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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/CPlayerInterface.cpp
Michał W. Urbańczyk 6ce9a253a4 * support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00

4458 lines
134 KiB
C++

#include "stdafx.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "CCallback.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "CPathfinder.h"
#include "CPlayerInterface.h"
//#include "SDL_Extensions.h"
#include "SDL_Extensions.h"
//#include "SDL_framerate.h"
#include "SDL_framerate.h"
#include "client/CConfigHandler.h"
#include "client/CCreatureAnimation.h"
#include "client/Graphics.h"
#include "hch/CArtHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CTownHandler.h"
#include "lib/CondSh.h"
#include "lib/NetPacks.h"
#include "map.h"
#include "mapHandler.h"
#include "timeHandler.h"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/thread.hpp>
#include <cmath>
#include <queue>
#include <sstream>
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
using namespace boost::assign;
using namespace CSDL_Ext;
extern TTF_Font * GEOR16;
CPlayerInterface * LOCPLINT;
extern std::queue<SDL_Event*> events;
extern boost::mutex eventsM;
struct OCM_HLP_CGIN
{
bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
{
return (*a.first)<(*b.first);
}
} ocmptwo_cgin ;
void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
{
if(vstd::contains(assignedKeys,key.keysym.sym))
{
if(key.state == SDL_PRESSED)
clickLeft(true);
else
clickLeft(false);
}
}
void CGarrisonSlot::hover (bool on)
{
Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->highlighted)
{
if(owner->highlighted == this)
{
temp = CGI->generaltexth->tcommands[4];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature == creature)
{
temp = CGI->generaltexth->tcommands[2];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature)
{
temp = CGI->generaltexth->tcommands[7];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
tlog2 << "Highlighted set to NULL"<<std::endl;
owner->highlighted = NULL;
}
}
else
{
if(upg)
{
temp = CGI->generaltexth->tcommands[32];
}
else
{
temp = CGI->generaltexth->tcommands[12];
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->highlighted)
{
const CArmedInstance *highl = owner->highlighted->getObj();
if( highl->needsLastStack() //we are moving stack from hero's
&& highl->army.slots.size() == 1 //it's only stack
&& owner->highlighted->upg != upg //we're moving it to the other garrison
)
{
temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
}
else
{
temp = CGI->generaltexth->tcommands[6];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
}
}
else
{
temp = CGI->generaltexth->tcommands[11];
}
}
LOCPLINT->statusbar->print(temp);
}
else
{
LOCPLINT->statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj()
{
return (!upg)?(owner->oup):(owner->odown);
}
StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
{
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
if(!h) return NULL;
StackState *pom = new StackState();
pom->currentHealth = 0;
pom->attackBonus = h->getPrimSkillLevel(0);
pom->defenseBonus = h->getPrimSkillLevel(1);
pom->luck = h->getCurrentLuck();
pom->morale = h->getCurrentMorale(pos,town);
return pom;
}
void CGarrisonSlot::clickRight (tribool down)
{
StackState *pom = getStackState(getObj(),ID,LOCPLINT->curint == LOCPLINT->castleInt);
if(down && creature)
{
(new CCreInfoWindow(creature->idNumber,0,count,pom,boost::function<void()>(),boost::function<void()>(),NULL))
->activate();
//LOCPLINT->curint->deactivate();
}
delete pom;
}
void CGarrisonSlot::clickLeft(tribool down)
{
if(owner->ignoreEvent)
{
owner->ignoreEvent = false;
return;
}
if(down)
{
bool refr = false;
if(owner->highlighted)
{
if(owner->highlighted == this) //view info
{
StackState *pom2 = getStackState(getObj(),ID,LOCPLINT->curint == LOCPLINT->castleInt);
UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(),ID);
if(pom.oldID>=0)
{
(new CCreInfoWindow
(creature->idNumber,1,count,pom2,
boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //if upgrade is possible we'll bind proper function in callback
boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom))
->activate();
}
else
{
(new CCreInfoWindow
(creature->idNumber,1,count,pom2,0, boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),NULL) )
->activate();
}
if(LOCPLINT->curint->subInt)
LOCPLINT->curint->subInt->deactivate();
else
LOCPLINT->curint->deactivate();
owner->highlighted = NULL;
show();
refr = true;
delete pom2;
}
else if(!creature
&& (owner->splitting
|| SDL_GetKeyState(NULL)[SDLK_LSHIFT]
|| SDL_GetKeyState(NULL)[SDLK_RSHIFT]))//split
{
owner->p2 = ID;
owner->pb = upg;
owner->splitting = false;
LOCPLINT->curint->deactivate();
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
spw->activate();
refr = true;
}
else if(creature != owner->highlighted->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->oup):(owner->odown),
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
ID,owner->highlighted->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
(!upg)?(owner->oup):(owner->odown),
owner->highlighted->ID,ID);
}
}
else //highlight
{
if(creature)
owner->highlighted = this;
show();
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::activate()
{
if(!active) active=true;
else return;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CGarrisonSlot::deactivate()
{
if(active) active=false;
else return;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
{
active = false;
upg = Upg;
count = Count;
ID = IID;
creature = Creature;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
owner = Owner;
}
CGarrisonSlot::~CGarrisonSlot()
{
if(active)
deactivate();
}
void CGarrisonSlot::show()
{
if(creature)
{
char* buf = new char[15];
SDL_itoa(count,buf,10);
blitAt(graphics->bigImgs[creature->idNumber],pos);
printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
if(owner->highlighted==this)
blitAt(graphics->bigImgs[-1],pos);
//if(owner->update)
// updateRect(&pos,screen);
delete [] buf;
}
else
{
SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
jakis2 = pos;
SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2);
if(owner->splitting)
blitAt(graphics->bigImgs[-1],pos);
//if(owner->update)
// SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
}
}
CGarrisonInt::~CGarrisonInt()
{
if(sup)
{
for(size_t i=0;i<sup->size();i++)
{
delete (*sup)[i];
}
delete sup;
}
if(sdown)
{
for(size_t i=0;i<sdown->size();i++)
{
delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
}
delete sdown;
}
}
void CGarrisonInt::show()
{
if(sup)
{
for(size_t i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->show();
}
}
}
if(sdown)
{
for(size_t i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->show();
}
}
}
}
void CGarrisonInt::deactiveteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->deactivate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->deactivate();
}
}
}
}
void CGarrisonInt::activeteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->activate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->activate();
}
}
}
}
void CGarrisonInt::createSlots()
{
if(set1)
{
sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
i!=set1->slots.end(); i++)
{
(*sup)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
&CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sup)[i] == NULL)
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
}
if(set2)
{
sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
i!=set2->slots.end(); i++)
{
(*sdown)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
&CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sdown)[i] == NULL)
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
}
}
void CGarrisonInt::deleteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
delete (*sup)[i];
}
}
delete sup;
sup = NULL;
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
delete (*sdown)[i];
}
}
delete sdown;
sdown = NULL;
}
}
void CGarrisonInt::recreateSlots()
{
splitting = false;
highlighted = NULL;
if(active)
{
deactiveteSlots();
}
deleteSlots();
createSlots();
if(active)
{
//ignoreEvent = true;
activeteSlots();
show();
}
}
void CGarrisonInt::splitClick()
{
if(!highlighted)
return;
splitting = !splitting;
show();
}
void CGarrisonInt::splitStacks(int am2)
{
LOCPLINT->cb->splitStack(
(highlighted->upg)?(odown):(oup),
(pb)?(odown):(oup),
highlighted->ID,
p2,
am2);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
const CArmedInstance *s2)
:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
offx(OX),offy(OY)
{
active = false;
splitting = false;
set1 = LOCPLINT->cb->getGarrison(s1);
set2 = LOCPLINT->cb->getGarrison(s2);
ignoreEvent = false;
update = true;
pos.x=(x);
pos.y=(y);
pos.w=(58);
pos.h=(64);
createSlots();
}
void CGarrisonInt::activate()
{
active = true;
if(sup)
{
for(int i = 0; i<sup->size(); i++)
if((*sup)[i])
(*sup)[i]->activate();
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
if((*sdown)[i])
(*sdown)[i]->activate();
}
}
void CGarrisonInt::deactivate()
{
active = false;
deactiveteSlots();
}
CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons)
{
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
if(!Buttons[i].second) //if no function, then by default we'll set it to close
{
buttons[i]->assignedKeys.insert(SDLK_RETURN);
buttons[i]->assignedKeys.insert(SDLK_ESCAPE);
buttons[i]->callback += boost::bind(&CInfoWindow::close,this);
}
}
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
}
CMessage::drawIWindow(this,text,player,charperline);
}
CInfoWindow::CInfoWindow()
{
}
void CInfoWindow::close()
{
deactivate();
delete this;
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CSimpleWindow::show();
for(int i=0;i<buttons.size();i++)
buttons[i]->show();
}
CInfoWindow::~CInfoWindow()
{
if(delComps)
{
for (int i=0;i<components.size();i++)
delete components[i];
}
for(int i=0;i<buttons.size();i++)
delete buttons[i];
}
void CInfoWindow::activate()
{
for (int i=0;i<components.size();i++)
components[i]->activate();
