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vcmi/lib/CCreatureHandler.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

1404 lines
41 KiB
C++

/*
* CCreatureHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CCreatureHandler.h"
#include "ResourceSet.h"
#include "entities/faction/CFaction.h"
#include "entities/faction/CTownHandler.h"
#include "filesystem/Filesystem.h"
#include "VCMI_Lib.h"
#include "IGameSettings.h"
#include "constants/StringConstants.h"
#include "bonuses/Limiters.h"
#include "bonuses/Updaters.h"
#include "json/JsonBonus.h"
#include "serializer/JsonDeserializer.h"
#include "serializer/JsonUpdater.h"
#include "texts/CGeneralTextHandler.h"
#include "texts/CLegacyConfigParser.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "modding/CModHandler.h"
#include "ExceptionsCommon.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
{
{CCreature::CreatureQuantityId::FEW, "1-4"},
{CCreature::CreatureQuantityId::SEVERAL, "5-9"},
{CCreature::CreatureQuantityId::PACK, "10-19"},
{CCreature::CreatureQuantityId::LOTS, "20-49"},
{CCreature::CreatureQuantityId::HORDE, "50-99"},
{CCreature::CreatureQuantityId::THRONG, "100-249"},
{CCreature::CreatureQuantityId::SWARM, "250-499"},
{CCreature::CreatureQuantityId::ZOUNDS, "500-999"},
{CCreature::CreatureQuantityId::LEGION, "1000+"}
};
int32_t CCreature::getIndex() const
{
return idNumber.toEnum();
}
int32_t CCreature::getIconIndex() const
{
return iconIndex;
}
std::string CCreature::getJsonKey() const
{
return modScope + ':' + identifier;
}
std::string CCreature::getModScope() const
{
return modScope;
}
void CCreature::registerIcons(const IconRegistar & cb) const
{
cb(getIconIndex(), 0, "CPRSMALL", smallIconName);
cb(getIconIndex(), 0, "TWCRPORT", largeIconName);
}
CreatureID CCreature::getId() const
{
return idNumber;
}
const IBonusBearer * CCreature::getBonusBearer() const
{
return this;
}
int32_t CCreature::getAdvMapAmountMin() const
{
return ammMin;
}
int32_t CCreature::getAdvMapAmountMax() const
{
return ammMax;
}
int32_t CCreature::getAIValue() const
{
return AIValue;
}
int32_t CCreature::getFightValue() const
{
return fightValue;
}
int32_t CCreature::getLevel() const
{
return level;
}
int32_t CCreature::getGrowth() const
{
return growth;
}
int32_t CCreature::getHorde() const
{
return hordeGrowth;
}
FactionID CCreature::getFactionID() const
{
return FactionID(faction);
}
int32_t CCreature::getBaseAttack() const
{
static const auto SELECTOR = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseDefense() const
{
static const auto SELECTOR = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE)).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseDamageMin() const
{
static const auto SELECTOR = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseDamageMax() const
{
static const auto SELECTOR = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseHitPoints() const
{
static const auto SELECTOR = Selector::type()(BonusType::STACK_HEALTH).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseSpellPoints() const
{
static const auto SELECTOR = Selector::type()(BonusType::CASTS).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseSpeed() const
{
static const auto SELECTOR = Selector::type()(BonusType::STACKS_SPEED).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getBaseShots() const
{
static const auto SELECTOR = Selector::type()(BonusType::SHOTS).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
return getExportedBonusList().valOfBonuses(SELECTOR);
}
int32_t CCreature::getRecruitCost(GameResID resIndex) const
{
if(resIndex.getNum() >= 0 && resIndex.getNum() < cost.size())
return cost[resIndex];
else
return 0;
}
TResources CCreature::getFullRecruitCost() const
{
return cost;
}
bool CCreature::hasUpgrades() const
{
return !upgrades.empty();
}
std::string CCreature::getNameTranslated() const
{
return getNameSingularTranslated();
}
std::string CCreature::getNamePluralTranslated() const
{
return VLC->generaltexth->translate(getNamePluralTextID());
}
std::string CCreature::getNameSingularTranslated() const
{
return VLC->generaltexth->translate(getNameSingularTextID());
}
std::string CCreature::getNameTextID() const
{
return getNameSingularTextID();
}
std::string CCreature::getDescriptionTranslated() const
{
return VLC->generaltexth->translate(getDescriptionTextID());
}
std::string CCreature::getNamePluralTextID() const
{
return TextIdentifier("creatures", modScope, identifier, "name", "plural" ).get();
}
std::string CCreature::getNameSingularTextID() const
{
return TextIdentifier("creatures", modScope, identifier, "name", "singular" ).get();
}
std::string CCreature::getDescriptionTextID() const
{
return TextIdentifier("creatures", modScope, identifier, "description").get();
}
CCreature::CreatureQuantityId CCreature::getQuantityID(const int & quantity)
{
if (quantity<5)
return CCreature::CreatureQuantityId::FEW;
if (quantity<10)
return CCreature::CreatureQuantityId::SEVERAL;
if (quantity<20)
return CCreature::CreatureQuantityId::PACK;
if (quantity<50)
return CCreature::CreatureQuantityId::LOTS;
if (quantity<100)
return CCreature::CreatureQuantityId::HORDE;
if (quantity<250)
return CCreature::CreatureQuantityId::THRONG;
if (quantity<500)
return CCreature::CreatureQuantityId::SWARM;
if (quantity<1000)
return CCreature::CreatureQuantityId::ZOUNDS;
return CCreature::CreatureQuantityId::LEGION;
}
std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
{
if(creatureQuantityRanges.find(quantityId) != creatureQuantityRanges.end())
return creatureQuantityRanges.at(quantityId);
logGlobal->error("Wrong quantityId: %d", (int)quantityId);
assert(0);
return "[ERROR]";
}
int CCreature::estimateCreatureCount(ui32 countID)
{
static const int creature_count[] = { 0, 3, 8, 15, 35, 75, 175, 375, 750, 2500 };
if(countID > 9)
{
logGlobal->error("Wrong countID %d!", countID);
return 0;
}
else
return creature_count[countID];
}
bool CCreature::isDoubleWide() const
{
return doubleWide;
}
/**
* Determines if the creature is of a good alignment.
