct().count("name") == 0)
|
|
logMod->warn("Dwelling %s missing name!", getJsonKey());
|
|
|
|
VLC->generaltexth->registerString( input.meta, getNameTextID(), input["name"].String());
|
|
|
|
const JsonVector & levels = input["creatures"].Vector();
|
|
const auto totalLevels = levels.size();
|
|
|
|
availableCreatures.resize(totalLevels);
|
|
for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
|
|
{
|
|
const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
|
|
const auto creaturesNumber = creaturesOnLevel.size();
|
|
availableCreatures[currentLevel].resize(creaturesNumber);
|
|
|
|
for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
|
|
{
|
|
availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
|
|
});
|
|
}
|
|
assert(!availableCreatures[currentLevel].empty());
|
|
}
|
|
guards = input["guards"];
|
|
}
|
|
|
|
bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
{
|
|
CGDwelling * obj = createTyped(tmpl);
|
|
|
|
obj->creatures.resize(availableCreatures.size());
|
|
for(const auto & entry : availableCreatures)
|
|
{
|
|
for(const CCreature * cre : entry)
|
|
obj->creatures.back().second.push_back(cre->getId());
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
|
|
{
|
|
auto * dwelling = dynamic_cast<CGDwelling *>(object);
|
|
|
|
dwelling->creatures.clear();
|
|
dwelling->creatures.reserve(availableCreatures.size());
|
|
|
|
for(const auto & entry : availableCreatures)
|
|
{
|
|
dwelling->creatures.resize(dwelling->creatures.size() + 1);
|
|
for(const CCreature * cre : entry)
|
|
dwelling->creatures.back().second.push_back(cre->getId());
|
|
}
|
|
|
|
bool guarded = false; //TODO: serialize for sanity
|
|
|
|
if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
|
|
{
|
|
if(guards.Bool())
|
|
{
|
|
guarded = true;
|
|
}
|
|
}
|
|
else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
|
|
{
|
|
for(auto & stack : JsonRandom::loadCreatures(guards, rng))
|
|
{
|
|
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
|
|
}
|
|
}
|
|
else //default condition - creatures are of level 5 or higher
|
|
{
|
|
for(auto creatureEntry : availableCreatures)
|
|
{
|
|
if(creatureEntry.at(0)->getLevel() >= 5)
|
|
{
|
|
guarded = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(guarded)
|
|
{
|
|
for(auto creatureEntry : availableCreatures)
|
|
{
|
|
const CCreature * crea = creatureEntry.at(0);
|
|
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
|
|
{
|
|
for(const auto & entry : availableCreatures)
|
|
{
|
|
for(const CCreature * cre : entry)
|
|
if(crea == cre)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
|
|
{
|
|
std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
|
|
for(const auto & entry : availableCreatures)
|
|
{
|
|
for(const CCreature * cre : entry)
|
|
creatures.push_back(cre);
|
|
}
|
|
return creatures;
|
|
}
|
|
|
|
bool CBankInstanceConstructor::hasNameTextID() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CBankInstanceConstructor::initTypeData(const JsonNode & input)
|
|
{
|
|
if (input.Struct().count("name") == 0)
|
|
logMod->warn("Bank %s missing name!", getJsonKey());
|
|
|
|
VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
|
|
|
|
levels = input["levels"].Vector();
|
|
bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
|
|
}
|
|
|
|
CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
{
|
|
return createTyped(tmpl);
|
|
}
|
|
|
|
BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
|
|
{
|
|
BankConfig bc;
|
|
|
|
bc.chance = static_cast<ui32>(level["chance"].Float());
|
|
|
|
bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
|
|
bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
|
|
bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
|
|
|
|
std::vector<SpellID> spells;
|
|
for (size_t i=0; i<6; i++)
|
|
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
|
|
|
|
bc.resources = ResourceSet(level["reward"]["resources"]);
|
|
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
|
|
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
|
|
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
|
|
|
|
bc.value = static_cast<ui32>(level["value"].Float());
|
|
|
|
return bc;
|
|
}
|
|
|
|
void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
|
{
|
|
auto * bank = dynamic_cast<CBank *>(object);
|
|
|
|
bank->resetDuration = bankResetDuration;
|
|
|
|
si32 totalChance = 0;
|
|
for(const auto & node : levels)
|
|
totalChance += static_cast<si32>(node["chance"].Float());
|