for(int i=0;i<buttons.size();i++)
buttons[i]->activate();
}
void CInfoWindow::deactivate()
{
for (int i=0;i<components.size();i++)
components[i]->deactivate();
for(int i=0;i<buttons.size();i++)
buttons[i]->deactivate();
LOCPLINT->removeObjToBlit(this);
}
void CRClickPopup::clickRight (tribool down)
{
if(down)
return;
close();
}
void CRClickPopup::activate()
{
ClickableR::activate();
LOCPLINT->objsToBlit.push_back(this);
}
void CRClickPopup::deactivate()
{
ClickableR::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:bitmap(Bitmap),free(Free)
{
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
void CInfoPopup::close()
{
deactivate();
if(free)
SDL_FreeSurface(bitmap);
delete this;
if(LOCPLINT->curint->subInt)
return;
if(LOCPLINT->curint == LOCPLINT->adventureInt)
LOCPLINT->adventureInt->show();
else if(LOCPLINT->curint == LOCPLINT->castleInt)
LOCPLINT->castleInt->showAll();
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen));
}
void SComponent::init(Etype Type, int Subtype, int Val)
{
std::ostringstream oss;
switch (Type)
{
case artifact:
description = CGI->arth->artifacts[Subtype].Description();
subtitle = CGI->arth->artifacts[Subtype].Name();
break;
case primskill:
description = CGI->generaltexth->arraytxt[2+Subtype];
oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->generaltexth->primarySkillNames[Subtype];
subtitle = oss.str();
break;
case secskill44: case secskill:
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
break;
case resource:
description = CGI->generaltexth->allTexts[242];
oss << Val;
subtitle = oss.str();
break;
case spell:
description = CGI->spellh->spells[Subtype].descriptions[Val];
subtitle = CGI->spellh->spells[Subtype].name;
break;
case experience:
description = CGI->generaltexth->allTexts[241];
oss << Val ;
if(Subtype && Val==1)
{
subtitle = CGI->generaltexth->allTexts[442];
}
else
{
subtitle = oss.str();
}
break;
}
type = Type;
subtype = Subtype;
val = Val;
SDL_Surface * temp = this->getImg();
if(!temp)
{
tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
return;
}
pos.w = temp->w;
pos.h = temp->h;
}
SComponent::SComponent(Etype Type, int Subtype, int Val)
{
init(Type,Subtype,Val);
}
SComponent::SComponent(const Component &c)
{
if(c.id==5)
init(experience,c.subtype,c.val);
else if(c.id == Component::SPELL)
init(spell,c.subtype,c.val);
else
init((Etype)c.id,c.subtype,c.val);
if(c.id==2 && c.when==-1)
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
}
void SComponent::show(SDL_Surface * to)
{
blitAt(getImg(),pos.x,pos.y,to);
}
SDL_Surface * SComponent::getImg()
{
switch (type)
{
case artifact:
return graphics->artDefs->ourImages[subtype].bitmap;
break;
case primskill:
return graphics->pskillsb->ourImages[subtype].bitmap;
break;
case secskill44:
return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
break;
case secskill:
return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
break;
case resource:
return graphics->resources->ourImages[subtype].bitmap;
break;
case experience:
return graphics->pskillsb->ourImages[4].bitmap;
break;
case morale:
return graphics->morale82->ourImages[val+3].bitmap;
break;
case luck:
return graphics->luck82->ourImages[val+3].bitmap;
break;
case spell:
return graphics->spellscr->ourImages[subtype].bitmap;
break;
}
return NULL;
}
void SComponent::clickRight (tribool down)
{
LOCPLINT->adventureInt->handleRightClick(description,down,this);
}
void SComponent::activate()
{
ClickableR::activate();
}
void SComponent::deactivate()
{
ClickableR::deactivate();
}
void CSelectableComponent::clickLeft(tribool down)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init(SDL_Surface * Border)
{
SDL_Surface * symb = SComponent::getImg();
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
blitAt(symb,1,1,myBitmap);
if (Border) //use custom border
{
border = Border;
customB = true;
}
else //we need to draw border
{
customB = false;
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_FillRect(border,NULL,0x00FFFF);
for (int i=0;i<border->w;i++)
{
SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
}
for (int i=0;i<border->h;i++)
{
SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
}
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
}
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
:SComponent(c),onSelect(OnSelect)
{
init(Border);
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
:SComponent(Type,Sub,Val),onSelect(OnSelect)
{
init(Border);
}
CSelectableComponent::~CSelectableComponent()
{
SDL_FreeSurface(myBitmap);
if (!customB)
SDL_FreeSurface(border);
}
void CSelectableComponent::activate()
{
KeyInterested::activate();
SComponent::activate();
ClickableL::activate();
}
void CSelectableComponent::deactivate()
{
KeyInterested::deactivate();
SComponent::deactivate();
ClickableL::deactivate();
}
SDL_Surface * CSelectableComponent::getImg()
{
return myBitmap;
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
SDL_FillRect(myBitmap,NULL,0x000000);
blitAt(SComponent::getImg(),1,1,myBitmap);
if (on)
{
blitAt(border,0,0,myBitmap);
}
selected = on;
return;
}
else
{
return;
}
}
void CSelectableComponent::show(SDL_Surface * to)
{
blitAt(myBitmap,pos.x,pos.y,to);
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
}
void CSimpleWindow::show(SDL_Surface * to)
{
if(!to)
to=screen;
blitAt(bitmap,pos.x,pos.y,to);
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=NULL;
}
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(i==to);
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
}
}
CSelWindow::CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons)
{
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",(Buttons[i].second)?(Buttons[i].second):(boost::bind(&CInfoWindow::close,this)),0,0,Buttons[i].first));
}
if(Buttons.size() == 1) //only one button - assign enter to it
buttons[0]->assignedKeys.insert(SDLK_RETURN);
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
if(i<9)
comps[i]->assignedKeys.insert(SDLK_1+i);
}
CMessage::drawIWindow(this,text,player,charperline);
}
void CSelWindow::close()
{
deactivate();
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->curint->activate();
LOCPLINT->showingDialog->setn(false);
LOCPLINT->cb->selectionMade(ret,ID);
delete this;
}
CButtonBase::CButtonBase()
{
bitmapOffset = 0;
curimg=0;
type=-1;
abs=false;
active=false;
notFreeButton = false;
ourObj=NULL;
state=0;
}
CButtonBase::~CButtonBase()
{
if(notFreeButton)
return;
for(int i =0; i<imgs.size();i++)
for(int j=0;j<imgs[i].size();j++)
SDL_FreeSurface(imgs[i][j]);
}
void CButtonBase::show(SDL_Surface * to)
{
if(!to)
to=screen;
if (abs)
{
blitAt(imgs[curimg]
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
(state+bitmapOffset) :
(imgs[curimg].size()-1) ]
,pos.x,pos.y,to);
//updateRect(&pos,to);
}
else
{
blitAt(imgs[curimg]
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
(state+bitmapOffset) :
(imgs[curimg].size()-1) ],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
}
}
ClickableL::ClickableL()
{
pressedL=false;
}
ClickableL::~ClickableL()
{}
void ClickableL::clickLeft(tribool down)
{
if (down)
pressedL=true;
else
pressedL=false;
}
void ClickableL::activate()
{
LOCPLINT->lclickable.push_front(this);
}
void ClickableL::deactivate()
{
LOCPLINT->lclickable.erase
(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
}
ClickableR::ClickableR()
{
pressedR=false;
}
ClickableR::~ClickableR()
{}
void ClickableR::clickRight(tribool down)
{
if (down)
pressedR=true;
else
pressedR=false;
}
void ClickableR::activate()
{
LOCPLINT->rclickable.push_front(this);
}
void ClickableR::deactivate()
{
LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
}
//ClickableR
Hoverable::~Hoverable()
{}
void Hoverable::activate()
{
LOCPLINT->hoverable.push_front(this);
}
void Hoverable::deactivate()
{
LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
}
void Hoverable::hover(bool on)
{
hovered=on;
}
//Hoverable
KeyInterested::~KeyInterested()
{}
void KeyInterested::activate()
{
LOCPLINT->keyinterested.push_front(this);
}
void KeyInterested::deactivate()
{
LOCPLINT->
keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
}
//KeyInterested
void MotionInterested::activate()
{
LOCPLINT->motioninterested.push_front(this);
}
void MotionInterested::deactivate()
{
LOCPLINT->
motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
}
void TimeInterested::activate()
{
LOCPLINT->timeinterested.push_back(this);
}
void TimeInterested::deactivate()
{
LOCPLINT->
timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
}
CPlayerInterface::CPlayerInterface(int Player, int serial)
{
LOCPLINT = this;
curint = NULL;
playerID=Player;
serialID=serial;
human=true;
castleInt = NULL;
adventureInt = NULL;
pim = new boost::recursive_mutex;
showingDialog = new CondSh<bool>(false);
heroMoveSpeed = 2;
mapScrollingSpeed = 2;
//initializing framerate keeper
mainFPSmng = new FPSmanager;
SDL_initFramerate(mainFPSmng);
SDL_setFramerate(mainFPSmng, 48);
//framerate keeper initialized
}
CPlayerInterface::~CPlayerInterface()
{
delete pim;
delete showingDialog;
delete mainFPSmng;
delete adventureInt;
for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
SDL_FreeSurface(i->second);
for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
SDL_FreeSurface(i->second);
}
void CPlayerInterface::init(ICallback * CB)
{
cb = dynamic_cast<CCallback*>(CB);
adventureInt = new CAdvMapInt(playerID);
std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
for(int i=0;i<tt.size();i++)
{
SDL_Surface * pom = infoWin(tt[i]);
graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
}
}
void CPlayerInterface::yourTurn()
{
LOCPLINT = this;
makingTurn = true;
for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
SDL_FreeSurface(i->second);
graphics->heroWins.clear();
std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
for(int i=0;i<hh.size();i++)
{
SDL_Surface * pom = infoWin(hh[i]);
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
}
adventureInt->infoBar.newDay(cb->getDate(1));
//select first hero if available.
