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612 lines
17 KiB
C++
612 lines
17 KiB
C++
/*
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* LobbyServer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "LobbyDatabase.h"
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#include "SQLiteConnection.h"
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void LobbyDatabase::createTables()
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{
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static const std::string createChatMessages = R"(
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CREATE TABLE IF NOT EXISTS chatMessages (
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id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
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senderName TEXT,
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channelType TEXT,
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channelName TEXT,
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messageText TEXT,
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creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
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);
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)";
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static const std::string createTableGameRooms = R"(
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CREATE TABLE IF NOT EXISTS gameRooms (
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id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
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roomID TEXT,
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hostAccountID TEXT,
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description TEXT NOT NULL DEFAULT '',
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status INTEGER NOT NULL DEFAULT 0,
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playerLimit INTEGER NOT NULL,
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creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
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);
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)";
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static const std::string createTableGameRoomPlayers = R"(
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CREATE TABLE IF NOT EXISTS gameRoomPlayers (
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id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
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roomID TEXT,
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accountID TEXT
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);
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)";
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static const std::string createTableAccounts = R"(
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CREATE TABLE IF NOT EXISTS accounts (
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id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
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accountID TEXT,
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displayName TEXT,
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online INTEGER NOT NULL,
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lastLoginTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL,
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creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
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);
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)";
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static const std::string createTableAccountCookies = R"(
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CREATE TABLE IF NOT EXISTS accountCookies (
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id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
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accountID TEXT,
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cookieUUID TEXT,
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creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
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);
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)";
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static const std::string createTableGameRoomInvites = R"(
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CREATE TABLE IF NOT EXISTS gameRoomInvites (
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id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
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roomID TEXT,
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accountID TEXT
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);
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)";
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database->prepare(createChatMessages)->execute();
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database->prepare(createTableGameRoomPlayers)->execute();
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database->prepare(createTableGameRooms)->execute();
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database->prepare(createTableAccounts)->execute();
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database->prepare(createTableAccountCookies)->execute();
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database->prepare(createTableGameRoomInvites)->execute();
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}
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void LobbyDatabase::clearOldData()
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{
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static const std::string removeActiveAccounts = R"(
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UPDATE accounts
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SET online = 0
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WHERE online <> 0
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)";
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static const std::string removeActiveLobbyRooms = R"(
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UPDATE gameRooms
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SET status = 4
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WHERE status IN (0,1,2)
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)";
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static const std::string removeActiveGameRooms = R"(
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UPDATE gameRooms
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SET status = 5
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WHERE status = 3
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)";
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database->prepare(removeActiveAccounts)->execute();
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database->prepare(removeActiveLobbyRooms)->execute();
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database->prepare(removeActiveGameRooms)->execute();
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}
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void LobbyDatabase::prepareStatements()
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{
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// INSERT INTO
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insertChatMessageStatement = database->prepare(R"(
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INSERT INTO chatMessages(senderName, messageText, channelType, channelName) VALUES( ?, ?, ?, ?);
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)");
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insertAccountStatement = database->prepare(R"(
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INSERT INTO accounts(accountID, displayName, online) VALUES(?,?,0);
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)");
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insertAccessCookieStatement = database->prepare(R"(
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INSERT INTO accountCookies(accountID, cookieUUID) VALUES(?,?);
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)");
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insertGameRoomStatement = database->prepare(R"(
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INSERT INTO gameRooms(roomID, hostAccountID, status, playerLimit) VALUES(?, ?, 0, 8);
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)");
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insertGameRoomPlayersStatement = database->prepare(R"(
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INSERT INTO gameRoomPlayers(roomID, accountID) VALUES(?,?);
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)");
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insertGameRoomInvitesStatement = database->prepare(R"(
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INSERT INTO gameRoomInvites(roomID, accountID) VALUES(?,?);
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)");
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// DELETE FROM
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deleteGameRoomPlayersStatement = database->prepare(R"(
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DELETE FROM gameRoomPlayers WHERE roomID = ? AND accountID = ?
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)");
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// UPDATE
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setAccountOnlineStatement = database->prepare(R"(
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UPDATE accounts
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SET online = ?
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WHERE accountID = ?
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)");
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setGameRoomStatusStatement = database->prepare(R"(
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UPDATE gameRooms
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SET status = ?
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WHERE roomID = ?
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)");
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updateAccountLoginTimeStatement = database->prepare(R"(
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UPDATE accounts
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SET lastLoginTime = CURRENT_TIMESTAMP
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WHERE accountID = ?
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)");
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updateRoomDescriptionStatement = database->prepare(R"(
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UPDATE gameRooms
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SET description = ?
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WHERE roomID = ?
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)");
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updateRoomPlayerLimitStatement = database->prepare(R"(
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UPDATE gameRooms
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SET playerLimit = ?
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WHERE roomID = ?