|
|
|
assert(totalChance != 0);
|
|
|
|
si32 selectedChance = rng.nextInt(totalChance - 1);
|
|
|
|
int cumulativeChance = 0;
|
|
for(const auto & node : levels)
|
|
{
|
|
cumulativeChance += static_cast<int>(node["chance"].Float());
|
|
if(selectedChance < cumulativeChance)
|
|
{
|
|
bank->setConfig(generateConfig(node, rng));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
CBankInfo::CBankInfo(const JsonVector & Config) :
|
|
config(Config)
|
|
{
|
|
assert(!Config.empty());
|
|
}
|
|
|
|
static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
|
|
{
|
|
army.totalStrength += crea->getFightValue() * amount;
|
|
|
|
bool walker = true;
|
|
if(crea->hasBonusOfType(Bonus::SHOOTER))
|
|
{
|
|
army.shootersStrength += crea->getFightValue() * amount;
|
|
walker = false;
|
|
}
|
|
if(crea->hasBonusOfType(Bonus::FLYING))
|
|
{
|
|
army.flyersStrength += crea->getFightValue() * amount;
|
|
walker = false;
|
|
}
|
|
if(walker)
|
|
army.walkersStrength += crea->getFightValue() * amount;
|
|
}
|
|
|
|
IObjectInfo::CArmyStructure CBankInfo::minGuards() const
|
|
{
|
|
std::vector<IObjectInfo::CArmyStructure> armies;
|
|
for(auto configEntry : config)
|
|
{
|
|
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
|
|
IObjectInfo::CArmyStructure army;
|
|
for(auto & stack : stacks)
|
|
{
|
|
assert(!stack.allowedCreatures.empty());
|
|
auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
|
|
{
|
|
return a->getFightValue() < b->getFightValue();
|
|
});
|
|
addStackToArmy(army, *weakest, stack.minAmount);
|
|
}
|
|
armies.push_back(army);
|
|
}
|
|
return *boost::range::min_element(armies);
|
|
}
|
|
|
|
IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
|
|
{
|
|
std::vector<IObjectInfo::CArmyStructure> armies;
|
|
for(auto configEntry : config)
|
|
{
|
|
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
|
|
IObjectInfo::CArmyStructure army;
|
|
for(auto & stack : stacks)
|
|
{
|
|
assert(!stack.allowedCreatures.empty());
|
|
auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
|
|
{
|
|
return a->getFightValue() < b->getFightValue();
|
|
});
|
|
addStackToArmy(army, *strongest, stack.maxAmount);
|
|
}
|
|
armies.push_back(army);
|
|
}
|
|
return *boost::range::max_element(armies);
|
|
}
|
|
|
|
TPossibleGuards CBankInfo::getPossibleGuards() const
|
|
{
|
|
TPossibleGuards out;
|
|
|
|
for(const JsonNode & configEntry : config)
|
|
{
|
|
const JsonNode & guardsInfo = configEntry["guards"];
|
|
auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
|
|
IObjectInfo::CArmyStructure army;
|
|
|
|
|
|
for(auto stack : stacks)
|
|
{
|
|
army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
|
|
//TODO: add fields for flyers, walkers etc...
|
|
}
|
|
|
|
ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
|
|
out.push_back(std::make_pair(chance, army));
|
|
}
|
|
return out;
|
|
}
|
|
|
|
std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
|
|
{
|
|
std::vector<PossibleReward<TResources>> result;
|
|
|
|
for(const JsonNode & configEntry : config)
|
|
{
|
|
const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
|
|
|
|
if(!resourcesInfo.isNull())
|
|
{
|
|
result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
|
|
{
|
|
std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
|
|
|
|
for(const JsonNode & configEntry : config)
|
|
{
|
|
const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
|
|
auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
|
|
|
|
for(auto stack : stacks)
|
|
{
|
|
const auto * creature = stack.allowedCreatures.front();
|
|
|
|
aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
|
|
}
|
|
}
|
|
|
|
return aproximateReward;
|
|
}
|
|
|
|
bool CBankInfo::givesResources() const
|
|
{
|
|
for(const JsonNode & node : config)
|
|
if(!node["reward"]["resources"].isNull())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool CBankInfo::givesArtifacts() const
|
|
{
|
|
for(const JsonNode & node : config)
|
|
if(!node["reward"]["artifacts"].isNull())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool CBankInfo::givesCreatures() const
|
|
{
|
|
for(const JsonNode & node : config)
|
|
if(!node["reward"]["creatures"].isNull())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool CBankInfo::givesSpells() const
|
|
{
|
|
for(const JsonNode & node : config)
|
|
if(!node["reward"]["spells"].isNull())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
{
|
|
return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|