* @return true if the creture is good, false otherwise.
*/
bool CCreature::isGood () const
{
return VLC->factions()->getById(faction)->getAlignment() == EAlignment::GOOD;
}
/**
* Determines if the creature is of an evil alignment.
* @return true if the creature is evil, false otherwise.
*/
bool CCreature::isEvil () const
{
return VLC->factions()->getById(faction)->getAlignment() == EAlignment::EVIL;
}
si32 CCreature::maxAmount(const TResources &res) const //how many creatures can be bought
{
int ret = 2147483645;
int resAmnt = static_cast<int>(std::min(res.size(),cost.size()));
for(int i=0;i<resAmnt;i++)
if(cost[i])
ret = std::min(ret, (res[i] / cost[i]));
return ret;
}
CCreature::CCreature()
{
setNodeType(CBonusSystemNode::CREATURE);
fightValue = AIValue = growth = hordeGrowth = ammMin = ammMax = 0;
}
void CCreature::addBonus(int val, BonusType type)
{
addBonus(val, type, BonusSubtypeID());
}
void CCreature::addBonus(int val, BonusType type, BonusSubtypeID subtype)
{
auto selector = Selector::typeSubtype(type, subtype).And(Selector::source(BonusSource::CREATURE_ABILITY, BonusSourceID(getId())));
BonusList & exported = getExportedBonusList();
BonusList existing;
exported.getBonuses(existing, selector, Selector::all);
if(existing.empty())
{
auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::CREATURE_ABILITY, val, BonusSourceID(getId()), subtype, BonusValueType::BASE_NUMBER);
addNewBonus(added);
}
else
{
std::shared_ptr<Bonus> b = existing[0];
b->val = val;
}
}
bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
{
//TODO upgrade of upgrade?
return vstd::contains(upgrades, anotherCre->getId());
}
bool CCreature::valid() const
{
return this == (*VLC->creh)[idNumber];
}
std::string CCreature::nodeName() const
{
return "\"" + getNamePluralTextID() + "\"";
}
void CCreature::updateFrom(const JsonNode & data)
{
JsonUpdater handler(nullptr, data);
{
auto configScope = handler.enterStruct("config");
const JsonNode & configNode = handler.getCurrent();
serializeJson(handler);
if(!configNode["hitPoints"].isNull())
addBonus(configNode["hitPoints"].Integer(), BonusType::STACK_HEALTH);
if(!configNode["speed"].isNull())
addBonus(configNode["speed"].Integer(), BonusType::STACKS_SPEED);
if(!configNode["attack"].isNull())
addBonus(configNode["attack"].Integer(), BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
if(!configNode["defense"].isNull())
addBonus(configNode["defense"].Integer(), BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE));
if(!configNode["damage"]["min"].isNull())
addBonus(configNode["damage"]["min"].Integer(), BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin);
if(!configNode["damage"]["max"].isNull())
addBonus(configNode["damage"]["max"].Integer(), BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax);
if(!configNode["shots"].isNull())
addBonus(configNode["shots"].Integer(), BonusType::SHOTS);
if(!configNode["spellPoints"].isNull())
addBonus(configNode["spellPoints"].Integer(), BonusType::CASTS);
}
handler.serializeBonuses("bonuses", this);
}
void CCreature::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeInt("fightValue", fightValue);
handler.serializeInt("aiValue", AIValue);
handler.serializeInt("growth", growth);
handler.serializeInt("horde", hordeGrowth);// Needed at least until configurable buildings
{
auto advMapNode = handler.enterStruct("advMapAmount");
handler.serializeInt("min", ammMin);
handler.serializeInt("max", ammMax);
}
if(handler.updating)
{
cost.serializeJson(handler, "cost");
handler.serializeId("faction", faction);
}
handler.serializeInt("level", level);
handler.serializeBool("doubleWide", doubleWide);
if(!handler.saving)
{
if(ammMin > ammMax)
{
logMod->error("Invalid creature '%s' configuration, advMapAmount.min > advMapAmount.max", identifier);
std::swap(ammMin, ammMax);
}
}
}
CCreatureHandler::CCreatureHandler()
: expAfterUpgrade(0)
{
loadCommanders();
}
void CCreatureHandler::loadCommanders()
{
auto configResource = JsonPath::builtin("config/commanders.json");
std::string modSource = VLC->modh->findResourceOrigin(configResource);
JsonNode data(configResource);
data.setModScope(modSource);
const JsonNode & config = data; // switch to const data accessors
for (auto bonus : config["bonusPerLevel"].Vector())
{
commanderLevelPremy.push_back(JsonUtils::parseBonus(bonus.Vector()));
}
int i = 0;
for (auto skill : config["skillLevels"].Vector())
{
skillLevels.emplace_back();
for (auto skillLevel : skill["levels"].Vector())