//TODO: check if hero is slept
if(adventureInt->heroList.items.size())
adventureInt->select(adventureInt->heroList.items[0].first);
else
adventureInt->select(adventureInt->townList.items[0]);
adventureInt->activate();
timeHandler th;
th.getDif();
for(;makingTurn;) // main loop
{
updateWater();
pim->lock();
//if there are any waiting dialogs, show them
if(dialogs.size() && !showingDialog->get())
{
dialogs.front()->buttons[0]->callback += boost::bind(&IActivable::activate,LOCPLINT->curint);
showingDialog->set(true);
curint->deactivate(); //dezaktywacja starego interfejsu
dialogs.front()->activate();
LOCPLINT->objsToBlit.push_back(dialogs.front());
dialogs.pop_front();
}
int tv = th.getDif();
std::list<TimeInterested*> hlp = timeinterested;
for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(timeinterested,*i)) continue;
if ((*i)->toNextTick>=0)
(*i)->toNextTick-=tv;
if ((*i)->toNextTick<0)
(*i)->tick();
}
LOCPLINT->adventureInt->updateScreen = false;
while(true)
{
SDL_Event *ev = NULL;
{
boost::unique_lock<boost::mutex> lock(eventsM);
if(!events.size())
{
break;
}
else
{
ev = events.front();
events.pop();
}
}
handleEvent(ev);
delete ev;
}
if (curint == adventureInt) //stuff for advMapInt
{
adventureInt->update();
}
for(int i=0;i<objsToBlit.size();i++)
objsToBlit[i]->show();
CGI->curh->draw1();
CSDL_Ext::update(screen);
CGI->curh->draw2();
pim->unlock();
SDL_framerateDelay(mainFPSmng);
}
adventureInt->hide();
cb->endTurn();
}
inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
{
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
for(int h=0; h<hlp.objects.size(); ++h)
if(hlp.objects[h].first->id==hid)
{
hlp.objects[h].second = r;
return;
}
}
inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
{
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
for(int h=0; h<hlp.objects.size(); ++h)
if(hlp.objects[h].first->id==hid)
{
hlp.objects.erase(hlp.objects.begin()+h);
return;
}
}
int getDir(int3 src, int3 dst)
{
int ret = -1;
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
{
ret = 1;
}
else if(dst.x == src.x && dst.y+1 == src.y) //t
{
ret = 2;
}
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
{
ret = 3;
}
else if(dst.x-1 == src.x && dst.y == src.y) //r
{
ret = 4;
}
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
{
ret = 5;
}
else if(dst.x == src.x && dst.y-1 == src.y) //b
{
ret = 6;
}
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
{
ret = 7;
}
else if(dst.x+1 == src.x && dst.y == src.y) //l
{
ret = 8;
}
return ret;
}
void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
adventureInt->centerOn(details.ho->pos); //actualizing screen pos
if(adventureInt == curint)
adventureInt->minimap.draw();
if(details.style>0)
return;
//initializing objects and performing first step of move
const CGHeroInstance * ho = details.ho; //object representing this hero
int3 hp = details.src;
if (!details.successful) //hero failed to move
{
if(ho->movement > 50)
ho->moveDir = getDir(details.src,details.dst);
ho->isStanding = true;
adventureInt->heroList.draw();
if (adventureInt->terrain.currentPath && ho->movement>145) //TODO: better condition on movement - check cost of endtile
{
delete adventureInt->terrain.currentPath;
adventureInt->terrain.currentPath = NULL;
adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
}
return;
}
if (adventureInt->terrain.currentPath) //&& hero is moving
{
adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
}
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
ho->moveDir = 1;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
{
ho->moveDir = 2;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
{
ho->moveDir = 3;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
{
ho->moveDir = 4;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
{
ho->moveDir = 5;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
{
ho->moveDir = 6;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
{
ho->moveDir = 7;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
{
ho->moveDir = 8;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
//first initializing done
SDL_framerateDelay(mainFPSmng); // after first move
//main moving
for(int i=1; i<32; i+=2*heroMoveSpeed)
{
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
//setting advmap shift
adventureInt->terrain.moveX = i-32;
adventureInt->terrain.moveY = i-32;
subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
{
//setting advmap shift
adventureInt->terrain.moveY = i-32;
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
{
//setting advmap shift
adventureInt->terrain.moveX = -i+32;
adventureInt->terrain.moveY = i-32;
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
{
//setting advmap shift
adventureInt->terrain.moveX = -i+32;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
{
//setting advmap shift
adventureInt->terrain.moveX = -i+32;
adventureInt->terrain.moveY = -i+32;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
{
//setting advmap shift
adventureInt->terrain.moveY = -i+32;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
{
//setting advmap shift
adventureInt->terrain.moveX = i-32;
adventureInt->terrain.moveY = -i+32;
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
{
//setting advmap shift
adventureInt->terrain.moveX = i-32;
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
}
adventureInt->updateScreen = true;
LOCPLINT->adventureInt->update(); //updating screen
CSDL_Ext::update(screen);
SDL_Delay(5);
SDL_framerateDelay(mainFPSmng); //for animation purposes
} //for(int i=1; i<32; i+=4)
//main moving done
//finishing move
//restoring adventureInt->terrain.move*
adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
delObjRect(hp.x, hp.y-2, hp.z, ho->id);
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
delObjRect(hp.x-3, hp.y, hp.z, ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
{
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
{
delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
delObjRect(hp.x+1, hp.y, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
{
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
{
delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
{
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
{
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x, hp.y+1, hp.z, ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
{
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
}
//restoring good rects
subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
//restoring good order of objects
std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
ho->isStanding = true;
//move finished
adventureInt->minimap.draw();
adventureInt->heroList.updateMove(ho);
//check if user cancelled movement
{
boost::unique_lock<boost::mutex> un(eventsM);
while(events.size())
{
SDL_Event *ev = events.front();
events.pop();
switch(ev->type)
{
case SDL_MOUSEBUTTONDOWN:
stillMoveHero = false;
break;
case SDL_KEYDOWN:
if(ev->key.keysym.sym < SDLK_F1)
stillMoveHero = false;
break;
}
delete ev;
}
}
}
void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
graphics->heroWins.erase(hero->ID);
adventureInt->heroList.updateHList();
}
void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
adventureInt->heroList.updateHList();
}
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
{
adventureInt->hide();
//timeHandler t;
//t.getDif();
castleInt = new CCastleInterface(town,true);
//std::cout << "Loading town screen: " << t.getDif() <<std::endl;
}
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if (specific)
{
switch (specific->ID)
{
case HEROI_TYPE:
return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
break;
case TOWNI_TYPE:
return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
break;
default:
return NULL;
break;
}
}
else
{
switch (adventureInt->selection->ID)
{
case HEROI_TYPE:
{
const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
return graphics->drawHeroInfoWin(curh);
}
case TOWNI_TYPE:
{
return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
}
default:
return NULL;
}
}
return NULL;
}
void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
{
//sending active, hovered hoverable objects hover() call
std::vector<Hoverable*> hlp;
for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
{
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
if (!(*i)->hovered)
hlp.push_back((*i));
}
else if ((*i)->hovered)
{
(*i)->hover(false);
}
}
for(int i=0; i<hlp.size();i++)
hlp[i]->hover(true);
//sending active, MotionInterested objects mouseMoved() call
std::list<MotionInterested*> miCopy = motioninterested;
for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
{
if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->mouseMoved(sEvent->motion);
}
}
//adventure map scrolling with mouse
if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
{
if(sEvent->motion.x<15)
{
adventureInt->scrollingDir |= CAdvMapInt::LEFT;
}
else
{
adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
}
if(sEvent->motion.x>screen->w-15)
{
adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
}
else
{
adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
}
if(sEvent->motion.y<15)
{
adventureInt->scrollingDir |= CAdvMapInt::UP;
}
else
{
adventureInt->scrollingDir &= ~CAdvMapInt::UP;
}
