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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/*
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* HeroPoolProcessor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
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enum class TavernHeroSlot : int8_t;
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enum class TavernSlotRole : int8_t;
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class PlayerColor;
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class CGHeroInstance;
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class HeroTypeID;
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class ObjectInstanceID;
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class CRandomGenerator;
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class CHeroClass;
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VCMI_LIB_NAMESPACE_END
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class CGameHandler;
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class HeroPoolProcessor : boost::noncopyable
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{
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CGameHandler * gameHandler;
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/// per-player random generators
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std::map<PlayerColor, std::unique_ptr<CRandomGenerator>> playerSeed;
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/// per-hero random generators used to randomize skills
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std::map<HeroTypeID, std::unique_ptr<CRandomGenerator>> heroSeed;
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void clearHeroFromSlot(const PlayerColor & color, TavernHeroSlot slot);
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void selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveStartingArmy, const HeroTypeID & nextHero = HeroTypeID::NONE);
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std::vector<const CHeroClass *> findAvailableClassesFor(const PlayerColor & player) const;
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std::vector<CGHeroInstance *> findAvailableHeroesFor(const PlayerColor & player, const CHeroClass * heroClass) const;
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const CHeroClass * pickClassFor(bool isNative, const PlayerColor & player);
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CGHeroInstance * pickHeroFor(bool isNative, const PlayerColor & player);
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CRandomGenerator & getRandomGenerator(const PlayerColor & player);
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TavernHeroSlot selectSlotForRole(const PlayerColor & player, TavernSlotRole roleID);
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public:
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HeroPoolProcessor(CGameHandler * gameHandler);
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void onHeroSurrendered(const PlayerColor & color, const CGHeroInstance * hero);
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void onHeroEscaped(const PlayerColor & color, const CGHeroInstance * hero);
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void onNewWeek(const PlayerColor & color);
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CRandomGenerator & getHeroSkillsRandomGenerator(const HeroTypeID & hero);
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/// Incoming net pack handling
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bool hireHero(const ObjectInstanceID & objectID, const HeroTypeID & hid, const PlayerColor & player, const HeroTypeID & nextHero);
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template <typename Handler> void serialize(Handler &h)
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{
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h & playerSeed;
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h & heroSeed;
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}
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};
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