{
skillLevels[i].push_back(static_cast<ui8>(skillLevel.Float()));
}
++i;
}
for (auto ability : config["abilityRequirements"].Vector())
{
std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > a;
a.first = JsonUtils::parseBonus (ability["ability"].Vector());
a.second.first = static_cast<ui8>(ability["skills"].Vector()[0].Float());
a.second.second = static_cast<ui8>(ability["skills"].Vector()[1].Float());
skillRequirements.push_back (a);
}
}
void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses) const
{
auto makeBonusNode = [&](const std::string & type, double val = 0) -> JsonNode
{
JsonNode ret;
ret["type"].String() = type;
ret["val"].Float() = val;
return ret;
};
static const std::map<std::string, JsonNode> abilityMap =
{
{"FLYING_ARMY", makeBonusNode("FLYING")},
{"SHOOTING_ARMY", makeBonusNode("SHOOTER")},
{"SIEGE_WEAPON", makeBonusNode("SIEGE_WEAPON")},
{"const_free_attack", makeBonusNode("BLOCKS_RETALIATION")},
{"IS_UNDEAD", makeBonusNode("UNDEAD")},
{"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
{"const_jousting", makeBonusNode("JOUSTING", 5)},
{"KING_1", makeBonusNode("KING")}, // Slayer with no expertise
{"KING_2", makeBonusNode("KING", 2)}, // Advanced Slayer or better
{"KING_3", makeBonusNode("KING", 3)}, // Expert Slayer only
{"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
{"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
{"IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")},
{"HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")}
};
auto hasAbility = [&](const std::string & name) -> bool
{
return boost::algorithm::find_first(bonuses, name);
};
for(const auto & a : abilityMap)
{
if(hasAbility(a.first))
creature["abilities"][a.first] = a.second;
}
if(hasAbility("DOUBLE_WIDE"))
creature["doubleWide"].Bool() = true;
if(hasAbility("const_raises_morale"))
{
JsonNode node = makeBonusNode("MORALE");
node["val"].Float() = 1;
node["propagator"].String() = "HERO";
creature["abilities"]["const_raises_morale"] = node;
}
}
std::vector<JsonNode> CCreatureHandler::loadLegacyData()
{
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_CREATURE);
objects.resize(dataSize);
std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize);
CLegacyConfigParser parser(TextPath::builtin("DATA/CRTRAITS.TXT"));
parser.endLine(); // header
// this file is a bit different in some of Russian localisations:
//ENG: Singular Plural Wood ...
//RUS: Singular Plural Plural2 Wood ...
// Try to detect which version this is by header
// TODO: use 3rd name? Stand for "whose", e.g. pikemans'
size_t namesCount = 2;
{
if ( parser.readString() != "Singular" || parser.readString() != "Plural" )
throw std::runtime_error("Incorrect format of CrTraits.txt");
if (parser.readString() == "Plural2")
namesCount = 3;
parser.endLine();
}
for (size_t i=0; i<dataSize; i++)
{
//loop till non-empty line
while (parser.isNextEntryEmpty())
parser.endLine();
JsonNode data;
data["name"]["singular"].String() = parser.readString();
if (namesCount == 3)
parser.readString();
data["name"]["plural"].String() = parser.readString();
for(int v=0; v<7; ++v)
data["cost"][GameConstants::RESOURCE_NAMES[v]].Float() = parser.readNumber();
data["fightValue"].Float() = parser.readNumber();
data["aiValue"].Float() = parser.readNumber();
data["growth"].Float() = parser.readNumber();
data["horde"].Float() = parser.readNumber();
data["hitPoints"].Float() = parser.readNumber();
data["speed"].Float() = parser.readNumber();
data["attack"].Float() = parser.readNumber();
data["defense"].Float() = parser.readNumber();
data["damage"]["min"].Float() = parser.readNumber();
data["damage"]["max"].Float() = parser.readNumber();
if (float shots = parser.readNumber())
data["shots"].Float() = shots;
if (float spells = parser.readNumber())
data["spellPoints"].Float() = spells;
data["advMapAmount"]["min"].Float() = parser.readNumber();
data["advMapAmount"]["max"].Float() = parser.readNumber();
// unused - ability text, not used since we no longer have original creature window
parser.readString();
loadBonuses(data, parser.readString()); //Attributes
h3Data.push_back(data);
}
loadAnimationInfo(h3Data);
return h3Data;
}
std::shared_ptr<CCreature> CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto cre = std::make_shared<CCreature>();
if(node["hasDoubleWeek"].Bool())
{
doubledCreatures.insert(CreatureID(index));
}
cre->idNumber = CreatureID(index);
cre->iconIndex = cre->getIndex() + 2;
cre->identifier = identifier;