if(sEvent->motion.y>screen->h-15)
{
adventureInt->scrollingDir |= CAdvMapInt::DOWN;
}
else
{
adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
}
}
}
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
{
current = sEvent;
if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
{
SDL_KeyboardEvent key = sEvent->key;
//translate numpad keys
if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
{
key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
}
else if(key.keysym.sym == SDLK_KP_ENTER)
{
key.keysym.sym = (SDLKey)SDLK_RETURN;
}
std::list<KeyInterested*> miCopy = keyinterested;
for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
if(vstd::contains(keyinterested,*i))
(**i).keyPressed(key);
}
else if(sEvent->type==SDL_MOUSEMOTION)
{
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
handleMouseMotion(sEvent);
}
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
std::list<ClickableL*> hlp = lclickable;
for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(lclickable,*i)) continue;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->clickLeft(true);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
std::list<ClickableL*> hlp = lclickable;
for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(lclickable,*i)) continue;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->clickLeft(false);
}
else
(*i)->clickLeft(boost::logic::indeterminate);
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
{
std::list<ClickableR*> hlp = rclickable;
for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(rclickable,*i)) continue;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->clickRight(true);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
{
std::list<ClickableR*> hlp = rclickable;
for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(rclickable,*i)) continue;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->clickRight(false);
}
else
(*i)->clickRight(boost::logic::indeterminate);
}
}
current = NULL;
} //event end
int3 CPlayerInterface::repairScreenPos(int3 pos)
{
if(pos.x<=-Woff)
pos.x = -Woff+1;
if(pos.y<=-Hoff)
pos.y = -Hoff+1;
if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
return pos;
}
void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
redrawHeroWin(hero);
}
void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
redrawHeroWin(hero);
}
void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(adventureInt == curint)
adventureInt->heroList.draw();
}
void CPlayerInterface::receivedResource(int type, int val)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(!curint)
return;
if(curint==adventureInt || screen->h > 600 || screen->w > 800)
adventureInt->resdatabar.draw();
if(curint==castleInt && !curint->subInt)
castleInt->resdatabar->draw();
}
void CPlayerInterface::showSelDialog(std::string &text, const std::vector<Component*> &components, ui32 askID)
//void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
LOCPLINT->showingDialog->setn(true);
adventureInt->hide(); //dezaktywacja starego interfejsu
std::vector<CSelectableComponent*> intComps;
for(int i=0;i<components.size();i++)
intComps.push_back(new CSelectableComponent(*components[i])); //will be deleted by CSelWindow::close
std::vector<std::pair<std::string,boost::function<void()> > > pom;
pom.push_back(std::pair<std::string,boost::function<void()> >("IOKAY.DEF",0));
CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom);
LOCPLINT->objsToBlit.push_back(temp);
temp->activate();
temp->ID = askID;
intComps[0]->clickLeft(true);
}
void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
{
{
boost::unique_lock<boost::mutex> un(showingDialog->mx);
while(showingDialog->data)
showingDialog->cond.wait(un);
}
boost::unique_lock<boost::recursive_mutex> un(*pim);
CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
curint->deactivate();
lw->activate();
}
void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
//redraw infowindow
SDL_FreeSurface(graphics->townWins[town->id]);
graphics->townWins[town->id] = infoWin(town);
if(town->garrisonHero)
{
CGI->mh->hideObject(town->garrisonHero);
}
if(town->visitingHero)
{
CGI->mh->printObject(town->visitingHero);
}
adventureInt->heroList.updateHList();
CCastleInterface *c = dynamic_cast<CCastleInterface*>(curint);
if(c)
{
c->garr->highlighted = NULL;
c->hslotup.hero = town->garrisonHero;
c->garr->odown = c->hslotdown.hero = town->visitingHero;
c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
c->garr->recreateSlots();
c->showAll();
}
}
void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
{
if(hero->tempOwner != town->tempOwner)
return;
boost::unique_lock<boost::recursive_mutex> un(*pim);
openTownWindow(town);
}
void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(obj->ID == HEROI_TYPE) //hero
{
const CGHeroInstance * hh;
if(hh = dynamic_cast<const CGHeroInstance*>(obj))
{
SDL_FreeSurface(graphics->heroWins[hh->subID]);
graphics->heroWins[hh->subID] = infoWin(hh);
}
CHeroWindow * hw = adventureInt->heroWindow;
if(hw == curint->subInt)
{
hw->garInt->recreateSlots();
hw->garInt->show();
}
if(castleInt) //opened town window - redraw town garrison slots (change is within hero garr)
{
castleInt->garr->highlighted = NULL;
castleInt->garr->recreateSlots();
}
}
else if (obj->ID == TOWNI_TYPE) //town
{
const CGTownInstance * tt;
if(tt = static_cast<const CGTownInstance*>(obj))
{
SDL_FreeSurface(graphics->townWins[tt->id]);
graphics->townWins[tt->id] = infoWin(tt);
}
if(tt->visitingHero)
{
SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
}
if(LOCPLINT->castleInt)
{
LOCPLINT->castleInt->garr->highlighted = NULL;
LOCPLINT->castleInt->garr->recreateSlots();
}
}
if(curint == adventureInt)
adventureInt->infoBar.draw();
}
void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
switch (buildingID)
{
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
{
SDL_FreeSurface(graphics->townWins[town->id]);
graphics->townWins[town->id] = infoWin(town);
break;
}
}
if(curint!=castleInt)
return;
if(castleInt->town!=town)
return;
switch(what)
{
case 1:
castleInt->addBuilding(buildingID);
break;
case 2:
castleInt->removeBuilding(buildingID);
break;
}
}
void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
curint->deactivate();
curint = battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
curint->activate();
LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
}
void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
{
}
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->newRound(round);
}
void CPlayerInterface::actionStarted(const BattleAction* action)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
curAction = new BattleAction(*action);
if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
{
battleInt->moveStarted = true;
if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
{
battleInt->creAnims[action->stackNumber]->setType(20);
}
}
battleInt->deactivate();
CStack *stack = cb->battleGetStackByID(action->stackNumber);
char txt[400];
if(action->actionType == 1)
{
if(action->side)
battleInt->defendingHero->setPhase(4);
else
battleInt->attackingHero->setPhase(4);
return;
}
if(!stack)
{
tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
return;
}
int txtid = 0;
switch(action->actionType)
{
case 3: //defend
txtid = 120;
break;
case 8: //wait
txtid = 136;
break;
case 11: //bad morale
txtid = -34; //negative -> no separate singular/plural form
battleInt->displayEffect(30,stack->position);
break;
}
if(txtid > 0 && stack->amount != 1)
txtid++; //move to plural text
else if(txtid < 0)
txtid = -txtid;
if(txtid)
{
sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
LOCPLINT->battleInt->console->addText(txt);
}
}
void CPlayerInterface::actionFinished(const BattleAction* action)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
delete curAction;
curAction = NULL;
//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
{
battleInt->activate();
}
if(action->actionType == 1)
{
if(action->side)
battleInt->defendingHero->setPhase(0);
else
battleInt->attackingHero->setPhase(0);
}
}
BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
{
CBattleInterface *b = battleInt;
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
CStack *stack = cb->battleGetStackByID(stackID);
if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
{
std::string hlp = CGI->generaltexth->allTexts[33];
boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
battleInt->displayEffect(20,stack->position);
battleInt->console->addText(hlp);
}
b->stackActivated(stackID);
}
//wait till BattleInterface sets its command
boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
while(!b->givenCommand->data)
b->givenCommand->cond.wait(lock);
//tidy up
BattleAction ret = *(b->givenCommand->data);
delete b->givenCommand->data;
b->givenCommand->data = NULL;
//return command
return ret;
}
void CPlayerInterface::battleEnd(BattleResult *br)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
((CBattleInterface*)curint)->battleFinished(*br);
}
void CPlayerInterface::battleResultQuited()
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
((CBattleInterface*)curint)->resWindow->deactivate();
objsToBlit -= curint;
delete battleInt;
battleInt = 0;
curint = adventureInt;
adventureInt->activate();
LOCPLINT->showingDialog->setn(false);
}