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)");
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// SELECT FROM
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getRecentMessageHistoryStatement = database->prepare(R"(
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SELECT senderName, displayName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',cm.creationTime) AS secondsElapsed
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FROM chatMessages cm
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LEFT JOIN accounts on accountID = senderName
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WHERE secondsElapsed < 60*60*18 AND channelType = ? AND channelName = ?
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ORDER BY cm.creationTime DESC
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LIMIT 100
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)");
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getFullMessageHistoryStatement = database->prepare(R"(
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SELECT senderName, displayName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',cm.creationTime) AS secondsElapsed
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FROM chatMessages cm
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LEFT JOIN accounts on accountID = senderName
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WHERE channelType = ? AND channelName = ?
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ORDER BY cm.creationTime DESC
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)");
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getIdleGameRoomStatement = database->prepare(R"(
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SELECT roomID
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FROM gameRooms
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WHERE hostAccountID = ? AND status = 0
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LIMIT 1
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)");
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getGameRoomStatusStatement = database->prepare(R"(
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SELECT status
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FROM gameRooms
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WHERE roomID = ?
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)");
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getAccountInviteStatusStatement = database->prepare(R"(
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SELECT COUNT(accountID)
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FROM gameRoomInvites
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WHERE accountID = ? AND roomID = ?
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)");
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getAccountGameHistoryStatement = database->prepare(R"(
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SELECT gr.roomID, hostAccountID, displayName, description, status, playerLimit, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',gr.creationTime) AS secondsElapsed
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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LEFT JOIN accounts a ON gr.hostAccountID = a.accountID
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WHERE grp.accountID = ? AND status = 5
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ORDER BY secondsElapsed ASC
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)");
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getAccountGameRoomStatement = database->prepare(R"(
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SELECT grp.roomID
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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WHERE accountID = ? AND status IN (1, 2, 3)
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LIMIT 1
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)");
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getActiveAccountsStatement = database->prepare(R"(
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SELECT accountID, displayName
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FROM accounts
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WHERE online = 1
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)");
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getActiveGameRoomsStatement = database->prepare(R"(
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SELECT roomID, hostAccountID, displayName, description, status, playerLimit, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',gr.creationTime) AS secondsElapsed
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FROM gameRooms gr
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LEFT JOIN accounts a ON gr.hostAccountID = a.accountID
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WHERE status IN (1, 2, 3)
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ORDER BY secondsElapsed ASC
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)");
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countRoomUsedSlotsStatement = database->prepare(R"(
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SELECT a.accountID, a.displayName
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FROM gameRoomPlayers grp
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LEFT JOIN accounts a ON a.accountID = grp.accountID
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WHERE roomID = ?
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)");
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countRoomTotalSlotsStatement = database->prepare(R"(
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SELECT playerLimit
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FROM gameRooms
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WHERE roomID = ?
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)");
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getAccountDisplayNameStatement = database->prepare(R"(
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SELECT displayName
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FROM accounts
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WHERE accountID = ?
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)");
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isAccountCookieValidStatement = database->prepare(R"(
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SELECT COUNT(accountID)
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FROM accountCookies
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WHERE accountID = ? AND cookieUUID = ?
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)");
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isPlayerInGameRoomStatement = database->prepare(R"(
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SELECT COUNT(accountID)
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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WHERE accountID = ? AND grp.roomID = ?
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)");
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isPlayerInAnyGameRoomStatement = database->prepare(R"(
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SELECT COUNT(accountID)
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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WHERE accountID = ? AND status IN (1, 2, 3)
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)");
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isAccountIDExistsStatement = database->prepare(R"(
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SELECT COUNT(accountID)
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FROM accounts
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WHERE accountID = ?