cre->modScope = scope;
JsonDeserializer handler(nullptr, node);
cre->serializeJson(handler);
cre->cost = ResourceSet(node["cost"]);
VLC->generaltexth->registerString(scope, cre->getNameSingularTextID(), node["name"]["singular"]);
VLC->generaltexth->registerString(scope, cre->getNamePluralTextID(), node["name"]["plural"]);
VLC->generaltexth->registerString(scope, cre->getDescriptionTextID(), node["description"]);
cre->addBonus(node["hitPoints"].Integer(), BonusType::STACK_HEALTH);
cre->addBonus(node["speed"].Integer(), BonusType::STACKS_SPEED);
cre->addBonus(node["attack"].Integer(), BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
cre->addBonus(node["defense"].Integer(), BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE));
int minDamage = node["damage"]["min"].Integer();
int maxDamage = node["damage"]["max"].Integer();
if (minDamage <= maxDamage)
{
cre->addBonus(minDamage, BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin);
cre->addBonus(maxDamage, BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax);
}
else
{
logMod->error("Mod %s: creature %s has minimal damage (%d) greater than maximal damage (%d)!", scope, identifier, minDamage, maxDamage);
cre->addBonus(maxDamage, BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin);
cre->addBonus(minDamage, BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax);
}
if(!node["shots"].isNull())
cre->addBonus(node["shots"].Integer(), BonusType::SHOTS);
loadStackExperience(cre.get(), node["stackExperience"]);
loadJsonAnimation(cre.get(), node["graphics"]);
loadCreatureJson(cre.get(), node);
for(const auto & extraName : node["extraNames"].Vector())
{
for(const auto & type_name : getTypeNames())
registerObject(scope, type_name, extraName.String(), cre->getIndex());
}
if (!cre->special &&
!CResourceHandler::get()->existsResource(cre->animDefName) &&
!CResourceHandler::get()->existsResource(cre->animDefName.toType<EResType::JSON>()) &&
!CResourceHandler::get()->existsResource(cre->animDefName.addPrefix("SPRITES/")) &&
!CResourceHandler::get()->existsResource(cre->animDefName.addPrefix("SPRITES/").toType<EResType::JSON>()))
throw ModLoadingException(scope, "creature " + cre->getJsonKey() + " has no combat animation but is not marked as special!" );
JsonNode advMapFile = node["graphics"]["map"];
JsonNode advMapMask = node["graphics"]["mapMask"];
VLC->identifiers()->requestIdentifier(scope, "object", "monster", [cre, scope, advMapFile, advMapMask](si32 monsterIndex)
{
JsonNode conf;
conf.setModScope(scope);
VLC->objtypeh->loadSubObject(cre->identifier, conf, Obj::MONSTER, cre->getId().num);
if (!advMapFile.isNull())
{
JsonNode templ;
templ["animation"] = advMapFile;
if (!advMapMask.isNull())
templ["mask"] = advMapMask;
templ.setModScope(scope);
// if creature has custom advMapFile, reset any potentially imported H3M templates and use provided file instead
VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->clearTemplates();
VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->addTemplate(templ);
}
// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->getTemplates().empty())
{
if (!cre->special)
throw ModLoadingException(scope, "creature " + cre->getJsonKey() + " has no adventure map animation but is not marked as special!" );
VLC->objtypeh->removeSubObject(Obj::MONSTER, cre->getId().num);
}
});
return cre;
}
const std::vector<std::string> & CCreatureHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "creature" };
return typeNames;
}
void CCreatureHandler::loadCrExpMod()
{
if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience values
{
//Calculate rank exp values, formula appears complicated bu no parsing needed
expRanks.resize(8);
int dif = 0;
int it = 8000; //ignore name of this variable
expRanks[0].push_back(it);
for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
{
expRanks[0].push_back(expRanks[0][j-1] + it + dif);
dif += it/5;
}
for (int i = 1; i < 8; ++i) //used for tiers 1-7
{
dif = 0;
it = 1000 * i;
expRanks[i].push_back(it);
for (int j = 1; j < 10; ++j)
{
expRanks[i].push_back(expRanks[i][j-1] + it + dif);
dif += it/5;
}
}
CLegacyConfigParser expBonParser(TextPath::builtin("DATA/CREXPMOD.TXT"));
expBonParser.endLine(); //header
maxExpPerBattle.resize(8);
for (int i = 1; i < 8; ++i)
{
expBonParser.readString(); //index
expBonParser.readString(); //float multiplier -> hardcoded
expBonParser.readString(); //ignore upgrade mod? ->hardcoded
expBonParser.readString(); //already calculated
