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vcmi/client/CSpellWindow.cpp
mateuszb d630d88ac1 * some work towards fix of 537
* 338 seems to be fixed
2011-02-10 14:44:21 +00:00

825 lines
24 KiB
C++

#include "CSpellWindow.h"
#include "Graphics.h"
#include "CDefHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "CVideoHandler.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
#include "../CCallback.h"
#include <boost/bind.hpp>
#include <sstream>
#include <boost/algorithm/string/replace.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/foreach.hpp>
#include "CBitmapHandler.h"
#include "../lib/CHeroHandler.h"
/*
* CSpellWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern SDL_Surface * screen;
extern SDL_Color tytulowy, zwykly, darkTitle;
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL,
const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt)
{
used = LCLICK | RCLICK | HOVER;
pos = myRect;
onLeft = funcL;
textOnRclick = textR;
onHoverOn = funcHon;
onHoverOff = funcHoff;
myInt = _myInt;
}
void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
{
if(!down)
{
onLeft();
}
}
void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
{
adventureInt->handleRightClick(textOnRclick, down);
}
void SpellbookInteractiveArea::hover(bool on)
{
//Hoverable::hover(on);
if(on)
{
onHoverOn();
}
else
{
onHoverOff();
}
}
CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
battleSpellsOnly(openOnBattleSpells),
selectedTab(4),
currentPage(0),
myHero(_myHero),
myInt(_myInt)
{
//initializing castable spells
for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
{
if( !CGI->spellh->spells[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->spells[v]) )
mySpells.insert(v);
}
//initializing sizes of spellbook's parts
for(int b=0; b<5; ++b)
sitesPerTabAdv[b] = 0;
for(int b=0; b<5; ++b)
sitesPerTabBattle[b] = 0;
for(std::set<ui32>::const_iterator g = mySpells.begin(); g!=mySpells.end(); ++g)
{
const CSpell &s = *CGI->spellh->spells[*g];
Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
if(s.air)
++sitesPerOurTab[0];
if(s.fire)
++sitesPerOurTab[1];
if(s.water)
++sitesPerOurTab[2];
if(s.earth)
++sitesPerOurTab[3];
}
if(sitesPerTabAdv[4] % 12 == 0)
sitesPerTabAdv[4]/=12;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= 10)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - 10) % 12 == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
}
}
if(sitesPerTabBattle[4] % 12 == 0)
sitesPerTabBattle[4]/=12;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= 10)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - 10) % 12 == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
}
}
//numbers of spell pages computed
pos = myRect;
background = BitmapHandler::loadBitmap("SpelBack.bmp");
graphics->blueToPlayersAdv(background, myHero->tempOwner);
leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
spells = CDefHandler::giveDef("Spells.def");
spellTab = CDefHandler::giveDef("SpelTab.def");
schools = CDefHandler::giveDef("Schools.def");
schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
statusBar = new CStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
//areas for spells
int xpos = 117 + pos.x, ypos = 90 + pos.y;
for(int v=0; v<12; ++v)
{
temp_rect = genRect(65, 78, xpos, ypos);
spellAreas[v] = new SpellArea(temp_rect, this);
if(v == 5) //to right page
{
xpos = 336 + pos.x; ypos = 90 + pos.y;
}
else
{
if(v%2 == 0)
{
xpos+=85;
}
else
{
xpos -= 85; ypos+=97;
}
}
}
selectedTab = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap;
currentPage = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap;
abetw(currentPage, 0, pagesWithinCurrentTab());
computeSpellsPerArea();
}
CSpellWindow::~CSpellWindow()
{
SDL_FreeSurface(background);
SDL_FreeSurface(leftCorner);
SDL_FreeSurface(rightCorner);
delete spells;
delete spellTab;
delete schools;
for(int b=0; b<4; ++b)
delete schoolBorders[b];
delete exitBtn;
delete battleSpells;
delete adventureSpells;
delete manaPoints;
delete statusBar;
delete selectSpellsA;
