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vcmi/lib/rmg/CMapGenerator.h

46 lines
1018 B
C++

/*
* CMapGenerator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "CMapGenOptions.h"
#include "../CRandomGenerator.h"
class CMap;
class CTerrainViewPatternConfig;
class CMapEditManager;
/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator
{
public:
CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed);
~CMapGenerator(); // required due to unique_ptr
std::unique_ptr<CMap> generate();
private:
/// Generation methods
std::string getMapDescription() const;
void addPlayerInfo();
void addHeaderInfo();
void genTerrain();
void genTowns();
CMapGenOptions mapGenOptions;
std::unique_ptr<CMap> map;
CRandomGenerator gen;
int randomSeed;
std::unique_ptr<CTerrainViewPatternConfig> terViewPatternConfig;
std::unique_ptr<CMapEditManager> mapMgr;
};