maxExpPerBattle[i] = static_cast<ui32>(expBonParser.readNumber());
expRanks[i].push_back(expRanks[i].back() + static_cast<ui32>(expBonParser.readNumber()));
expBonParser.endLine();
}
//exp for tier >7, rank 11
expRanks[0].push_back(147000);
expAfterUpgrade = 75; //percent
maxExpPerBattle[0] = maxExpPerBattle[7];
}
}
void CCreatureHandler::loadCrExpBon(CBonusSystemNode & globalEffects)
{
if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience bonuses
{
logGlobal->debug("\tLoading stack experience bonuses");
auto addBonusForAllCreatures = [&](std::shared_ptr<Bonus> b) {
auto limiter = std::make_shared<CreatureLevelLimiter>();
b->addLimiter(limiter);
globalEffects.addNewBonus(b);
};
auto addBonusForTier = [&](int tier, std::shared_ptr<Bonus> b) {
assert(vstd::iswithin(tier, 1, 7));
//bonuses from level 7 are given to high-level creatures too
auto max = tier == 7 ? std::numeric_limits<int>::max() : tier + 1;
auto limiter = std::make_shared<CreatureLevelLimiter>(tier, max);
b->addLimiter(limiter);
globalEffects.addNewBonus(b);
};
CLegacyConfigParser parser(TextPath::builtin("DATA/CREXPBON.TXT"));
Bonus b; //prototype with some default properties
b.source = BonusSource::STACK_EXPERIENCE;
b.duration = BonusDuration::PERMANENT;
b.valType = BonusValueType::ADDITIVE_VALUE;
b.effectRange = BonusLimitEffect::NO_LIMIT;
b.additionalInfo = 0;
b.turnsRemain = 0;
BonusList bl;
parser.endLine();
parser.readString(); //ignore index
loadStackExp(b, bl, parser);
for(const auto & b : bl)
addBonusForAllCreatures(b); //health bonus is common for all
parser.endLine();
for (int i = 1; i < 7; ++i)
{
for (int j = 0; j < 4; ++j) //four modifiers common for tiers
{
parser.readString(); //ignore index
bl.clear();
loadStackExp(b, bl, parser);
for(const auto & b : bl)
addBonusForTier(i, b);
parser.endLine();
}
}
for (int j = 0; j < 4; ++j) //tier 7
{
parser.readString(); //ignore index
bl.clear();
loadStackExp(b, bl, parser);
for(const auto & b : bl)
addBonusForTier(7, b);
parser.endLine();
}
do //parse everything that's left
{
CreatureID sid = parser.readNumber(); //id = this particular creature ID
b.sid = BonusSourceID(sid);
bl.clear();
loadStackExp(b, bl, parser);
for(const auto & b : bl)
objects[sid.getNum()]->addNewBonus(b); //add directly to CCreature Node
}
while (parser.endLine());
}//end of Stack Experience
}
void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data) const
{
CLegacyConfigParser parser(TextPath::builtin("DATA/CRANIM.TXT"));
parser.endLine(); // header
parser.endLine();
for(int dd = 0; dd < VLC->engineSettings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
{
while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
;
loadUnitAnimInfo(h3Data[dd]["graphics"], parser);
parser.endLine();
}
}
void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser & parser) const
{
graphics["timeBetweenFidgets"].Float() = parser.readNumber();
JsonNode & animationTime = graphics["animationTime"];
animationTime["walk"].Float() = parser.readNumber();
animationTime["attack"].Float() = parser.readNumber();
parser.readNumber(); // unused value "Flight animation time" - H3 actually uses "Walk animation time" even for flying creatures
animationTime["idle"].Float() = 10.0;
JsonNode & missile = graphics["missile"];
JsonNode & offsets = missile["offset"];
offsets["upperX"].Float() = parser.readNumber();
offsets["upperY"].Float() = parser.readNumber();
offsets["middleX"].Float() = parser.readNumber();
offsets["middleY"].Float() = parser.readNumber();
offsets["lowerX"].Float() = parser.readNumber();
offsets["lowerY"].Float() = parser.readNumber();
for(int i=0; i<12; i++)
{
JsonNode entry;
entry.Float() = parser.readNumber();
missile["frameAngles"].Vector().push_back(entry);
}
// Unused property "troopCountLocationOffset"
parser.readNumber();
missile["attackClimaxFrame"].Float() = parser.readNumber();
// assume that creature is not a shooter and should not have whole missile field
if (missile["frameAngles"].Vector()[0].Integer() == 0 &&
missile["attackClimaxFrame"].Integer() == 0)
graphics.Struct().erase("missile");
}
void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics) const
{
cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
const JsonNode & animationTime = graphics["animationTime"];
cre->animation.walkAnimationTime = animationTime["walk"].Float();
cre->animation.idleAnimationTime = animationTime["idle"].Float();
cre->animation.attackAnimationTime = animationTime["attack"].Float();
