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a59d7b5fc9
Support FilledTexturePlayerColored in configurable interface
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
/*
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* InterfaceBuilder.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CIntObject.h"
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#include "TextAlignment.h"
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#include "../render/EFont.h"
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#include "../../lib/JsonNode.h"
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class CPicture;
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class CLabel;
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class CMultiLineLabel;
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class CToggleGroup;
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class CToggleButton;
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class CButton;
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class CLabelGroup;
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class CSlider;
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class CAnimImage;
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class CShowableAnim;
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class CFilledTexture;
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class ComboBox;
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class CTextInput;
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#define REGISTER_BUILDER(type, method) registerBuilder(type, std::bind(method, this, std::placeholders::_1))
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class InterfaceObjectConfigurable: public CIntObject
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{
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public:
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InterfaceObjectConfigurable(int used=0, Point offset=Point());
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InterfaceObjectConfigurable(const JsonNode & config, int used=0, Point offset=Point());
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protected:
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/// Set blocked status for all buttons assotiated with provided shortcut
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void setShortcutBlocked(EShortcut shortcut, bool isBlocked);
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/// Registers provided callback to be called whenever specified shortcut is triggered
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void addShortcut(EShortcut shortcut, std::function<void()> callback);
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void keyPressed(EShortcut key) override;
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using BuilderFunction = std::function<std::shared_ptr<CIntObject>(const JsonNode &)>;
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void registerBuilder(const std::string &, BuilderFunction);
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void loadCustomBuilders(const JsonNode & config);
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//must be called after adding callbacks
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void build(const JsonNode & config);
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void addConditional(const std::string & name, bool active);
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void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
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void addCallback(const std::string & callbackName, std::function<void(int)> callback);
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void addCallback(const std::string & callbackName, std::function<void(std::string)> callback);
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JsonNode variables;
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template<class T>
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const std::shared_ptr<T> widget(const std::string & name) const
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{
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auto iter = widgets.find(name);
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if(iter == widgets.end())
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return nullptr;
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return std::dynamic_pointer_cast<T>(iter->second);
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}
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void deleteWidget(const std::string & name);
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//basic serializers
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Point readPosition(const JsonNode &) const;
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Rect readRect(const JsonNode &) const;
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ETextAlignment readTextAlignment(const JsonNode &) const;
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ColorRGBA readColor(const JsonNode &) const;
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EFonts readFont(const JsonNode &) const;
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std::string readText(const JsonNode &) const;
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std::pair<std::string, std::string> readHintText(const JsonNode &) const;
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EShortcut readHotkey(const JsonNode &) const;
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PlayerColor readPlayerColor(const JsonNode &) const;
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void loadToggleButtonCallback(std::shared_ptr<CToggleButton> button, const JsonNode & config) const;
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void loadButtonCallback(std::shared_ptr<CButton> button, const JsonNode & config) const;
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void loadButtonHotkey(std::shared_ptr<CButton> button, const JsonNode & config) const;
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void loadButtonBorderColor(std::shared_ptr<CButton> button, const JsonNode & config) const;
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//basic widgets
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std::shared_ptr<CPicture> buildPicture(const JsonNode &) const;
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std::shared_ptr<CLabel> buildLabel(const JsonNode &) const;
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std::shared_ptr<CMultiLineLabel> buildMultiLineLabel(const JsonNode &) const;
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std::shared_ptr<CToggleGroup> buildToggleGroup(const JsonNode &) const;
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std::shared_ptr<CToggleButton> buildToggleButton(const JsonNode &) const;
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std::shared_ptr<CButton> buildButton(const JsonNode &) const;
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std::shared_ptr<CLabelGroup> buildLabelGroup(const JsonNode &) const;
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std::shared_ptr<CSlider> buildSlider(const JsonNode &) const;
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std::shared_ptr<CAnimImage> buildImage(const JsonNode &) const;
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std::shared_ptr<CShowableAnim> buildAnimation(const JsonNode &) const;
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std::shared_ptr<CFilledTexture> buildTexture(const JsonNode &) const;
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std::shared_ptr<CIntObject> buildLayout(const JsonNode &);
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std::shared_ptr<ComboBox> buildComboBox(const JsonNode &);
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std::shared_ptr<CTextInput> buildTextInput(const JsonNode &) const;
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//composite widgets
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std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
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private:
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struct ShortcutState
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{
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std::function<void()> callback;
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mutable bool assignedToButton = false;
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bool blocked = false;
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};
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int unnamedObjectId = 0;
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std::map<std::string, BuilderFunction> builders;
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std::map<std::string, std::shared_ptr<CIntObject>> widgets;
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std::map<std::string, std::function<void(int)>> callbacks_int;
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std::map<std::string, std::function<void(std::string)>> callbacks_string;
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std::map<std::string, bool> conditionals;
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std::map<EShortcut, ShortcutState> shortcuts;
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};
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