delete selectSpellsE;
delete selectSpellsF;
delete selectSpellsW;
delete selectSpellsAll;
delete lCorner;
delete rCorner;
for(int g=0; g<12; ++g)
{
delete spellAreas[g];
}
}
void CSpellWindow::fexitb()
{
(LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
(LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
GH.popIntTotally(this);
}
void CSpellWindow::fadvSpellsb()
{
if (battleSpellsOnly == true)
{
turnPageRight();
battleSpellsOnly = false;
currentPage = 0;
}
computeSpellsPerArea();
}
void CSpellWindow::fbattleSpellsb()
{
if (battleSpellsOnly == false)
{
turnPageLeft();
battleSpellsOnly = true;
currentPage = 0;
}
computeSpellsPerArea();
}
void CSpellWindow::fmanaPtsb()
{
}
void CSpellWindow::selectSchool(int school)
{
if (selectedTab != school)
{
turnPageRight();
selectedTab = school;
currentPage = 0;
}
computeSpellsPerArea();
}
void CSpellWindow::fLcornerb()
{
if(currentPage>0)
{
turnPageLeft();
--currentPage;
}
computeSpellsPerArea();
GH.breakEventHandling();
}
void CSpellWindow::fRcornerb()
{
if((currentPage + 1) < (pagesWithinCurrentTab()))
{
turnPageRight();
++currentPage;
}
computeSpellsPerArea();
GH.breakEventHandling();
}
void CSpellWindow::showAll(SDL_Surface *to)
{
CSDL_Ext::blitSurface(background, NULL, to, &pos);
blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to);
std::ostringstream mana;
mana<<myHero->mana;
CSDL_Ext::printAtMiddle(mana.str(), pos.x+435, pos.y +426, FONT_SMALL, tytulowy, to);
statusBar->showAll(to);
//printing school images
if(selectedTab!=4 && currentPage == 0)
{
blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
}
//printing corners
if(currentPage!=0)
{
blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
}
if((currentPage+1) < (pagesWithinCurrentTab()) )
{
blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
}
//printing spell info
for(int b=0; b<12; ++b)
{
spellAreas[b]->showAll(to);
}
}
class SpellbookSpellSorter
{
public:
bool operator()(const int & a, const int & b)
{
const CSpell & A = *CGI->spellh->spells[a];
const CSpell & B = *CGI->spellh->spells[b];
if(A.level<B.level)
return true;
if(A.level>B.level)
return false;
if(A.air && !B.air)
return true;
if(!A.air && B.air)
return false;
if(A.fire && !B.fire)
return true;
if(!A.fire && B.fire)
return false;
if(A.water && !B.water)
return true;
if(!A.water && B.water)
return false;
if(A.earth && !B.earth)
return true;
if(!A.earth && B.earth)
return false;
return A.name < B.name;
}
} spellsorter;
void CSpellWindow::computeSpellsPerArea()
{
std::vector<ui32> spellsCurSite;
for(std::set<ui32>::const_iterator it = mySpells.begin(); it != mySpells.end(); ++it)
{
if(CGI->spellh->spells[*it]->combatSpell ^ !battleSpellsOnly
&& ((CGI->spellh->spells[*it]->air && selectedTab == 0) ||
(CGI->spellh->spells[*it]->fire && selectedTab == 1) ||
(CGI->spellh->spells[*it]->water && selectedTab == 2) ||
(CGI->spellh->spells[*it]->earth && selectedTab == 3) ||
selectedTab == 4 )
)
{
spellsCurSite.push_back(*it);
}
}
std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
if(selectedTab == 4)
{
if(spellsCurSite.size() > 12)
{
spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
}
}
}
else //selectedTab == 0, 1, 2 or 3
{
if(spellsCurSite.size() > 10)
{
if(currentPage == 0)
{
spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
}
else
{
spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
}
}
}
}
//applying
if(selectedTab == 4 || currentPage != 0)
{
for(size_t c=0; c<12; ++c)
{
if(c<spellsCurSite.size())
{
spellAreas[c]->setSpell(spellsCurSite[c]);
}
else
{
spellAreas[c]->setSpell(-1);
}
}
}
else
{
spellAreas[0]->setSpell(-1);
spellAreas[1]->setSpell(-1);
for(size_t c=0; c<10; ++c)
{
if(c<spellsCurSite.size())
spellAreas[c+2]->setSpell(spellsCurSite[c]);
else
spellAreas[c+2]->setSpell(-1);
}
}
redraw();
}
void CSpellWindow::activate()
{
activateKeys();
exitBtn->activate();
battleSpells->activate();
adventureSpells->activate();
manaPoints->activate();
selectSpellsA->activate();
selectSpellsE->activate();
selectSpellsF->activate();