const JsonNode & missile = graphics["missile"];
const JsonNode & offsets = missile["offset"];
cre->animation.upperRightMissileOffsetX = static_cast<int>(offsets["upperX"].Float());
cre->animation.upperRightMissileOffsetY = static_cast<int>(offsets["upperY"].Float());
cre->animation.rightMissileOffsetX = static_cast<int>(offsets["middleX"].Float());
cre->animation.rightMissileOffsetY = static_cast<int>(offsets["middleY"].Float());
cre->animation.lowerRightMissileOffsetX = static_cast<int>(offsets["lowerX"].Float());
cre->animation.lowerRightMissileOffsetY = static_cast<int>(offsets["lowerY"].Float());
cre->animation.attackClimaxFrame = static_cast<int>(missile["attackClimaxFrame"].Float());
cre->animation.missileFrameAngles = missile["frameAngles"].convertTo<std::vector<double> >();
cre->smallIconName = graphics["iconSmall"].String();
cre->largeIconName = graphics["iconLarge"].String();
}
void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & config) const
{
creature->animDefName = AnimationPath::fromJson(config["graphics"]["animation"]);
//FIXME: MOD COMPATIBILITY
if (config["abilities"].getType() == JsonNode::JsonType::DATA_STRUCT)
{
for(const auto & ability : config["abilities"].Struct())
{
if (!ability.second.isNull())
{
auto b = JsonUtils::parseBonus(ability.second);
b->source = BonusSource::CREATURE_ABILITY;
b->sid = BonusSourceID(creature->getId());
b->duration = BonusDuration::PERMANENT;
creature->addNewBonus(b);
}
}
}
else
{
for(const JsonNode &ability : config["abilities"].Vector())
{
if(ability.getType() == JsonNode::JsonType::DATA_VECTOR)
{
logMod->error("Ignored outdated creature ability format in %s", creature->getJsonKey());
}
else
{
auto b = JsonUtils::parseBonus(ability);
b->source = BonusSource::CREATURE_ABILITY;
b->sid = BonusSourceID(creature->getId());
b->duration = BonusDuration::PERMANENT;
creature->addNewBonus(b);
}
}
}
VLC->identifiers()->requestIdentifier("faction", config["faction"], [=](si32 faction)
{
creature->faction = FactionID(faction);
});
for(const JsonNode &value : config["upgrades"].Vector())
{
VLC->identifiers()->requestIdentifier("creature", value, [=](si32 identifier)
{
creature->upgrades.insert(CreatureID(identifier));
});
}
creature->animation.projectileImageName = AnimationPath::fromJson(config["graphics"]["missile"]["projectile"]);
for(const JsonNode & value : config["graphics"]["missile"]["ray"].Vector())
{
CCreature::CreatureAnimation::RayColor color;
color.start.r = value["start"].Vector()[0].Integer();
color.start.g = value["start"].Vector()[1].Integer();
color.start.b = value["start"].Vector()[2].Integer();
color.start.a = value["start"].Vector()[3].Integer();
color.end.r = value["end"].Vector()[0].Integer();
color.end.g = value["end"].Vector()[1].Integer();
color.end.b = value["end"].Vector()[2].Integer();
color.end.a = value["end"].Vector()[3].Integer();
creature->animation.projectileRay.push_back(color);
}
creature->special = config["special"].Bool() || config["disabled"].Bool();
creature->excludeFromRandomization = config["excludeFromRandomization"].Bool();
const JsonNode & sounds = config["sound"];
creature->sounds.attack = AudioPath::fromJson(sounds["attack"]);
creature->sounds.defend = AudioPath::fromJson(sounds["defend"]);
creature->sounds.killed = AudioPath::fromJson(sounds["killed"]);
creature->sounds.move = AudioPath::fromJson(sounds["move"]);
creature->sounds.shoot = AudioPath::fromJson(sounds["shoot"]);
creature->sounds.wince = AudioPath::fromJson(sounds["wince"]);
creature->sounds.startMoving = AudioPath::fromJson(sounds["startMoving"]);
creature->sounds.endMoving = AudioPath::fromJson(sounds["endMoving"]);
}
void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode & input) const
{
for (const JsonNode &exp : input.Vector())
{
const JsonVector &values = exp["values"].Vector();
int lowerLimit = 1;//, upperLimit = 255;
if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
{
for (const JsonNode &val : values)
{
if(val.Bool())
{
// parse each bonus separately
// we can not create copies since identifiers resolution does not tracks copies
// leading to unset identifier values in copies
auto bonus = JsonUtils::parseBonus (exp["bonus"]);
bonus->source = BonusSource::STACK_EXPERIENCE;
bonus->duration = BonusDuration::PERMANENT;
bonus->limiter = std::make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
creature->addNewBonus (bonus);
break; //TODO: allow bonuses to turn off?
