mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
/*
|
|
* mock_battle_Unit.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../../lib/battle/Unit.h"
|
|
|
|
class UnitMock : public battle::Unit
|
|
{
|
|
public:
|
|
MOCK_CONST_METHOD3(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const std::string &));
|
|
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
|
|
|
|
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
|
|
MOCK_CONST_METHOD2(getSpellSchoolLevel, int32_t(const spells::Spell *, SpellSchool *));
|
|
MOCK_CONST_METHOD1(getEffectLevel, int32_t(const spells::Spell *));
|
|
MOCK_CONST_METHOD3(getSpellBonus, int64_t(const spells::Spell *, int64_t, const battle::Unit *));
|
|
MOCK_CONST_METHOD2(getSpecificSpellBonus, int64_t(const spells::Spell *, int64_t));
|
|
MOCK_CONST_METHOD1(getEffectPower, int32_t(const spells::Spell *));
|
|
MOCK_CONST_METHOD1(getEnchantPower, int32_t(const spells::Spell *));
|
|
MOCK_CONST_METHOD1(getEffectValue, int64_t(const spells::Spell *));
|
|
MOCK_CONST_METHOD0(getCasterOwner, PlayerColor());
|
|
MOCK_CONST_METHOD1(getCasterName, void(MetaString &));
|
|
MOCK_CONST_METHOD3(getCastDescription, void(const spells::Spell *, const std::vector<const battle::Unit *> &, MetaString &));
|
|
MOCK_CONST_METHOD2(spendMana, void(ServerCallback *, const int32_t));
|
|
MOCK_CONST_METHOD0(manaLimit, int32_t());
|
|
MOCK_CONST_METHOD0(getHeroCaster, CGHeroInstance*());
|
|
|
|
//ACreature
|
|
MOCK_CONST_METHOD0(magicResistance, int32_t());
|
|
|
|
MOCK_CONST_METHOD0(unitBaseAmount, int32_t());
|
|
MOCK_CONST_METHOD0(unitId, uint32_t());
|
|
MOCK_CONST_METHOD0(unitSide, BattleSide());
|
|
MOCK_CONST_METHOD0(unitOwner, PlayerColor());
|
|
MOCK_CONST_METHOD0(unitSlot, SlotID());
|
|
MOCK_CONST_METHOD0(unitType, const CCreature * ());
|
|
|
|
MOCK_CONST_METHOD0(doubleWide, bool());
|
|
|
|
MOCK_CONST_METHOD0(creatureIndex, int32_t());
|
|
MOCK_CONST_METHOD0(creatureId, CreatureID());
|
|
MOCK_CONST_METHOD0(creatureLevel, int32_t());
|
|
MOCK_CONST_METHOD0(creatureCost, int32_t());
|
|
MOCK_CONST_METHOD0(creatureIconIndex, int32_t());
|
|
|
|
MOCK_CONST_METHOD0(ableToRetaliate, bool());
|
|
MOCK_CONST_METHOD0(alive, bool());
|
|
MOCK_CONST_METHOD0(isGhost, bool());
|
|
MOCK_CONST_METHOD0(isFrozen, bool());
|
|
MOCK_CONST_METHOD1(isValidTarget, bool(bool));
|
|
|
|
MOCK_CONST_METHOD0(isClone, bool());
|
|
MOCK_CONST_METHOD0(hasClone, bool());
|
|
MOCK_CONST_METHOD0(canCast, bool());
|
|
MOCK_CONST_METHOD0(isCaster, bool());
|
|
MOCK_CONST_METHOD0(canShoot, bool());
|
|
MOCK_CONST_METHOD0(isShooter, bool());
|
|
|
|
MOCK_CONST_METHOD0(getCount, int32_t());
|
|
MOCK_CONST_METHOD0(getFirstHPleft, int32_t());
|
|
MOCK_CONST_METHOD0(getKilled, int32_t());
|
|
MOCK_CONST_METHOD0(getAvailableHealth, int64_t());
|
|
MOCK_CONST_METHOD0(getTotalHealth, int64_t());
|
|
|
|
MOCK_CONST_METHOD1(getTotalAttacks, int(bool));
|
|
|
|
MOCK_CONST_METHOD0(getPosition, BattleHex());
|
|
MOCK_METHOD1(setPosition, void(BattleHex));
|
|
MOCK_CONST_METHOD1(getInitiative, int32_t(int));
|
|
|
|
MOCK_CONST_METHOD1(canMove, bool(int));
|
|
MOCK_CONST_METHOD1(defended, bool(int));
|
|
MOCK_CONST_METHOD1(moved, bool(int));
|
|
MOCK_CONST_METHOD1(willMove, bool(int));
|
|
MOCK_CONST_METHOD1(waited, bool(int));
|
|
|
|
MOCK_CONST_METHOD0(getFactionID, FactionID());
|
|
|
|
MOCK_CONST_METHOD1(battleQueuePhase, battle::BattlePhases::Type(int));
|
|
|
|
MOCK_CONST_METHOD0(acquire, std::shared_ptr<battle::Unit>());
|
|
MOCK_CONST_METHOD0(acquireState, std::shared_ptr<battle::CUnitState>());
|
|
|
|
MOCK_METHOD1(save, void(JsonNode &));
|
|
MOCK_METHOD1(load, void(const JsonNode &));
|
|
|
|
MOCK_METHOD1(damage, void(int64_t &));
|
|
MOCK_METHOD3(heal, battle::HealInfo(int64_t &, EHealLevel, EHealPower));
|
|
};
|
|
|
|
|