selectSpellsW->activate();
selectSpellsAll->activate();
for(int g=0; g<12; ++g)
{
spellAreas[g]->activate();
}
lCorner->activate();
rCorner->activate();
}
void CSpellWindow::deactivate()
{
deactivateKeys();
exitBtn->deactivate();
battleSpells->deactivate();
adventureSpells->deactivate();
manaPoints->deactivate();
selectSpellsA->deactivate();
selectSpellsE->deactivate();
selectSpellsF->deactivate();
selectSpellsW->deactivate();
selectSpellsAll->deactivate();
for(int g=0; g<12; ++g)
{
spellAreas[g]->deactivate();
}
lCorner->deactivate();
rCorner->deactivate();
}
void CSpellWindow::turnPageLeft()
{
CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen);
}
void CSpellWindow::turnPageRight()
{
CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen);
}
void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
{
if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN)
fexitb();
if(key.state == SDL_PRESSED)
{
switch(key.keysym.sym)
{
case SDLK_LEFT:
fLcornerb();
break;
case SDLK_RIGHT:
fRcornerb();
break;
case SDLK_UP:
case SDLK_DOWN:
{
bool down = key.keysym.sym == SDLK_DOWN;
static const int schoolsOrder[] = {0, 3, 1, 2, 4};
int index = -1;
while(schoolsOrder[++index] != selectedTab);
index += (down ? 1 : -1);
abetw(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
if(selectedTab != schoolsOrder[index])
selectSchool(schoolsOrder[index]);
break;
}
default://to get rid of warnings
break;
}
//alt + 1234567890-= casts spell from 1 - 12 slot
if(LOCPLINT->altPressed())
{
SDLKey hlpKey = key.keysym.sym;
if(isNumKey(hlpKey, false))
{
if(hlpKey == SDLK_KP_PLUS)
hlpKey = SDLK_EQUALS;
else
hlpKey = numToDigit(hlpKey);
}
static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
int index = -1;
while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
if(index >= ARRAY_COUNT(spellSelectors))
return;
//try casting spell
spellAreas[index]->clickLeft(false, true);
}
}
}
Uint8 CSpellWindow::pagesWithinCurrentTab()
{
return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
}
void CSpellWindow::teleportTo( int town, const CGHeroInstance * hero )
{
const CGTownInstance * dest = LOCPLINT->cb->getTownInfo(town, 1);
LOCPLINT->cb->castSpell(hero, Spells::TOWN_PORTAL, dest->visitablePos());
}
CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
{
this->pos = pos;
this->owner = owner;
used = LCLICK | RCLICK | HOVER;
spellCost = mySpell = whichSchool = schoolLevel = -1;
}
void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
{
if(!down && mySpell!=-1)
{
const CSpell *sp = CGI->spellh->spells[mySpell];
int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
if(spellCost > owner->myHero->mana) //insufficient mana
{
char msgBuf[500];
sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana);
owner->myInt->showInfoDialog(std::string(msgBuf));
return;
}
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
if((sp->combatSpell && !owner->myInt->battleInt)
|| (!sp->combatSpell && owner->myInt->battleInt))
{
std::vector<SComponent*> hlp(1, new SComponent(SComponent::spell, mySpell, 0));
LOCPLINT->showInfoDialog(sp->descriptions[schoolLevel], hlp);
return;
}
//we will cast a spell
if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
{
IBattleCallback::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
switch (problem)
{
case IBattleCallback::OK:
{
int spell = mySpell;
owner->fexitb();
owner->myInt->battleInt->castThisSpell(spell);
break;
}
case IBattleCallback::ANOTHER_ELEMENTAL_SUMMONED:
{
std::string text = CGI->generaltexth->allTexts[538], summoner, elemental, caster;
std::vector<const CStack *> stacks = owner->myInt->cb->battleGetStacks();
if (owner->myHero->type->sex)
{ //female
caster = CGI->generaltexth->allTexts[540];
}
else
{ //male
caster = CGI->generaltexth->allTexts[539];
}
owner->myInt->showInfoDialog(text);
}
}
}
else if(!sp->combatSpell && !owner->myInt->battleInt) //adventure spell
{
using namespace Spells;
int spell = mySpell;
const CGHeroInstance *h = owner->myHero;
owner->fexitb();
switch(spell)
{
case SUMMON_BOAT:
{
int3 pos = h->bestLocation();
if(pos.x < 0)
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
return;
}
}
break;
case SCUTTLE_BOAT:
case DIMENSION_DOOR:
adventureInt->enterCastingMode(sp);
return;
case VISIONS:
case VIEW_EARTH:
case DISGUISE:
case VIEW_AIR:
case FLY:
case WATER_WALK:
break;
case TOWN_PORTAL:
{
std::vector <int> availableTowns;
std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
if (Towns.empty())
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
return;
}
if (h->getSpellSchoolLevel(CGI->spellh->spells[spell]) < 2) //not advanced or expert - teleport to nearest available city
{
int nearest = -1; //nearest town's ID
double dist = -1;
for (int g=0; g<Towns.size(); ++g)
{
const CGTownInstance * dest = LOCPLINT->cb->getTownInfo(Towns[g]->id, 1);
double curDist = dest->pos.dist2d(h->pos);
if (nearest == -1 || curDist < dist)
{
nearest = g;
dist = curDist;
}
}
if ( Towns[nearest]->visitingHero )
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
else
{
const CGTownInstance * town = LOCPLINT->cb->getTownInfo(Towns[nearest]->id, 1);
LOCPLINT->cb->castSpell(h, spell, town->visitablePos());// - town->getVisitableOffset());
}
}
else
{ //let the player choose
for(size_t i=0;i<Towns.size();i++)
{
const CGTownInstance *t = Towns[i];
if (t->visitingHero == NULL) //empty town and this is
{
availableTowns.push_back(t->id);//add to the list
}
}
if (availableTowns.empty())
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
else
GH.pushInt (new CObjectListWindow(availableTowns,
new CPicture(graphics->spellscr->ourImages[spell].bitmap, 0, 0, false),
CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
boost::bind (&CSpellWindow::teleportTo, owner, _1, h)));
}
return;
}
break;
default:
assert(0);
}
//can return earlier in some cases
LOCPLINT->cb->castSpell(h, spell);
}
}
}
void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
{
if(down && mySpell != -1)
{
std::string dmgInfo;
const CGHeroInstance * hero = owner->myHero;
int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->spells[mySpell], (hero ? hero : NULL));
if(causedDmg == 0)
dmgInfo = "";
else
{
dmgInfo = CGI->generaltexth->allTexts[343];
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
}
SDL_Surface *spellBox = CMessage::drawBoxTextBitmapSub(
owner->myInt->playerID,
CGI->spellh->spells[mySpell]->descriptions[schoolLevel] + dmgInfo, this->owner->spells->ourImages[mySpell].bitmap,
CGI->spellh->spells[mySpell]->name,30,30);
CInfoPopup *vinya = new CInfoPopup(spellBox, true);
GH.pushInt(vinya);
}
}
void CSpellWindow::SpellArea::hover(bool on)
{
//Hoverable::hover(on);
if(mySpell != -1)
{
if(on)
{
std::ostringstream ss;
ss<<CGI->spellh->spells[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell]->level]<<")";
owner->statusBar->print(ss.str());
}
else
{
owner->statusBar->clear();
}
}
}
void CSpellWindow::SpellArea::showAll(SDL_Surface *to)
{
if(mySpell < 0)
return;
const CSpell * spell = CGI->spellh->spells[mySpell];
blitAt(owner->spells->ourImages[mySpell].bitmap, pos.x, pos.y, to);
blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
SDL_Color firstLineColor, secondLineColor;
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
{
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
firstLineColor = zwykly;
secondLineColor = unavailableSpell;
}
else
{
firstLineColor = tytulowy;
secondLineColor = zwykly;
}
//printing spell's name
CSDL_Ext::printAtMiddle(spell->name, pos.x + 39, pos.y + 70, FONT_TINY, firstLineColor, to);
//printing lvl
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], pos.x + 39, pos.y + 82, FONT_TINY, secondLineColor, to);
//printing cost
std::ostringstream ss;
ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
CSDL_Ext::printAtMiddle(ss.str(), pos.x + 39, pos.y + 94, FONT_TINY, secondLineColor, to);
}
void CSpellWindow::SpellArea::setSpell(int spellID)
{
mySpell = spellID;
if(mySpell < 0)
return;
const CSpell * spell = CGI->spellh->spells[mySpell];
schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
}