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)");
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isAccountNameExistsStatement = database->prepare(R"(
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SELECT COUNT(displayName)
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FROM accounts
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WHERE displayName = ? COLLATE NOCASE
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)");
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}
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LobbyDatabase::~LobbyDatabase() = default;
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LobbyDatabase::LobbyDatabase(const boost::filesystem::path & databasePath)
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{
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database = SQLiteInstance::open(databasePath, true);
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createTables();
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clearOldData();
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prepareStatements();
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}
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void LobbyDatabase::insertChatMessage(const std::string & sender, const std::string & channelType, const std::string & channelName, const std::string & messageText)
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{
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insertChatMessageStatement->executeOnce(sender, messageText, channelType, channelName);
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}
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bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID)
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{
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bool result = false;
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isPlayerInAnyGameRoomStatement->setBinds(accountID);
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if(isPlayerInAnyGameRoomStatement->execute())
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isPlayerInAnyGameRoomStatement->getColumns(result);
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isPlayerInAnyGameRoomStatement->reset();
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return result;
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}
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bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID, const std::string & roomID)
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{
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bool result = false;
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isPlayerInGameRoomStatement->setBinds(accountID, roomID);
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if(isPlayerInGameRoomStatement->execute())
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isPlayerInGameRoomStatement->getColumns(result);
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isPlayerInGameRoomStatement->reset();
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return result;
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}
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std::vector<LobbyChatMessage> LobbyDatabase::getRecentMessageHistory(const std::string & channelType, const std::string & channelName)
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{
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std::vector<LobbyChatMessage> result;
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getRecentMessageHistoryStatement->setBinds(channelType, channelName);
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while(getRecentMessageHistoryStatement->execute())
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{
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LobbyChatMessage message;
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getRecentMessageHistoryStatement->getColumns(message.accountID, message.displayName, message.messageText, message.age);
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result.push_back(message);
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}
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getRecentMessageHistoryStatement->reset();
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return result;
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}
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std::vector<LobbyChatMessage> LobbyDatabase::getFullMessageHistory(const std::string & channelType, const std::string & channelName)
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{
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std::vector<LobbyChatMessage> result;
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getFullMessageHistoryStatement->setBinds(channelType, channelName);
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while(getFullMessageHistoryStatement->execute())
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{
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LobbyChatMessage message;
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getFullMessageHistoryStatement->getColumns(message.accountID, message.displayName, message.messageText, message.age);
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result.push_back(message);
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}
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getFullMessageHistoryStatement->reset();
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return result;
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}
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void LobbyDatabase::setAccountOnline(const std::string & accountID, bool isOnline)
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{
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setAccountOnlineStatement->executeOnce(isOnline ? 1 : 0, accountID);
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}
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void LobbyDatabase::setGameRoomStatus(const std::string & roomID, LobbyRoomState roomStatus)
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{
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setGameRoomStatusStatement->executeOnce(vstd::to_underlying(roomStatus), roomID);
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}
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void LobbyDatabase::insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID)
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{
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insertGameRoomPlayersStatement->executeOnce(roomID, accountID);
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}
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void LobbyDatabase::deletePlayerFromGameRoom(const std::string & accountID, const std::string & roomID)
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{
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deleteGameRoomPlayersStatement->executeOnce(roomID, accountID);
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}
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void LobbyDatabase::deleteGameRoomInvite(const std::string & targetAccountID, const std::string & roomID)
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{
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deleteGameRoomInvitesStatement->executeOnce(roomID, targetAccountID);
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}
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void LobbyDatabase::insertGameRoomInvite(const std::string & targetAccountID, const std::string & roomID)
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{
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insertGameRoomInvitesStatement->executeOnce(roomID, targetAccountID);
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}
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void LobbyDatabase::insertGameRoom(const std::string & roomID, const std::string & hostAccountID)
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{
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insertGameRoomStatement->executeOnce(roomID, hostAccountID);
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}
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void LobbyDatabase::insertAccount(const std::string & accountID, const std::string & displayName)
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{
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insertAccountStatement->executeOnce(accountID, displayName);
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}
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void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std::string & accessCookieUUID)
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{
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insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID);
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}
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void LobbyDatabase::updateAccountLoginTime(const std::string & accountID)
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{
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updateAccountLoginTimeStatement->executeOnce(accountID);
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}
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void LobbyDatabase::updateRoomPlayerLimit(const std::string & gameRoomID, int playerLimit)
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{
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updateRoomPlayerLimitStatement->executeOnce(playerLimit, gameRoomID);
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}
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void LobbyDatabase::updateRoomDescription(const std::string & gameRoomID, const std::string & description)
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{
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updateRoomDescriptionStatement->executeOnce(description, gameRoomID);
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}
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std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
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{
