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vcmi/test/mock/mock_battle_Unit.h
K 462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00

100 lines
3.6 KiB
C++

/*
* mock_battle_Unit.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/Unit.h"
class UnitMock : public battle::Unit
{
public:
MOCK_CONST_METHOD3(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const std::string &));
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
MOCK_CONST_METHOD2(getSpellSchoolLevel, int32_t(const spells::Spell *, SpellSchool *));
MOCK_CONST_METHOD1(getEffectLevel, int32_t(const spells::Spell *));
MOCK_CONST_METHOD3(getSpellBonus, int64_t(const spells::Spell *, int64_t, const battle::Unit *));
MOCK_CONST_METHOD2(getSpecificSpellBonus, int64_t(const spells::Spell *, int64_t));
MOCK_CONST_METHOD1(getEffectPower, int32_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEnchantPower, int32_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEffectValue, int64_t(const spells::Spell *));
MOCK_CONST_METHOD0(getCasterOwner, PlayerColor());
MOCK_CONST_METHOD1(getCasterName, void(MetaString &));
MOCK_CONST_METHOD3(getCastDescription, void(const spells::Spell *, const std::vector<const battle::Unit *> &, MetaString &));
MOCK_CONST_METHOD2(spendMana, void(ServerCallback *, const int32_t));
MOCK_CONST_METHOD0(manaLimit, int32_t());
MOCK_CONST_METHOD0(getHeroCaster, CGHeroInstance*());
//ACreature
MOCK_CONST_METHOD0(magicResistance, int32_t());
MOCK_CONST_METHOD0(unitBaseAmount, int32_t());
MOCK_CONST_METHOD0(unitId, uint32_t());
MOCK_CONST_METHOD0(unitSide, BattleSide());
MOCK_CONST_METHOD0(unitOwner, PlayerColor());
MOCK_CONST_METHOD0(unitSlot, SlotID());
MOCK_CONST_METHOD0(unitType, const CCreature * ());
MOCK_CONST_METHOD0(doubleWide, bool());
MOCK_CONST_METHOD0(creatureIndex, int32_t());
MOCK_CONST_METHOD0(creatureId, CreatureID());
MOCK_CONST_METHOD0(creatureLevel, int32_t());
MOCK_CONST_METHOD0(creatureCost, int32_t());
MOCK_CONST_METHOD0(creatureIconIndex, int32_t());
MOCK_CONST_METHOD0(ableToRetaliate, bool());
MOCK_CONST_METHOD0(alive, bool());
MOCK_CONST_METHOD0(isGhost, bool());
MOCK_CONST_METHOD0(isFrozen, bool());
MOCK_CONST_METHOD1(isValidTarget, bool(bool));
MOCK_CONST_METHOD0(isClone, bool());
MOCK_CONST_METHOD0(hasClone, bool());
MOCK_CONST_METHOD0(canCast, bool());
MOCK_CONST_METHOD0(isCaster, bool());
MOCK_CONST_METHOD0(canShoot, bool());
MOCK_CONST_METHOD0(isShooter, bool());
MOCK_CONST_METHOD0(getCount, int32_t());
MOCK_CONST_METHOD0(getFirstHPleft, int32_t());
MOCK_CONST_METHOD0(getKilled, int32_t());
MOCK_CONST_METHOD0(getAvailableHealth, int64_t());
MOCK_CONST_METHOD0(getTotalHealth, int64_t());
MOCK_CONST_METHOD1(getTotalAttacks, int(bool));
MOCK_CONST_METHOD0(getPosition, BattleHex());
MOCK_METHOD1(setPosition, void(BattleHex));
MOCK_CONST_METHOD1(getInitiative, int32_t(int));
MOCK_CONST_METHOD1(canMove, bool(int));
MOCK_CONST_METHOD1(defended, bool(int));
MOCK_CONST_METHOD1(moved, bool(int));
MOCK_CONST_METHOD1(willMove, bool(int));
MOCK_CONST_METHOD1(waited, bool(int));
MOCK_CONST_METHOD0(getFaction, FactionID());
MOCK_CONST_METHOD1(battleQueuePhase, battle::BattlePhases::Type(int));
MOCK_CONST_METHOD0(acquire, std::shared_ptr<battle::Unit>());
MOCK_CONST_METHOD0(acquireState, std::shared_ptr<battle::CUnitState>());
MOCK_METHOD1(save, void(JsonNode &));
MOCK_METHOD1(load, void(const JsonNode &));
MOCK_METHOD1(damage, void(int64_t &));
MOCK_METHOD3(heal, battle::HealInfo(int64_t &, EHealLevel, EHealPower));
};