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vcmi/lib/RiverHandler.h
2023-03-16 17:55:09 +02:00

81 lines
1.9 KiB
C++

/*
* TerrainHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "GameConstants.h"
#include "IHandlerBase.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE RiverType : public EntityT<RiverId>
{
friend class RiverTypeHandler;
std::string identifier;
std::string modScope;
RiverId id;
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override {}
RiverId getId() const override { return id;}
void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
std::string tilesFilename;
std::string shortIdentifier;
std::string deltaName;
RiverType();
template <typename Handler> void serialize(Handler& h, const int version)
{
h & tilesFilename;
h & identifier;
h & modScope;
h & deltaName;
h & id;
}
};
class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
{
public:
};
class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
{
public:
virtual RiverType * loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
RiverTypeHandler();
virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData() override;
virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & objects;
}
};
VCMI_LIB_NAMESPACE_END