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std::string result;
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getAccountDisplayNameStatement->setBinds(accountID);
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if(getAccountDisplayNameStatement->execute())
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getAccountDisplayNameStatement->getColumns(result);
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getAccountDisplayNameStatement->reset();
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return result;
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}
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LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID)
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{
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bool result = false;
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isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID);
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if(isAccountCookieValidStatement->execute())
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isAccountCookieValidStatement->getColumns(result);
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isAccountCookieValidStatement->reset();
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return result ? LobbyCookieStatus::VALID : LobbyCookieStatus::INVALID;
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}
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LobbyInviteStatus LobbyDatabase::getAccountInviteStatus(const std::string & accountID, const std::string & roomID)
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{
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int result = 0;
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getAccountInviteStatusStatement->setBinds(accountID, roomID);
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if(getAccountInviteStatusStatement->execute())
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getAccountInviteStatusStatement->getColumns(result);
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getAccountInviteStatusStatement->reset();
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if (result > 0)
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return LobbyInviteStatus::INVITED;
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else
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return LobbyInviteStatus::NOT_INVITED;
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}
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LobbyRoomState LobbyDatabase::getGameRoomStatus(const std::string & roomID)
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{
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LobbyRoomState result;
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getGameRoomStatusStatement->setBinds(roomID);
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if(getGameRoomStatusStatement->execute())
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getGameRoomStatusStatement->getColumns(result);
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else
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result = LobbyRoomState::CLOSED;
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getGameRoomStatusStatement->reset();
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return result;
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}
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uint32_t LobbyDatabase::getGameRoomFreeSlots(const std::string & roomID)
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{
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uint32_t usedSlots = 0;
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uint32_t totalSlots = 0;
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countRoomUsedSlotsStatement->setBinds(roomID);
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if(countRoomUsedSlotsStatement->execute())
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countRoomUsedSlotsStatement->getColumns(usedSlots);
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countRoomUsedSlotsStatement->reset();
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countRoomTotalSlotsStatement->setBinds(roomID);
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if(countRoomTotalSlotsStatement->execute())
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countRoomTotalSlotsStatement->getColumns(totalSlots);
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countRoomTotalSlotsStatement->reset();
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if (totalSlots > usedSlots)
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return totalSlots - usedSlots;
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return 0;
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}
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bool LobbyDatabase::isAccountNameExists(const std::string & displayName)
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{
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bool result = false;
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isAccountNameExistsStatement->setBinds(displayName);
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if(isAccountNameExistsStatement->execute())
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isAccountNameExistsStatement->getColumns(result);
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isAccountNameExistsStatement->reset();
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return result;
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}
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bool LobbyDatabase::isAccountIDExists(const std::string & accountID)
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{
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bool result = false;
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isAccountIDExistsStatement->setBinds(accountID);
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if(isAccountIDExistsStatement->execute())
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isAccountIDExistsStatement->getColumns(result);
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isAccountIDExistsStatement->reset();
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return result;
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}
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std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
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{
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std::vector<LobbyGameRoom> result;
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while(getActiveGameRoomsStatement->execute())
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{
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LobbyGameRoom entry;
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getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomState, entry.playerLimit, entry.age);
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result.push_back(entry);
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}
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getActiveGameRoomsStatement->reset();
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for (auto & room : result)
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{
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countRoomUsedSlotsStatement->setBinds(room.roomID);
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while(countRoomUsedSlotsStatement->execute())
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{
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LobbyAccount account;
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countRoomUsedSlotsStatement->getColumns(account.accountID, account.displayName);
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room.participants.push_back(account);
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}
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countRoomUsedSlotsStatement->reset();
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}
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return result;
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}
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std::vector<LobbyGameRoom> LobbyDatabase::getAccountGameHistory(const std::string & accountID)
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{
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std::vector<LobbyGameRoom> result;
|
|
|
|
getAccountGameHistoryStatement->setBinds(accountID);
|
|
while(getAccountGameHistoryStatement->execute())
|
|
{
|
|
LobbyGameRoom entry;
|
|
getAccountGameHistoryStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomState, entry.playerLimit, entry.age);
|
|
result.push_back(entry);
|
|
}
|
|
getAccountGameHistoryStatement->reset();
|
|
|
|
for (auto & room : result)
|
|
{
|
|
countRoomUsedSlotsStatement->setBinds(room.roomID);
|
|
while(countRoomUsedSlotsStatement->execute())
|
|
{
|
|
LobbyAccount account;
|
|
countRoomUsedSlotsStatement->getColumns(account.accountID, account.displayName);
|
|
room.participants.push_back(account);
|
|
}
|
|
countRoomUsedSlotsStatement->reset();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::vector<LobbyAccount> LobbyDatabase::getActiveAccounts()
|
|
{
|
|
std::vector<LobbyAccount> result;
|
|
|
|
while(getActiveAccountsStatement->execute())
|
|
{
|
|
LobbyAccount entry;
|
|
getActiveAccountsStatement->getColumns(entry.accountID, entry.displayName);
|
|
result.push_back(entry);
|
|
}
|
|
getActiveAccountsStatement->reset();
|
|
return result;
|
|
}
|
|
|
|
std::string LobbyDatabase::getIdleGameRoom(const std::string & hostAccountID)
|
|
{
|
|
std::string result;
|
|
|
|
getIdleGameRoomStatement->setBinds(hostAccountID);
|
|
if(getIdleGameRoomStatement->execute())
|
|
getIdleGameRoomStatement->getColumns(result);
|
|
|
|
getIdleGameRoomStatement->reset();
|
|
return result;
|
|
}
|
|
|
|
std::string LobbyDatabase::getAccountGameRoom(const std::string & accountID)
|
|
{
|
|
std::string result;
|
|
|
|
getAccountGameRoomStatement->setBinds(accountID);
|
|
if(getAccountGameRoomStatement->execute())
|
|
getAccountGameRoomStatement->getColumns(result);
|
|
|
|
getAccountGameRoomStatement->reset();
|
|
return result;
|
|
}
|