}
++lowerLimit;
}
}
else
{
int lastVal = 0;
for (const JsonNode &val : values)
{
if (val.Integer() != lastVal)
{
JsonNode bonusInput = exp["bonus"];
bonusInput["val"].Float() = val.Integer() - lastVal;
auto bonus = JsonUtils::parseBonus (bonusInput);
bonus->source = BonusSource::STACK_EXPERIENCE;
bonus->duration = BonusDuration::PERMANENT;
bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
creature->addNewBonus (bonus);
}
lastVal = static_cast<int>(val.Float());
++lowerLimit;
}
}
}
}
void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) const//help function for parsing CREXPBON.txt
{
bool enable = false; //some bonuses are activated with values 2 or 1
std::string buf = parser.readString();
std::string mod = parser.readString();
switch (buf[0])
{
case 'H':
b.type = BonusType::STACK_HEALTH;
b.valType = BonusValueType::PERCENT_TO_BASE;
break;
case 'A':
b.type = BonusType::PRIMARY_SKILL;
b.subtype = BonusSubtypeID(PrimarySkill::ATTACK);
break;
case 'D':
b.type = BonusType::PRIMARY_SKILL;
b.subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
break;
case 'M': //Max damage
b.type = BonusType::CREATURE_DAMAGE;
b.subtype = BonusCustomSubtype::creatureDamageMax;
break;
case 'm': //Min damage
b.type = BonusType::CREATURE_DAMAGE;
b.subtype = BonusCustomSubtype::creatureDamageMin;
break;
case 'S':
b.type = BonusType::STACKS_SPEED; break;
case 'O':
b.type = BonusType::SHOTS; break;
case 'b':
b.type = BonusType::ENEMY_DEFENCE_REDUCTION; break;
case 'C':
b.type = BonusType::CHANGES_SPELL_COST_FOR_ALLY; break;
case 'd':
b.type = BonusType::DEFENSIVE_STANCE; break;
case 'e':
b.type = BonusType::DOUBLE_DAMAGE_CHANCE;
break;
case 'E':
b.type = BonusType::DEATH_STARE;
b.subtype = BonusCustomSubtype::deathStareGorgon;
break;
case 'F':
b.type = BonusType::FEAR; break;
case 'g':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
b.subtype = BonusSubtypeID(SpellSchool::ANY);
break;
case 'P':
b.type = BonusType::CASTS; break;
case 'R':
b.type = BonusType::ADDITIONAL_RETALIATION; break;
case 'W':
b.type = BonusType::MAGIC_RESISTANCE;
break;
case 'f': //on-off skill
enable = true; //sometimes format is: 2 -> 0, 1 -> 1
switch (mod[0])
{
case 'A':
b.type = BonusType::ATTACKS_ALL_ADJACENT; break;
case 'b':
b.type = BonusType::RETURN_AFTER_STRIKE; break;
case 'B':
b.type = BonusType::TWO_HEX_ATTACK_BREATH; break;
case 'c':
b.type = BonusType::JOUSTING;
b.val = 5;
break;
case 'D':
b.type = BonusType::ADDITIONAL_ATTACK; break;
case 'f':
b.type = BonusType::FEARLESS; break;
case 'F':
b.type = BonusType::FLYING; break;
case 'm':
b.type = BonusType::MORALE;
b.val = 1;
b.valType = BonusValueType::INDEPENDENT_MAX;
break;
case 'M':
b.type = BonusType::NO_MORALE; break;
case 'p': //Mind spells
case 'P':
b.type = BonusType::MIND_IMMUNITY; break;
case 'r':
b.type = BonusType::REBIRTH; //on/off? makes sense?
b.subtype = BonusCustomSubtype::rebirthRegular;
b.val = 20; //arbitrary value
break;
case 'R':
b.type = BonusType::BLOCKS_RETALIATION; break;
case 's':
b.type = BonusType::FREE_SHOOTING; break;
case 'u':
b.type = BonusType::SPELL_RESISTANCE_AURA; break;
case 'U':
b.type = BonusType::UNDEAD; break;
default:
logGlobal->trace("Not parsed bonus %s %s", buf, mod);
return;
break;
}
break;
case 'w': //specific spell immunities, enabled/disabled
enable = true;
switch (mod[0])
{
case 'B': //Blind
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::BLIND));
b.additionalInfo = 0;//normal immunity
break;
case 'H': //Hypnotize
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::HYPNOTIZE));
b.additionalInfo = 0;//normal immunity
break;
case 'I': //Implosion
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::IMPLOSION));
b.additionalInfo = 0;//normal immunity
break;
case 'K': //Berserk
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::BERSERK));
b.additionalInfo = 0;//normal immunity
break;
case 'M': //Meteor Shower
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::METEOR_SHOWER));
b.additionalInfo = 0;//normal immunity
break;
case 'N': //dispel beneficial spells
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::DISPEL_HELPFUL_SPELLS));
b.additionalInfo = 0;//normal immunity
break;
case 'R': //Armageddon
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::ARMAGEDDON));
b.additionalInfo = 0;//normal immunity
break;
case 'S': //Slow
b.type = BonusType::SPELL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellID(SpellID::SLOW));
b.additionalInfo = 0;//normal immunity
break;
case '6':
case '7':
case '8':
case '9':
b.type = BonusType::LEVEL_SPELL_IMMUNITY;
b.val = std::atoi(mod.c_str()) - 5;
break;
case ':':
b.type = BonusType::LEVEL_SPELL_IMMUNITY;
