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vcmi/lib/filesystem/CResourceLoader.h
Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00

446 lines
11 KiB
C++

/*
* CResourceLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CInputStream.h"
class CResourceLoader;
class ResourceLocator;
class ISimpleResourceLoader;
class JsonNode;
/**
* Specifies the resource type.
*
* Supported file extensions:
*
* Text: .txt .json
* Animation: .def
* Mask: .msk .msg
* Campaign: .h3c
* Map: .h3m
* Font: .fnt
* Image: .bmp, .jpg, .pcx, .png, .tga
* Sound: .wav .82m
* Video: .smk, .bik .mjpg .mpg
* Music: .mp3, .ogg
* Archive: .lod, .snd, .vid .pac
* Palette: .pal
* Savegame: .v*gm1
*/
namespace EResType
{
enum Type
{
TEXT,
ANIMATION,
MASK,
CAMPAIGN,
MAP,
BMP_FONT,
TTF_FONT,
IMAGE,
VIDEO,
SOUND,
MUSIC,
ARCHIVE_VID,
ARCHIVE_SND,
ARCHIVE_LOD,
PALETTE,
CLIENT_SAVEGAME,
SERVER_SAVEGAME,
DIRECTORY,
ERM,
ERT,
ERS,
OTHER
};
}
/**
* A struct which identifies a resource clearly.
*/
class DLL_LINKAGE ResourceID
{
public:
/**
* Default c-tor.
*/
ResourceID();
/**
* Move Ctor.
*/
ResourceID(ResourceID && other)
: name(std::move(other.name)), type(other.getType())
{
}
/**
* Copy Ctor. Required by clang (or this is standard?) if move constructor is present
*/
ResourceID(const ResourceID & other)
: name(other.getName()), type(other.getType())
{
}
/**
* Ctor. Can be used to create indentifier for resource loading using one parameter
*
* @param name The resource name including extension.
*/
explicit ResourceID(std::string fullName);
/**
* Ctor.
*
* @param name The resource name.
* @param type The resource type. A constant from the enumeration EResType.
*/
ResourceID(std::string name, EResType::Type type);
/**
* Compares this object with a another resource identifier.
*
* @param other The other resource identifier.
* @return Returns true if both are equally, false if not.
*/
inline bool operator==(ResourceID const & other) const
{
return name == other.name && type == other.type;
}
/*
* Move-assignment operator.
*/
inline ResourceID& operator=(ResourceID && other)
{
name = std::move(other.name);
type = other.getType();
return *this;
}
std::string getName() const;
EResType::Type getType() const;
void setName(std::string name);
void setType(EResType::Type type);
protected:
/**
* Ctor for usage strictly in resourceLoader for some speedup
*
* @param prefix Prefix of ths filename, already in upper case
* @param name The resource name, upper case
* @param type The resource type. A constant from the enumeration EResType.
*/
ResourceID(const std::string & prefix, const std::string & name, EResType::Type type);
friend class CResourceLoader;
private:
/** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
std::string name;
/**
* Specifies the resource type. EResType::OTHER if not initialized.
* Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
*/
EResType::Type type;
};
/**
* Generates a hash value for the resource identifier object.
*
* @param resourceIdent The object from which a hash value should be generated.
* @return the generated hash value
*/
inline size_t hash_value(const ResourceID & resourceIdent)
{
boost::hash<int> intHasher;
boost::hash<std::string> stringHasher;
return stringHasher(resourceIdent.getName()) ^ intHasher(static_cast<int>(resourceIdent.getType()));
}
/**
* This class manages the loading of resources whether standard
* or derived from several container formats and the file system.
*/
class DLL_LINKAGE CResourceLoader
{
typedef boost::unordered_map<ResourceID, std::vector<ResourceLocator> > ResourcesMap;
public:
/// class for iterating over all available files/Identifiers
/// can be created via CResourceLoader::getIterator
template <typename Comparator, typename Iter>
class Iterator
{
public:
/// find next available item.
Iterator& operator++()
{
assert(begin != end);
begin++;
findNext();
return *this;
}
bool hasNext()
{
return begin != end;
}
/// get identifier of current item
const ResourceID & operator* () const
{
assert(begin != end);
return begin->first;
}
/// get identifier of current item
const ResourceID * operator -> () const
{
assert(begin != end);
return &begin->first;
}
protected:
Iterator(Iter begin, Iter end, Comparator comparator):
begin(begin),
end(end),
comparator(comparator)
{
//find first applicable item
findNext();
}
friend class CResourceLoader;
private:
Iter begin;
Iter end;
Comparator comparator;
void findNext()
{
while (begin != end && !comparator(begin->first))
begin++;
}
};
CResourceLoader();
/**
* Loads the resource specified by the resource identifier.
*
* @param resourceIdent This parameter identifies the resource to load.
* @return a pointer to the input stream, not null
*
* @throws std::runtime_error if the resource doesn't exists
*/
std::unique_ptr<CInputStream> load(const ResourceID & resourceIdent) const;
/// temporary member to ease transition to new filesystem classes
std::pair<std::unique_ptr<ui8[]>, ui64> loadData(const ResourceID & resourceIdent) const;
/**
* Get resource locator for this identifier
*
* @param resourceIdent This parameter identifies the resource to load.
