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vcmi/lib/bonuses/Updaters.h
2025-04-11 22:52:20 +08:00

143 lines
3.9 KiB
C++

/*
* Updaters.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Bonus.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
class AggregateLimiter;
class CCreatureTypeLimiter;
class HasAnotherBonusLimiter;
class CreatureTerrainLimiter;
class CreatureLevelLimiter;
class FactionLimiter;
class CreatureAlignmentLimiter;
class OppositeSideLimiter;
class RankRangeLimiter;
class UnitOnHexLimiter;
// observers for updating bonuses based on certain events (e.g. hero gaining level)
class DLL_LINKAGE IUpdater : public Serializeable
{
public:
virtual ~IUpdater() = default;
virtual std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context);
virtual std::string toString() const;
virtual JsonNode toJsonNode() const;
virtual void visitLimiter(AggregateLimiter & limiter);
virtual void visitLimiter(CCreatureTypeLimiter& limiter);
virtual void visitLimiter(HasAnotherBonusLimiter & limiter);
virtual void visitLimiter(CreatureTerrainLimiter & limiter);
virtual void visitLimiter(CreatureLevelLimiter & limiter);
virtual void visitLimiter(FactionLimiter & limiter);
virtual void visitLimiter(CreatureAlignmentLimiter & limiter) ;
virtual void visitLimiter(OppositeSideLimiter & limiter);
virtual void visitLimiter(RankRangeLimiter & limiter);
virtual void visitLimiter(UnitOnHexLimiter & limiter);
template <typename Handler> void serialize(Handler & h)
{
}
};
class DLL_LINKAGE GrowsWithLevelUpdater : public IUpdater
{
public:
int valPer20 = 0;
int stepSize = 1;
GrowsWithLevelUpdater() = default;
GrowsWithLevelUpdater(int valPer20, int stepSize = 1);
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<IUpdater &>(*this);
h & valPer20;
h & stepSize;
}
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) override;
std::string toString() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE TimesHeroLevelUpdater : public IUpdater
{
public:
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<IUpdater &>(*this);
}
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) override;
std::string toString() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE TimesStackLevelUpdater : public IUpdater
{
public:
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<IUpdater &>(*this);
}
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) override;
std::string toString() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE ArmyMovementUpdater : public IUpdater
{
public:
si32 base;
si32 divider;
si32 multiplier;
si32 max;
ArmyMovementUpdater();
ArmyMovementUpdater(int base, int divider, int multiplier, int max);
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<IUpdater &>(*this);
h & base;
h & divider;
h & multiplier;
h & max;
}
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) override;
std::string toString() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE OwnerUpdater : public IUpdater
{
protected:
PlayerColor owner;
public:
template <typename Handler> void serialize(Handler& h)
{
h & static_cast<IUpdater &>(*this);
}
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) override;
std::string toString() const override;
JsonNode toJsonNode() const override;
void visitLimiter(OppositeSideLimiter& limiter) override;
};
VCMI_LIB_NAMESPACE_END