void CPlayerInterface::battleStackMoved(int ID, int dest, int distance)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->stackMoved(ID, dest, dest==curAction->destinationTile, distance);
}
void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->spellCasted(sc);
}
void CPlayerInterface::battleStackAttacked(BattleStackAttacked * bsa)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(bsa->isEffect())
{
battleInt->displayEffect(bsa->effect, cb->battleGetStackByID(bsa->stackAttacked)->position);
}
std::vector<CBattleInterface::SStackAttackedInfo> arg;
CBattleInterface::SStackAttackedInfo to_put = {bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, bsa->killed()};
arg.push_back(to_put);
battleInt->stacksAreAttacked(arg);
}
void CPlayerInterface::battleAttack(BattleAttack *ba)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(ba->bsa.lucky()) //lucky hit
{
CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
std::string hlp = CGI->generaltexth->allTexts[45];
boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
battleInt->console->addText(hlp);
battleInt->displayEffect(18,stack->position);
}
if(ba->shot())
battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(ba->bsa.stackAttacked));
else
{
CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
int shift = 0;
if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
{
if(attacker->attackerOwned)
shift = 1;
else
shift = -1;
}
battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
}
}
void CPlayerInterface::showComp(SComponent comp)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
adventureInt->infoBar.showComp(&comp,4000);
}
void CPlayerInterface::showInfoDialog(std::string &text, const std::vector<Component*> &components)
{
std::vector<SComponent*> intComps;
for(int i=0;i<components.size();i++)
intComps.push_back(new SComponent(*components[i]));
showInfoDialog(text,intComps);
}
void CPlayerInterface::showInfoDialog(std::string &text, const std::vector<SComponent*> & components)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
CInfoWindow * temp = new CInfoWindow(text,playerID,32,components,pom);
if(makingTurn && curint)
{
temp->buttons[0]->callback += boost::bind(&IActivable::activate,LOCPLINT->curint);
showingDialog->set(true);
curint->deactivate(); //dezaktywacja starego interfejsu
temp->activate();
LOCPLINT->objsToBlit.push_back(temp);
}
else
{
dialogs.push_back(temp);
}
}
void CPlayerInterface::showYesNoDialog(std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool deactivateCur, bool DelComps)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
LOCPLINT->showingDialog->setn(true);
if(deactivateCur)
curint->deactivate(); //dezaktywacja starego interfejsu
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
CInfoWindow * temp = new CInfoWindow(text,playerID,32,components,pom);
temp->delComps = DelComps;
for(int i=0;i<onYes.funcs.size();i++)
temp->buttons[0]->callback += onYes.funcs[i];
for(int i=0;i<onNo.funcs.size();i++)
temp->buttons[1]->callback += onNo.funcs[i];
//if(onYes)
// temp->buttons[0]->callback += boost::bind(&CInfoWindow::close,temp);
//if(onNo)
// temp->buttons[1]->callback += boost::bind(&CInfoWindow::close,temp);
temp->activate();
LOCPLINT->objsToBlit.push_back(temp);
}
void CPlayerInterface::showYesNoDialog( std::string &text, const std::vector<Component*> &components, ui32 askID )
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
LOCPLINT->showingDialog->setn(false);
curint->deactivate(); //dezaktywacja starego interfejsu
std::vector<SComponent*> intComps;
for(int i=0;i<components.size();i++)
intComps.push_back(new SComponent(*components[i])); //will be deleted by CSelWindow::close
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
CInfoWindow * temp = new CInfoWindow(text,playerID,32,intComps,pom);
temp->buttons[0]->callback += boost::bind(&IActivable::activate,curint);
temp->buttons[1]->callback += boost::bind(&IActivable::activate,curint);
temp->buttons[0]->callback += boost::bind(&CCallback::selectionMade,cb,0,askID);
temp->buttons[1]->callback += boost::bind(&CCallback::selectionMade,cb,1,askID);
temp->delComps = true;
temp->activate();
LOCPLINT->objsToBlit.push_back(temp);
}
void CPlayerInterface::removeObjToBlit(IShowable* obj)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
objsToBlit.erase
(std::find(objsToBlit.begin(),objsToBlit.end(),obj));
//delete obj;
}
void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
adventureInt->minimap.showTile(*i);
if(curint == adventureInt)
adventureInt->minimap.draw();
}
void CPlayerInterface::tileHidden(const std::set<int3> &pos)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
adventureInt->minimap.hideTile(*i);
if(curint == adventureInt)
adventureInt->minimap.draw();
}
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
adventureInt->heroWindow->setHero(hero);
this->objsToBlit.push_back(adventureInt->heroWindow);
curint->deactivate();
if(curint == castleInt)
castleInt->subInt = adventureInt->heroWindow;
adventureInt->heroWindow->quitButton->callback.funcs.clear();
adventureInt->heroWindow->quitButton->callback += boost::bind(&CHeroWindow::deactivate,adventureInt->heroWindow);
adventureInt->heroWindow->quitButton->callback += boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
adventureInt->heroWindow->activate();
}
void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(curint->subInt == adventureInt->heroWindow)
{
adventureInt->heroWindow->deactivate();
adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
adventureInt->heroWindow->activate();
}
}
void CPlayerInterface::updateWater()
{
}
void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(curint == castleInt)
{
CFortScreen *fs = dynamic_cast<CFortScreen*>(curint->subInt);
if(fs)
fs->draw(castleInt,false);
}
}
void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
{
if(bonus.type == HeroBonus::NONE) return;
boost::unique_lock<boost::recursive_mutex> un(*pim);
redrawHeroWin(hero);
}
void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
{
SDL_FreeSurface(graphics->heroWins[hero->subID]);
graphics->heroWins[hero->subID] = infoWin(hero);
if (adventureInt->selection == hero)
adventureInt->infoBar.draw();
}
bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath * path )
{
bool result = false;
if (!h || !path)
return false; //can't find hero
CPathfinder::convertPath(path,0);
stillMoveHero = true;
for(int i=path->nodes.size()-1; i>0; i--)
{
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(!stillMoveHero)
return result;
}
int3 endpos(path->nodes[i-1].coord.x, path->nodes[i-1].coord.y, h->pos.z);
result = cb->moveHero(h,endpos);
}
stillMoveHero = false;
return result;
}
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
{
bg=BitmapHandler::loadBitmap(name);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
pos.x=x;
pos.y=y;
if(maxw >= 0)
pos.w = std::min(bg->w,maxw);
else
pos.w=bg->w;
pos.h=bg->h;
middlex=(pos.w/2)+x;
middley=(bg->h/2)+y;
}
CStatusBar::~CStatusBar()
{
SDL_FreeSurface(bg);
}
void CStatusBar::clear()
{
current="";
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
}
void CStatusBar::print(const std::string & text)
{
current=text;
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
void CStatusBar::show()
{
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
std::string CStatusBar::getCurrent()
{
return current;
}
void CList::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CList::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CList::clickLeft(tribool down)
{
};
CList::CList(int Size)
:SIZE(Size)
{
}
CHeroList::CHeroList(int Size)
:CList(Size)
{
arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
//32px per hero
posmobx = pos.x+1;
posmoby = pos.y+arrup->height+1;
posporx = pos.x+mobile->width+2;
pospory = pos.y+arrup->height;
posmanx = pos.x+1+50+mobile->width;
posmany = pos.y+arrup->height+1;
from = 0;
pressed = indeterminate;
}
void CHeroList::init()
{
int w = pos.w+1, h = pos.h+4;
bg = CSDL_Ext::newSurface(w,h,screen);
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
}
void CHeroList::genList()
{
int howMany = LOCPLINT->cb->howManyHeroes();
for (int i=0;i<howMany;i++)
{
const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
if(!h->inTownGarrison)
items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
}
}
void CHeroList::select(int which)
{
if (which<0)
{
selected = which;
LOCPLINT->adventureInt->selection = NULL;
LOCPLINT->adventureInt->terrain.currentPath = NULL;
draw();
LOCPLINT->adventureInt->infoBar.draw(NULL);
}
if (which>=items.size())
return;
selected = which;
LOCPLINT->adventureInt->centerOn(items[which].first->pos);
LOCPLINT->adventureInt->selection = items[which].first;
//recalculationg path in case of something has changed on map
if(items[which].second)
{
CPath * newPath = CGI->pathf->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
}
else
{
LOCPLINT->adventureInt->terrain.currentPath = NULL;
}
//recalculated and assigned
draw();
LOCPLINT->adventureInt->townList.draw();
LOCPLINT->adventureInt->infoBar.draw(NULL);
LOCPLINT->cb->setSelection(items[which].first);
}
void CHeroList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************HEROES*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=SIZE || ny<0)
return;
if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
