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BattleActionsController.cpp
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Explicitly specify to use ranged or melee attack for damage estimation
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2024-07-29 17:13:31 +00:00 |
BattleActionsController.h
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Fix alternative actions to support more than 2 actions + simplify logic
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2024-07-15 00:41:05 +02:00 |
BattleAnimationClasses.cpp
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
BattleAnimationClasses.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleConstants.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleEffectsController.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
BattleEffectsController.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleFieldController.cpp
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fix spell hover
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2024-01-07 18:12:17 +01:00 |
BattleFieldController.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleInterface.cpp
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Fix possible crash on replaying combat after manual run
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2024-05-23 12:46:28 +00:00 |
BattleInterface.h
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Added semi-workaround method for network thread shutdown:
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2024-05-18 11:04:10 +00:00 |
BattleInterfaceClasses.cpp
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Merge pull request #4022 from vcmi/master
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2024-05-20 18:09:51 +03:00 |
BattleInterfaceClasses.h
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Apply suggestions from code review
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2024-05-14 12:44:08 +02:00 |
BattleObstacleController.cpp
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#2977 - fix obstackle path deserialization
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2023-10-29 16:07:00 +02:00 |
BattleObstacleController.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleProjectileController.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleProjectileController.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleRenderer.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleRenderer.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleSiegeController.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
BattleSiegeController.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleStacksController.cpp
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Add network thread termination logic for adventure map animations
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2024-05-18 12:15:48 +00:00 |
BattleStacksController.h
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implement spells
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2023-12-23 14:51:26 +01:00 |
BattleWindow.cpp
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Fix alternative actions to support more than 2 actions + simplify logic
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2024-07-15 00:41:05 +02:00 |
BattleWindow.h
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Fix alternative actions to support more than 2 actions + simplify logic
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2024-07-15 00:41:05 +02:00 |
CreatureAnimation.cpp
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
CreatureAnimation.h
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |