mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
8be801a6dc
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json - fixed several cases of incorrect positioning of creatures in battles - some missing sounds for battle effects - negative luck support, disabled by default - a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
446 lines
11 KiB
C++
446 lines
11 KiB
C++
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/*
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* CResourceLoader.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CInputStream.h"
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class CResourceLoader;
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class ResourceLocator;
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class ISimpleResourceLoader;
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class JsonNode;
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/**
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* Specifies the resource type.
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*
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* Supported file extensions:
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*
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* Text: .txt .json
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* Animation: .def
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* Mask: .msk .msg
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* Campaign: .h3c
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* Map: .h3m
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* Font: .fnt
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* Image: .bmp, .jpg, .pcx, .png, .tga
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* Sound: .wav .82m
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* Video: .smk, .bik .mjpg .mpg
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* Music: .mp3, .ogg
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* Archive: .lod, .snd, .vid .pac
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* Palette: .pal
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* Savegame: .v*gm1
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*/
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namespace EResType
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{
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enum Type
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{
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TEXT,
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ANIMATION,
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MASK,
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CAMPAIGN,
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MAP,
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BMP_FONT,
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TTF_FONT,
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IMAGE,
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VIDEO,
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SOUND,
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MUSIC,
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ARCHIVE_VID,
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ARCHIVE_SND,
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ARCHIVE_LOD,
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PALETTE,
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CLIENT_SAVEGAME,
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SERVER_SAVEGAME,
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DIRECTORY,
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ERM,
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ERT,
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ERS,
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OTHER
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};
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}
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/**
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* A struct which identifies a resource clearly.
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*/
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class DLL_LINKAGE ResourceID
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{
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public:
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/**
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* Default c-tor.
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*/
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ResourceID();
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/**
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* Move Ctor.
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*/
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ResourceID(ResourceID && other)
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: name(std::move(other.name)), type(other.getType())
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{
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}
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/**
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* Copy Ctor. Required by clang (or this is standard?) if move constructor is present
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*/
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ResourceID(const ResourceID & other)
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: name(other.getName()), type(other.getType())
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{
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}
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/**
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* Ctor. Can be used to create indentifier for resource loading using one parameter
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*
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* @param name The resource name including extension.
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*/
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explicit ResourceID(std::string fullName);
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/**
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* Ctor.
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*
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* @param name The resource name.
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* @param type The resource type. A constant from the enumeration EResType.
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*/
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ResourceID(std::string name, EResType::Type type);
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/**
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* Compares this object with a another resource identifier.
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*
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* @param other The other resource identifier.
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* @return Returns true if both are equally, false if not.
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*/
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inline bool operator==(ResourceID const & other) const
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{
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return name == other.name && type == other.type;
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}
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/*
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* Move-assignment operator.
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*/
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inline ResourceID& operator=(ResourceID && other)
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{
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name = std::move(other.name);
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type = other.getType();
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return *this;
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}
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std::string getName() const;
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EResType::Type getType() const;
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void setName(std::string name);
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void setType(EResType::Type type);
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protected:
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/**
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* Ctor for usage strictly in resourceLoader for some speedup
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*
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* @param prefix Prefix of ths filename, already in upper case
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* @param name The resource name, upper case
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* @param type The resource type. A constant from the enumeration EResType.
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*/
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ResourceID(const std::string & prefix, const std::string & name, EResType::Type type);
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friend class CResourceLoader;
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private:
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/** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
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std::string name;
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/**
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* Specifies the resource type. EResType::OTHER if not initialized.
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* Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
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*/
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EResType::Type type;
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};
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/**
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* Generates a hash value for the resource identifier object.
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*
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* @param resourceIdent The object from which a hash value should be generated.
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* @return the generated hash value
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*/
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inline size_t hash_value(const ResourceID & resourceIdent)
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{
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boost::hash<int> intHasher;
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boost::hash<std::string> stringHasher;
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return stringHasher(resourceIdent.getName()) ^ intHasher(static_cast<int>(resourceIdent.getType()));
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}
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/**
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* This class manages the loading of resources whether standard
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* or derived from several container formats and the file system.
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*/
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class DLL_LINKAGE CResourceLoader
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{
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typedef boost::unordered_map<ResourceID, std::vector<ResourceLocator> > ResourcesMap;
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public:
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/// class for iterating over all available files/Identifiers
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/// can be created via CResourceLoader::getIterator
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template <typename Comparator, typename Iter>
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class Iterator
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{
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public:
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/// find next available item.
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Iterator& operator++()
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{
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assert(begin != end);
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begin++;
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findNext();
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return *this;
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}
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bool hasNext()
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{
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return begin != end;
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}
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/// get identifier of current item
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const ResourceID & operator* () const
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{
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assert(begin != end);
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return begin->first;
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}
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/// get identifier of current item
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const ResourceID * operator -> () const
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{
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assert(begin != end);
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return &begin->first;
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}
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protected:
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Iterator(Iter begin, Iter end, Comparator comparator):
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begin(begin),
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end(end),
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comparator(comparator)
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{
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//find first applicable item
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findNext();
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}
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friend class CResourceLoader;
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private:
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Iter begin;
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Iter end;
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Comparator comparator;
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void findNext()
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{
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while (begin != end && !comparator(begin->first))
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begin++;
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}
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};
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CResourceLoader();
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/**
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* Loads the resource specified by the resource identifier.
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*
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* @param resourceIdent This parameter identifies the resource to load.