return;
}
std::vector<std::string> temp;
temp.push_back(items[from+ny].first->name);
temp.push_back(items[from+ny].first->type->heroClass->name);
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,false
);
ip->activate();
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
}
}
void CHeroList::hover (bool on)
{
}
void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CHeroList::updateHList()
{
items.clear();
genList();
if(selected>=items.size())
select(items.size()-1);
if(items.size()==0)
LOCPLINT->adventureInt->townList.select(0);
else
select(selected);
}
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
{
int ser = -1;
for(int i=0; i<items.size() && ser<0; i++)
if(items[i].first->subID == which->subID)
ser = i;
ser -= from;
if(ser<0 || ser > SIZE) return;
int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
}
void CHeroList::draw()
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
blitAt(empty,posporx,pospory+i*32);
continue;
}
const CGHeroInstance *cur = items[iT].first;
int pom = cur->movement / 100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
pom = cur->mana / 5;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
blitAt(temp,posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
{
blitAt(selection,posporx,pospory+i*32);
}
//TODO: support for custom portraits
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from > SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
int CHeroList::getPosOfHero(const CArmedInstance* h)
{
return vstd::findPos(items,h,boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,const CArmedInstance *,const CGHeroInstance*>,_1,&std::pair<const CGHeroInstance*, CPath *>::first,_2));
}
CTownList::~CTownList()
{
delete arrup;
delete arrdo;
}
CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
:CList(Size)
{
arrup = CDefHandler::giveDef(arrupg);
arrdo = CDefHandler::giveDef(arrdog);
pos.x = x;
pos.y = y;
pos.w = std::max(arrdo->width, arrup->width);
pos.h = arrdo->height + arrup->height + Size*32;
arrupp.x=x;
arrupp.y=y;
arrupp.w=arrup->width;
arrupp.h=arrup->height;
arrdop.x=x;
arrdop.y=y+arrup->height+32*SIZE;
arrdop.w=arrdo->width;
arrdop.h=arrdo->height;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
}
void CTownList::genList()
{
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
void CTownList::select(int which)
{
if (which>=items.size())
return;
selected = which;
if(!fun.empty())
fun();
}
void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
return;
};
LOCPLINT->statusbar->print(items[from+ny]->name);
}
void CTownList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************TOWNS*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>SIZE || ny<0)
return;
if(LOCPLINT->curint == LOCPLINT->adventureInt
&& (ny+from)==selected
&& LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
)
LOCPLINT->openTownWindow(items[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(graphics->townWins[items[from+ny]->id],LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,false);
ip->activate();
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CTownList::draw()
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(graphics->getPic(-1),posporx,pospory+i*32);
continue;
}
blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
{
blitAt(graphics->getPic(-2),posporx,pospory+i*32);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
:c(cre),big(Big)
{
anim = new CCreatureAnimation(cre->animDefName);
}
CCreaturePic::~CCreaturePic()
{
delete anim;
}
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
{
SDL_Rect dst;
if(big)
{
blitAt(graphics->backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
dst = genRect(130,100,x,y);
}
else
{
blitAt(graphics->backgroundsm[c->faction],x,y);//curx-50,pos.y+130-65);
dst = genRect(120,100,x,y);
}
if(c->isDoubleWide())
x-=15;
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
}
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
{
//TODO: write
return NULL;
}
void CRecrutationWindow::close()
{
deactivate();
delete this;
LOCPLINT->curint->activate();
}
void CRecrutationWindow::Max()
{
slider->moveTo(slider->amount);
}
void CRecrutationWindow::Buy()
{
recruit(creatures[which].ID,slider->value);
close();
}
void CRecrutationWindow::Cancel()
{
close();
}
void CRecrutationWindow::sliderMoved(int to)
{
buy->block(!to);
}
void CRecrutationWindow::clickLeft(tribool down)
{
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
which = i;
int newAmount = std::min(amounts[i],creatures[i].amount);
slider->amount = newAmount;
if(slider->value > newAmount)
slider->moveTo(newAmount);
else
slider->moveTo(slider->value);
curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int j=0;j<creatures.size();j++)
{
if(which==j)
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
curx += 120;
}
break;
}
curx += 120;
}
}
void CRecrutationWindow::clickRight( boost::logic::tribool down )
{
if(down)
{
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
popup->activate();
break;
}
curx += 120;
}
}
}
void CRecrutationWindow::activate()
{
LOCPLINT->objsToBlit.push_back(this);
ClickableL::activate();
ClickableR::activate();
buy->activate();
max->activate();
cancel->activate();
slider->activate();
LOCPLINT->statusbar = bar;
}
void CRecrutationWindow::deactivate()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
ClickableL::deactivate();
ClickableR::deactivate();
buy->deactivate();
max->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CRecrutationWindow::show(SDL_Surface * to)
{
static char c=0;
blitAt(bitmap,pos.x,pos.y,to?to:screen);
buy->show();
max->show();
cancel->show();
slider->show();
char pom[15];
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,screen);
SDL_itoa(slider->value,pom,10); //recruit
printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,screen);
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,screen); //eg "Recruit Dragon flies"
int curx = pos.x+115-creatures[which].res.size()*16;
for(int i=0;i<creatures[which].res.size();i++)
{
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
SDL_itoa(creatures[which].res[i].second,pom,10);
printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen);
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,screen);
curx+=32;
}
curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pic->blitPic(screen,curx-50,pos.y+130-65,!(c%4));
curx += 120;
}
c++;
bar->show();
}
CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
:recruit(Recruit)
{
which = 0;
creatures.resize(Creatures.size());
amounts.resize(Creatures.size());
for(int i=0;i<creatures.size();i++)
{
creatures[i].amount = Creatures[i].second;
creatures[i].ID = Creatures[i].first;
for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
if(CGI->creh->creatures[Creatures[i].first].cost[j])
creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
}
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
std::string pom;
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
//border for creatures
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pos.x = curx+1;
creatures[i].pos.y = 65;
creatures[i].pos.w = 100;
creatures[i].pos.h = 130;
if(which==i)
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
curx += 120;
}
if(!creatures[0].amount || !amounts[0])
{
max->block(true);
slider->block(true);
}
//buy->block(true); //not needed, will be blocked by initing slider on 0
}
CRecrutationWindow::~CRecrutationWindow()
{
for(int i=0;i<creatures.size();i++)
{
delete creatures[i].pic;
}
delete max;
delete buy;
delete cancel;
SDL_FreeSurface(bitmap);
delete slider;
delete bar;
}
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
{
which = 1;
c=cid;
slider = NULL;
gar = Owner;
bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
a1 = max;
a2 = 0;
anim = new CCreaturePic(&CGI->creh->creatures[cid]);
anim->anim->setType(1);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
}
CSplitWindow::~CSplitWindow()
{
SDL_FreeSurface(bitmap);
delete ok;
delete cancel;
delete slider;
delete anim;
}
void CSplitWindow::activate()
{
ClickableL::activate();
LOCPLINT->objsToBlit.push_back(this);
KeyInterested::activate();
ok->activate();
cancel->activate();
slider->activate();
}
void CSplitWindow::deactivate()
{
ClickableL::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
KeyInterested::deactivate();
ok->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CSplitWindow::split()
{
gar->splitStacks(a2);
close();
}
void CSplitWindow::close()
{
deactivate();
delete this;
LOCPLINT->curint->activate();
}
void CSplitWindow::sliderMoved(int to)
{
a2 = to;
if(slider)
a1 = slider->amount - to;
}
void CSplitWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,screen);
ok->show();
cancel->show();
slider->show();
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,screen);
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,screen);
anim->blitPic(screen,pos.x+20,pos.y+54,false);
anim->blitPic(screen,pos.x+177,pos.y+54,false);
}
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int &cur = (which ? a2 : a1),
&sec = (which ? a1 : a2),
ncur = cur;
if (key.keysym.sym == SDLK_BACKSPACE)
{
ncur /= 10;
}
else if(key.keysym.sym == SDLK_TAB)
{
which = !which;
}
else
{
int number = key.keysym.sym - SDLK_0;
if (number < 0 || number > 9) //not a number presses