b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
break;
case 'F':
b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
b.subtype = BonusSubtypeID(SpellSchool::FIRE);
break;
case 'O':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
b.subtype = BonusSubtypeID(SpellSchool::FIRE);
b.val = 100; //Full damage immunity
break;
case 'f':
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellSchool::FIRE);
break;
case 'C':
b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
b.subtype = BonusSubtypeID(SpellSchool::WATER);
break;
case 'W':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
b.subtype = BonusSubtypeID(SpellSchool::WATER);
b.val = 100; //Full damage immunity
break;
case 'w':
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellSchool::WATER);
break;
case 'E':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
b.subtype = BonusSubtypeID(SpellSchool::EARTH);
b.val = 100; //Full damage immunity
break;
case 'e':
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellSchool::EARTH);
break;
case 'A':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
b.subtype = BonusSubtypeID(SpellSchool::AIR);
b.val = 100; //Full damage immunity
break;
case 'a':
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = BonusSubtypeID(SpellSchool::AIR);
break;
case 'D':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
b.subtype = BonusSubtypeID(SpellSchool::ANY);
b.val = 100; //Full damage immunity
break;
case '0':
b.type = BonusType::RECEPTIVE;
break;
case 'm':
b.type = BonusType::MIND_IMMUNITY;
break;
default:
logGlobal->trace("Not parsed bonus %s %s", buf, mod);
return;
}
break;
case 'i':
enable = true;
b.type = BonusType::NO_DISTANCE_PENALTY;
break;
case 'o':
enable = true;
b.type = BonusType::NO_WALL_PENALTY;
break;
case 'a':
case 'c':
case 'K':
case 'k':
b.type = BonusType::SPELL_AFTER_ATTACK;
b.subtype = BonusSubtypeID(SpellID(stringToNumber(mod)));
break;
case 'h':
b.type = BonusType::HATE;
b.subtype = BonusSubtypeID(CreatureID(stringToNumber(mod)));
break;
case 'p':
case 'J':
b.type = BonusType::SPELL_BEFORE_ATTACK;
b.subtype = BonusSubtypeID(SpellID(stringToNumber(mod)));
b.additionalInfo = 3; //always expert?
break;
case 'r':
b.type = BonusType::HP_REGENERATION;
b.val = stringToNumber(mod);
break;
case 's':
b.type = BonusType::ENCHANTED;
b.subtype = BonusSubtypeID(SpellID(stringToNumber(mod)));
b.valType = BonusValueType::INDEPENDENT_MAX;
break;
default:
logGlobal->trace("Not parsed bonus %s %s", buf, mod);
return;
break;
}
switch (mod[0])
{
case '+':
case '=': //should we allow percent values to stack or pick highest?
b.valType = BonusValueType::ADDITIVE_VALUE;
break;
}
//limiters, range
si32 lastVal;
si32 curVal;
si32 lastLev = 0;
if (enable) //0 and 2 means non-active, 1 - active
{
if (b.type != BonusType::REBIRTH)
b.val = 0; //on-off ability, no value specified
parser.readNumber(); // 0 level is never active
for (int i = 1; i < 11; ++i)
{
curVal = static_cast<si32>(parser.readNumber());
if (curVal == 1)
{
b.limiter.reset (new RankRangeLimiter(i));
bl.push_back(std::make_shared<Bonus>(b));
break; //never turned off it seems
}
}
}
else
{
lastVal = static_cast<si32>(parser.readNumber());
if (b.type == BonusType::HATE)
lastVal *= 10; //odd fix
//FIXME: value for zero level should be stored in our config files (independent of stack exp)
for (int i = 1; i < 11; ++i)
{
curVal = static_cast<si32>(parser.readNumber());
if (b.type == BonusType::HATE)
curVal *= 10; //odd fix
if (curVal > lastVal) //threshold, add new bonus
{
b.val = curVal - lastVal;
lastVal = curVal;
b.limiter.reset (new RankRangeLimiter(i));
bl.push_back(std::make_shared<Bonus>(b));
lastLev = i; //start new range from here, i = previous rank
}
else if (curVal < lastVal)
{
b.val = lastVal;
b.limiter.reset (new RankRangeLimiter(lastLev, i));
}
}
}
}
int CCreatureHandler::stringToNumber(std::string & s) const
{
boost::algorithm::replace_first(s,"#",""); //drop hash character
return std::atoi(s.c_str());
}
CCreatureHandler::~CCreatureHandler()
{
for(auto & p : skillRequirements)
p.first = nullptr;
}
CreatureID CCreatureHandler::pickRandomMonster(vstd::RNG & rand, int tier) const
{
std::vector<CreatureID> allowed;
for(const auto & creature : objects)
{
if(creature->special)
continue;
if(creature->excludeFromRandomization)
continue;
if (creature->level == tier || tier == -1)
allowed.push_back(creature->getId());
}
if(allowed.empty())
{
logGlobal->warn("Cannot pick a random creature of tier %d!", tier);
return CreatureID::NONE;
}
return *RandomGeneratorUtil::nextItem(allowed, rand);
}
void CCreatureHandler::afterLoadFinalization()
{
}
VCMI_LIB_NAMESPACE_END