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* @return a pointer to the input stream, not null
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*
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* @throws std::runtime_error if the resource doesn't exists
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*/
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std::unique_ptr<CInputStream> load(const ResourceID & resourceIdent) const;
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/// temporary member to ease transition to new filesystem classes
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std::pair<std::unique_ptr<ui8[]>, ui64> loadData(const ResourceID & resourceIdent) const;
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/**
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* Get resource locator for this identifier
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*
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* @param resourceIdent This parameter identifies the resource to load.
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* @return resource locator for this resource or empty one if resource was not found
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*/
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ResourceLocator getResource(const ResourceID & resourceIdent) const;
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/// returns ALL overriden resources with same name, including last one acessible via getResource
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const std::vector<ResourceLocator> & getResourcesWithName(const ResourceID & resourceIdent) const;
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/// returns real name of file in filesystem. Not usable for archives
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std::string getResourceName(const ResourceID & resourceIdent) const;
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/**
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* Get iterator for looping all files matching filter
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* Notes:
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* - iterating over all files may be slow. Use with caution
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* - all filenames are in upper case
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*
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* @param filter functor with signature bool(ResourceIdentifier) used to check if this file is required
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* @return resource locator for this resource or empty one if resource was not found
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*/
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template<typename Comparator>
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Iterator<Comparator, ResourcesMap::const_iterator> getIterator(Comparator filter) const
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{
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return Iterator<Comparator, ResourcesMap::const_iterator>(resources.begin(), resources.end(), filter);
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}
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/**
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* Tests whether the specified resource exists.
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*
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* @param resourceIdent the resource which should be checked
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* @return true if the resource exists, false if not
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*/
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bool existsResource(const ResourceID & resourceIdent) const;
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/**
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* Creates new resource (if not exists) with specified URI.
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* Type will be determined from extension
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* File case will be same as in URI
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*
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* @param URI file to create
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* @return true on success, false if resource exists or on error
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*/
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bool createResource(std::string URI);
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/**
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* Adds a simple resource loader to the loaders list and its entries to the resources list.
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*
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* The loader object will be destructed when this resource loader is destructed.
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* Don't delete it manually.
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* Same loader can be added multiple times (with different mount point)
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*
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* @param mountPoint prefix that will be added to all files in this loader
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* @param loader The simple resource loader object to add
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*/
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void addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable);
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private:
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/**
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* Contains lists of same resources which can be accessed uniquely by an
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* resource identifier.
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*/
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ResourcesMap resources;
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struct LoaderEntry
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{
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std::string prefix;
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shared_ptr<ISimpleResourceLoader> loader;
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bool writeable;
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};
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/** A list of resource loader objects */
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std::vector<LoaderEntry > loaders;
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};
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/**
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* This class has static methods for a global resource loader access.
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*
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* Class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling initialize.
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*/
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class DLL_LINKAGE CResourceHandler
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{
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public:
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/**
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* Gets an instance of resource loader.
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*
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* Make sure that you've set an instance before using it. It'll throw an exception if no instance was set.
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*
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* @return Returns an instance of resource loader.
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*/
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static CResourceLoader * get();
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/**
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* Creates instance of resource loader.
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* Will not fill filesystem with data
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*
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*/
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static void initialize();
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/**
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* Semi-debug method to track all possible cases of memory leaks
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* Used before exiting application
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*
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*/
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static void clear();
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/**
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* Will load all filesystem data from Json data at this path (config/filesystem.json)
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* @param prefix - prefix for all paths in filesystem config
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*/
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static void loadFileSystem(const std::string &prefix, const std::string & fsConfigURI);
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static void loadFileSystem(const std::string &prefix, const JsonNode & fsConfig);
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static void loadDirectory(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
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static void loadArchive(const std::string &prefix, const std::string & mountPoint, const JsonNode & config, EResType::Type archiveType);
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static void loadJsonMap(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
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/**
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* Checks all subfolders of MODS directory for presence of mods
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* If this directory has mod.json file it will be added to resources
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*/
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static std::vector<std::string> getAvailableMods();
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static void setActiveMods(std::vector<std::string> enabledMods); //WARNING: not reentrable. Do not call it twice!!!
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private:
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/** Instance of resource loader */
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static CResourceLoader * resourceLoader;
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static CResourceLoader * initialLoader;
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};
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/**
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* A struct which describes the exact position of a resource.
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*/
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class DLL_LINKAGE ResourceLocator
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{
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public:
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/**
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* Ctor.
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*
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* @param archive A pointer to the resource archive object.
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* @param resourceName Unique resource name in the space of the given resource archive.
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*/
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ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName);
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/**
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* Gets a pointer to the resource loader object.
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*
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* @return a pointer to the resource loader object
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*/
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ISimpleResourceLoader * getLoader() const;
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/**
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* Gets the resource name.
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*
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* @return the resource name.
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*/
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std::string getResourceName() const;
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private:
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/**
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* A pointer to the loader which knows where and how to construct a stream object
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* which does the loading process actually.
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*/
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ISimpleResourceLoader * loader;
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/** A unique name of the resource in space of the loader. */
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std::string resourceName;
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};
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/**
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* A helper class which provides a functionality to convert extension strings to EResTypes.
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*/
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class DLL_LINKAGE EResTypeHelper
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{
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public:
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/**
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* Converts a extension string to a EResType enum object.
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*
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* @param extension The extension string e.g. .BMP, .PNG
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* @return Returns a EResType enum object
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*/
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static EResType::Type getTypeFromExtension(std::string extension);
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/**
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* Gets the EResType as a string representation.
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*
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* @param type the EResType
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* @return the type as a string representation
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*/
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static std::string getEResTypeAsString(EResType::Type type);
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};
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