{
return;
}
ncur = cur*10 + number;
}
int delta = ncur - cur;
if(delta > sec)
{
cur += sec;
sec = 0;
}
slider->moveTo(which ? ncur : a1+a2-ncur);
}
void CSplitWindow::clickLeft( boost::logic::tribool down )
{
if(down)
{
Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
click -= pos.topLeft();
if(Rect(19,216,105,40).isIn(click))
which = 0;
else if(Rect(175,216,105,40).isIn(click))
which = 1;
}
}
void CCreInfoWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,screen);
anim->blitPic(screen,pos.x+21,pos.y+48,(type) && !(anf%4));
if(++anf==4)
anf=0;
if(count.size())
printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly);
if(upgrade)
upgrade->show();
if(dismiss)
dismiss->show();
if(ok)
ok->show();
}
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
:ok(0),dismiss(0),upgrade(0),type(Type),dsm(Dsm),dependant(0)
{
active = false;
anf = 0;
c = &CGI->creh->creatures[Cid];
bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
anim = new CCreaturePic(c);
if(!type) anim->anim->setType(2);
char pom[75];int hlp=0;
if(creatureCount)
{
SDL_itoa(creatureCount,pom,10);
count = pom;
}
printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
//atttack
printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
SDL_itoa(c->attack,pom,10);
if(State && State->attackBonus)
{
int hlp;
if(c->attack > 0)
hlp = log10f(c->attack)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->attackBonus+c->attack);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,61,GEOR13,zwykly,bitmap);
//defense
printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
SDL_itoa(c->defence,pom,10);
if(State && State->defenseBonus)
{
int hlp;
if(c->defence > 0)
hlp = log10f(c->defence)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->defenseBonus+c->defence);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,80,GEOR13,zwykly,bitmap);
//shots
if(c->shots)
{
printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
if(State)
sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
else
SDL_itoa(c->shots,pom,10);
printToWR(pom,276,99,GEOR13,zwykly,bitmap);
}
//damage
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
SDL_itoa(c->damageMin,pom,10);
if(c->damageMin > 0)
hlp = log10f(c->damageMin)+2;
else
hlp = 2;
pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
SDL_itoa(c->damageMax,pom+hlp+2,10);
printToWR(pom,276,118,GEOR13,zwykly,bitmap);
//health
printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
SDL_itoa(c->hitPoints,pom,10);
printToWR(pom,276,137,GEOR13,zwykly,bitmap);
//remaining health
if(State && State->currentHealth)
{
printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
SDL_itoa(State->currentHealth,pom,10);
printToWR(pom,276,156,GEOR13,zwykly,bitmap);
}
//speed
printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
SDL_itoa(c->speed,pom,10);
if(State && State->speedBonus)
{
int hlp;
if(c->speed > 0)
hlp = log10f(c->speed)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
hlp += 2+(int)log10f(c->speed + State->speedBonus);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,175,GEOR13,zwykly,bitmap);
//luck and morale
blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
//print abilities text - if r-click popup
if(type)
{
if(Upg && ui)
{
bool enough = true;
for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
{
if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
enough = false;
upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
}
if(enough)
{
CFunctionList<void()> fs[2];
fs[0] += Upg;
fs[0] += boost::bind(&CCreInfoWindow::close,this);
fs[1] += boost::bind(&CCreInfoWindow::activate,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false,false);
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
}
else
{
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
upgrade->callback.funcs.clear();
upgrade->bitmapOffset = 2;
}
}
if(Dsm)
{
CFunctionList<void()> fs[2];
//on dismiss confirmed
fs[0] += Dsm; //dismiss
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
fs[1] += boost::bind(&CCreInfoWindow::activate,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false,false);
dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
}
ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
}
else
{
printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
}
//spell effects
if(State)
{
int printed=0; //how many effect pics have been printed
for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
{
blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
++printed;
if(printed >= 3)
{
break;
}
}
}
}
CCreInfoWindow::~CCreInfoWindow()
{
SDL_FreeSurface(bitmap);
delete anim;
delete upgrade;
delete ok;
delete dismiss;
for(int i=0; i<upgResCost.size();i++)
delete upgResCost[i];
}
void CCreInfoWindow::activate()
{
if(active) return;
active = true;
if(!type)
ClickableR::activate();
LOCPLINT->objsToBlit.push_back(this);
if(ok)
ok->activate();
if(dismiss)
dismiss->activate();
if(upgrade)
upgrade->activate();
}
void CCreInfoWindow::close()
{
deactivate();
if(dynamic_cast<CHeroWindow*>(LOCPLINT->curint->subInt))
{
if(type)
LOCPLINT->curint->subInt->activate();
}
else
{
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
if(c && !c->subInt)
c->showAll();
if(type)
LOCPLINT->curint->activate();
}
delete this;
}
void CCreInfoWindow::clickRight(boost::logic::tribool down)
{
if(down)
return;
close();
}
void CCreInfoWindow::dismissF()
{
dsm();
close();
}
void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CCreInfoWindow::deactivate()
{
if(!active) return;
active = false;
if(!type)
ClickableR::deactivate();
LOCPLINT->objsToBlit -= static_cast<IShowable*>(this);
if(ok)
ok->deactivate();
if(dismiss)
dismiss->deactivate();
if(upgrade)
upgrade->deactivate();
}
void CCreInfoWindow::onUpgradeYes()
{
dependant->close();
dependant->deactivate();
delete dependant;
LOCPLINT->curint->activate();
}
void CCreInfoWindow::onUpgradeNo()
{
}
void CLevelWindow::close()
{
deactivate();
for(int i=0;i<comps.size();i++)
{
if(comps[i]->selected)
{
cb(i);
break;
}
}
delete this;
LOCPLINT->curint->activate();
LOCPLINT->showingDialog->setn(false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
LOCPLINT->showingDialog->setn(true);
heroType = hero->subID;
cb = callback;
for(int i=0;i<skills.size();i++)
{
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
comps.back()->assignedKeys.insert(SDLK_1 + i);
}
bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
//draw window
char buf[100], buf2[100];
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
sprintf(buf,buf2,hero->name.c_str());
printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
for(int i=0;i<comps.size();i++)
{
comps[i]->pos.x = curx+pos.x;
comps[i]->pos.y = 326+pos.y;
if( i < (comps.size()-1) )
{
curx += 44 + 18; //skill width + margin to "or"
blitAt(ort,curx,346,bitmap);
curx += ort->w + 18;
}
}
if(comps.size() > 1)
{
ok->block(true);
}
else if(comps.size() == 1)
{
comps[0]->select(true);
}
SDL_FreeSurface(ort);
}
void CLevelWindow::selectionChanged(unsigned to)
{
if(ok->blocked)
ok->block(false);
for(int i=0;i<comps.size();i++)
if(i==to)
comps[i]->select(true);
else
comps[i]->select(false);
}
CLevelWindow::~CLevelWindow()
{
delete ok;
for(int i=0;i<comps.size();i++)
delete comps[i];
SDL_FreeSurface(bitmap);
}
void CLevelWindow::activate()
{
LOCPLINT->objsToBlit.push_back(this);
ok->activate();
for(int i=0;i<comps.size();i++)
comps[i]->activate();
}
void CLevelWindow::deactivate()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
ok->deactivate();
for(int i=0;i<comps.size();i++)
comps[i]->deactivate();
}
void CLevelWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,screen);
blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y);
ok->show();
for(int i=0;i<comps.size();i++)
comps[i]->show();
}
void CMinorResDataBar::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y);
char * buf = new char[15];
for (int i=0;i<7;i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly);
}
std::vector<std::string> temp;
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
CGI->generaltexth->allTexts[62]
+": %s, "
+ CGI->generaltexth->allTexts[63]
+ ": %s, "
+ CGI->generaltexth->allTexts[64]
+ ": %s",temp)
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly);
temp.clear();
//updateRect(&pos,screen);
delete[] buf;
}
CMinorResDataBar::CMinorResDataBar()
{
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
pos.h = bg->h;
}
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
SDL_Surface * CCustomImgComponent::getImg()
{
return bmp;
}
CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
:bmp(sur), free(freeSur)
{
init(Type,Subtype,Val);
}
CCustomImgComponent::~CCustomImgComponent()
{
if(free)
SDL_FreeSurface(bmp);
}
CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
{
left = Left;
type = Type;
id = ID;
}
void CMarketplaceWindow::CTradeableItem::show( SDL_Surface * to/*=NULL*/ )
{
SDL_Surface *hlp = getSurface();
blitAt(hlp,pos.x+19,pos.y+9,to);
}
void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
{
CMarketplaceWindow *mw = static_cast<CMarketplaceWindow *>(LOCPLINT->curint->subInt);
if(down)
{
if(left)
{
if(mw->hLeft != this)
mw->hLeft = this;
else
return;
}
else
{
if(mw->hRight != this)
mw->hRight = this;
else
return;
}
mw->selectionChanged(left);
}
}