* @return resource locator for this resource or empty one if resource was not found
*/
ResourceLocator getResource(const ResourceID & resourceIdent) const;
/// returns ALL overriden resources with same name, including last one acessible via getResource
const std::vector<ResourceLocator> & getResourcesWithName(const ResourceID & resourceIdent) const;
/// returns real name of file in filesystem. Not usable for archives
std::string getResourceName(const ResourceID & resourceIdent) const;
/**
* Get iterator for looping all files matching filter
* Notes:
* - iterating over all files may be slow. Use with caution
* - all filenames are in upper case
*
* @param filter functor with signature bool(ResourceIdentifier) used to check if this file is required
* @return resource locator for this resource or empty one if resource was not found
*/
template<typename Comparator>
Iterator<Comparator, ResourcesMap::const_iterator> getIterator(Comparator filter) const
{
return Iterator<Comparator, ResourcesMap::const_iterator>(resources.begin(), resources.end(), filter);
}
/**
* Tests whether the specified resource exists.
*
* @param resourceIdent the resource which should be checked
* @return true if the resource exists, false if not
*/
bool existsResource(const ResourceID & resourceIdent) const;
/**
* Creates new resource (if not exists) with specified URI.
* Type will be determined from extension
* File case will be same as in URI
*
* @param URI file to create
* @return true on success, false if resource exists or on error
*/
bool createResource(std::string URI);
/**
* Adds a simple resource loader to the loaders list and its entries to the resources list.
*
* The loader object will be destructed when this resource loader is destructed.
* Don't delete it manually.
* Same loader can be added multiple times (with different mount point)
*
* @param mountPoint prefix that will be added to all files in this loader
* @param loader The simple resource loader object to add
*/
void addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable);
private:
/**
* Contains lists of same resources which can be accessed uniquely by an
* resource identifier.
*/
ResourcesMap resources;
struct LoaderEntry
{
std::string prefix;
shared_ptr<ISimpleResourceLoader> loader;
bool writeable;
};
/** A list of resource loader objects */
std::vector<LoaderEntry > loaders;
};
/**
* This class has static methods for a global resource loader access.
*
* Class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling initialize.
*/
class DLL_LINKAGE CResourceHandler
{
public:
/**
* Gets an instance of resource loader.
*
* Make sure that you've set an instance before using it. It'll throw an exception if no instance was set.
*
* @return Returns an instance of resource loader.
*/
static CResourceLoader * get();
/**
* Creates instance of resource loader.
* Will not fill filesystem with data
*
*/
static void initialize();
/**
* Semi-debug method to track all possible cases of memory leaks
* Used before exiting application
*
*/
static void clear();
/**
* Will load all filesystem data from Json data at this path (config/filesystem.json)
* @param prefix - prefix for all paths in filesystem config
*/
static void loadFileSystem(const std::string &prefix, const std::string & fsConfigURI);
static void loadFileSystem(const std::string &prefix, const JsonNode & fsConfig);
static void loadDirectory(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
static void loadArchive(const std::string &prefix, const std::string & mountPoint, const JsonNode & config, EResType::Type archiveType);
static void loadJsonMap(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
/**
* Checks all subfolders of MODS directory for presence of mods
* If this directory has mod.json file it will be added to resources
*/
static std::vector<std::string> getAvailableMods();
static void setActiveMods(std::vector<std::string> enabledMods); //WARNING: not reentrable. Do not call it twice!!!
private:
/** Instance of resource loader */
static CResourceLoader * resourceLoader;
static CResourceLoader * initialLoader;
};
/**
* A struct which describes the exact position of a resource.
*/
class DLL_LINKAGE ResourceLocator
{
public:
/**
* Ctor.
*
* @param archive A pointer to the resource archive object.
* @param resourceName Unique resource name in the space of the given resource archive.
*/
ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName);
/**
* Gets a pointer to the resource loader object.
*
* @return a pointer to the resource loader object
*/
ISimpleResourceLoader * getLoader() const;
/**
* Gets the resource name.
*
* @return the resource name.
*/
std::string getResourceName() const;
private:
/**
* A pointer to the loader which knows where and how to construct a stream object
* which does the loading process actually.
*/
ISimpleResourceLoader * loader;
/** A unique name of the resource in space of the loader. */
std::string resourceName;
};
/**
* A helper class which provides a functionality to convert extension strings to EResTypes.
*/
class DLL_LINKAGE EResTypeHelper
{
public:
/**
* Converts a extension string to a EResType enum object.
*
* @param extension The extension string e.g. .BMP, .PNG
* @return Returns a EResType enum object
*/
static EResType::Type getTypeFromExtension(std::string extension);
/**
* Gets the EResType as a string representation.
*
* @param type the EResType
* @return the type as a string representation
*/
static std::string getEResTypeAsString(EResType::Type type);
};