void CMarketplaceWindow::CTradeableItem::activate()
{
ClickableL::activate();
}
void CMarketplaceWindow::CTradeableItem::deactivate()
{
ClickableL::deactivate();
}
SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
{
switch(type)
{
case 0:
return graphics->resources32->ourImages[id].bitmap;
case 1:
return graphics->artDefs->ourImages[id].bitmap;
default:
return NULL;
}
}
void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
{
i.resize(amount);
for(int j=0;j<amount;j++)
{
i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
i[j]->pos = p[j];
}
}
void CMarketplaceWindow::setMode( int mode )
{
std::vector<SDL_Rect> lpos, rpos;
clear();
switch(mode)
{
case 0:
{
SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
bg = SDL_ConvertSurface(bg2,screen->format,0);
SDL_FreeSurface(bg2);
lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
genRect(66,69,122,338);
for(int i=0;i<lpos.size();i++)
{
lpos[i].x += pos.x;
lpos[i].y += pos.y;
rpos.push_back(lpos[i]);
rpos[rpos.size()-1].x += 288;
}
initItems(left,lpos,0,7,true,NULL);
initItems(right,rpos,0,7,false,NULL);
printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
}
}
}
void CMarketplaceWindow::clear()
{
for(int i=0;i<left.size();i++)
delete left[i];
for(int i=0;i<right.size();i++)
delete right[i];
left.clear();
right.clear();
SDL_FreeSurface(bg);
}
CMarketplaceWindow::CMarketplaceWindow(int Mode)
{
mode = Mode;
bg = NULL;
ok = max = deal = NULL;
pos.x = screen->w/2 - 300;
pos.y = screen->h/2 - 296;
slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
setMode(mode);
hLeft = hRight = NULL;
ok = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::deactivate,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
ok->callback += boost::bind(&CMarketplaceWindow::clear,this); //clear
ok->callback += boost::bind(vstd::delObj<CMarketplaceWindow>,this); //will delete
ok->callback += boost::bind(&CMainInterface::activate,LOCPLINT->curint);
deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
max->block(true);
deal->block(true);
}
CMarketplaceWindow::~CMarketplaceWindow()
{
delete slider;
}
void CMarketplaceWindow::show( SDL_Surface * to/*=NULL*/ )
{
blitAt(bg,pos);
if(hRight)
CSDL_Ext::drawBorder(screen,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
if(hLeft)
CSDL_Ext::drawBorder(screen,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
ok->show();
deal->show();
max->show();
slider->show();
for(int i=0;i<left.size();i++)
left[i]->show();
for(int i=0;i<right.size();i++)
right[i]->show();
if(mode==0)
{
char buf[15];
for(int i=0;i<left.size();i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly);
}
if(hLeft) //print prices
{
for(int i=0; i<right.size();i++)
{
if(right[i]->id != hLeft->id)
printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly);
else
printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly);
}
}
if(hLeft && hRight && hLeft->id!= hRight->id)
{
blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,screen);
blitAt(hRight->getSurface(),pos.x+430,pos.y+457,screen);
SDL_itoa(slider->value * r1,buf,10);
printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly);
SDL_itoa(slider->value * r2,buf,10);
printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly);
}
}
}
void CMarketplaceWindow::activate()
{
LOCPLINT->objsToBlit += this;
LOCPLINT->curint->subInt = this;
for(int i=0;i<left.size();i++)
left[i]->activate();
for(int i=0;i<right.size();i++)
right[i]->activate();
ok->activate();
max->activate();
deal->activate();
slider->activate();
}
void CMarketplaceWindow::deactivate()
{
LOCPLINT->objsToBlit -= this;
LOCPLINT->curint->subInt = NULL;
for(int i=0;i<left.size();i++)
left[i]->deactivate();
for(int i=0;i<right.size();i++)
right[i]->deactivate();
ok->deactivate();
max->deactivate();
deal->deactivate();
slider->deactivate();
}
void CMarketplaceWindow::setMax()
{
slider->moveTo(slider->amount);
}
void CMarketplaceWindow::makeDeal()
{
LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
slider->moveTo(0);
hLeft = NULL;
selectionChanged(true);
}
void CMarketplaceWindow::sliderMoved( int to )
{
}
void CMarketplaceWindow::selectionChanged(bool side)
{
if(hLeft && hRight && hLeft->id!= hRight->id)
{
LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
slider->moveTo(0);
max->block(false);
deal->block(false);
}
else
{
max->block(true);
deal->block(true);
slider->amount = 0;
slider->moveTo(0);
}
if(side && hLeft) //left selection changed, recalculate offers
{
rSubs.clear();
rSubs.resize(right.size());
int h1, h2;
for(int i=0;i<right.size();i++)
{
std::ostringstream oss;
LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
oss << h2;
if(h1!=1)
oss << "/" << h1;
rSubs[i] = oss.str();
}
}
}
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
{
this->pos = pos;
background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
//printing texts
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
//setting up buttons
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
heroMoveSpeed->select(owner->heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
}
CSystemOptionsWindow::~CSystemOptionsWindow()
{
SDL_FreeSurface(background);
delete quitGame;
delete backToMap;
delete heroMoveSpeed;
delete mapScrollSpeed;
}
void CSystemOptionsWindow::bquitf()
{
this->deactivate();
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false, false);
}
void CSystemOptionsWindow::breturnf()
{
deactivate();
for(int g=0; g<LOCPLINT->objsToBlit.size(); ++g)
{
if(dynamic_cast<CSystemOptionsWindow*>(LOCPLINT->objsToBlit[g]))
{
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
break;
}
}
delete this;
LOCPLINT->curint->activate();
}
void CSystemOptionsWindow::activate()
{
quitGame->activate();
backToMap->activate();
heroMoveSpeed->activate();
mapScrollSpeed->activate();
}
void CSystemOptionsWindow::deactivate()
{
quitGame->deactivate();
backToMap->deactivate();
heroMoveSpeed->deactivate();
mapScrollSpeed->deactivate();
}
void CSystemOptionsWindow::show(SDL_Surface *to)
{
//evaluating to
if(!to)
to = screen;
SDL_BlitSurface(background, NULL, to, &pos);
quitGame->show(to);
backToMap->show(to);
heroMoveSpeed->show(to);
mapScrollSpeed->show(to);
}
CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
:h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
{
if(H1)
selected = 0;
else
selected = -1;
bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
pos.w = bg->w;
pos.h = bg->h;
pos.x = (screen->w-bg->w)/2;
pos.y = (screen->h-bg->h)/2;
bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
h1.pos.x += pos.x;
h2.pos.x += pos.x;
h1.pos.y += pos.y;
h2.pos.y += pos.y;
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(2);
}
else if(LOCPLINT->cb->howManyHeroes() >= 8)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
recruit->block(2);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(2);
}
else
{
if(H1)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
}
else
recruit->block(1);
}
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
close();
LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
}
CTavernWindow::~CTavernWindow()
{
SDL_FreeSurface(bg);
delete cancel;
delete thiefGuild;
delete recruit;
delete bar;
}
void CTavernWindow::activate()
{
LOCPLINT->objsToBlit += this;
LOCPLINT->curint->subInt = this;
thiefGuild->activate();
cancel->activate();
if(h1.h)
h1.activate();
if(h2.h)
h2.activate();
recruit->activate();
LOCPLINT->statusbar = bar;
}
void CTavernWindow::deactivate()
{
LOCPLINT->objsToBlit -= this;
thiefGuild->deactivate();
cancel->deactivate();
if(h1.h)
h1.deactivate();
if(h2.h)
h2.deactivate();
recruit->deactivate();
}
void CTavernWindow::close()
{
LOCPLINT->curint->subInt = NULL;
deactivate();
delete this;
LOCPLINT->curint->activate();
}
void CTavernWindow::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,screen);
if(h1.h)
h1.show();
if(h2.h)
h2.show();
thiefGuild->show();
cancel->show();
recruit->show();
bar->show();
if(selected >= 0)
{
HeroPortrait *sel = selected ? &h2 : &h1;
char descr[300];
int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
if(vstd::contains(sel->h->artifWorn,i))
artifs--;
sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,screen);
CSDL_Ext::drawBorder(screen,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
{
if(pressedL && !down)
as();
ClickableL::clickLeft(down);
}
void CTavernWindow::HeroPortrait::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CTavernWindow::HeroPortrait::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
{
if(down)
{
LOCPLINT->adventureInt->heroWindow->setHero(h);
LOCPLINT->objsToBlit += LOCPLINT->adventureInt->heroWindow;
LOCPLINT->curint->deactivate();
ClickableR::activate();
}
else if(vstd::contains(LOCPLINT->objsToBlit,LOCPLINT->adventureInt->heroWindow))
{
LOCPLINT->objsToBlit -= LOCPLINT->adventureInt->heroWindow;
ClickableR::deactivate();
LOCPLINT->castleInt->showAll(0,true);
LOCPLINT->curint->subInt->activate();
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
:as(sel,id)
{
h = H;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
}
}
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
{
blitAt(graphics->portraitLarge[h->subID],pos);
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
Hoverable::hover(on);
if(on)
LOCPLINT->statusbar->print(hoverName);
else
LOCPLINT->statusbar->clear();
}